AENI, N.; SAHRIL NUR; SUNARLIA LIMBONG; MUHAMMAD YUNUS. Promoting EFL Students’ Engagement by Using Bamboozle: Digital Game-Based Learning in Indonesian Higher Education. Journal of English Education and Teaching, [S. l.], v. 8, n. 3, p. 508–527, 2024. DOI: 10.33369/jeet.8.3.508-527. Disponível em: https://ejournal.unib.ac.id/JEET/article/view/34962. Acesso em: 15 feb. 2025.