RAHMAWATI, S.; MANDARANI, V.; MEGAWATI , F. The Effect of Gamification in Board Game to Improve Students’ English Vocabulary . Journal of English Education and Teaching, [S. l.], v. 7, n. 3, p. 526–543, 2023. DOI: 10.33369/jeet.7.3.526-543. Disponível em: https://ejournal.unib.ac.id/JEET/article/view/28232. Acesso em: 19 may. 2024.