Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar
https://ejournal.unib.ac.id/dikdas
<div id="journalDescription"><a href="https://ejournal.unib.ac.id/index.php/dikdas/index">Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar</a> (JP3D) adalah jurnal yang berkenaan dengan permasalahan di bidang pendidikan dasar, baik yang berkaitan dengan Pendidikan Guru Sekolah Dasar (PGSD) maupun pendidikan di sekolah dasar. Diterbitkan dua kali setahun oleh UNIB Press, Universitas Bengkulu, Indonesia dengan ISSN (online): 2686-5483; dan ISSN (cetak): 2654-2870. Penulis didorong untuk mengirimkan artikel lengkap, belum diterbitkan, asli, dan lengkap yang tidak sedang ditinjau di jurnal lain mana pun. Seluruh naskah yang masuk akan dibahas dan disunting kelayakannya. .</div>UNIB Pressen-USJurnal Pembelajaran dan Pengajaran Pendidikan Dasar2654-2870<a href="http://creativecommons.org/licenses/by-sa/4.0/" rel="license"><img style="border-width: 0;" src="https://i.creativecommons.org/l/by-sa/4.0/88x31.png" alt="Creative Commons Licence" /></a><br />This work is licensed under a <a href="http://creativecommons.org/licenses/by-sa/4.0/" rel="license">Creative Commons Attribution-ShareAlike 4.0 International License</a>.Pengembangan Vidio Animasi Dengan Pendekatan Saintifik Berorientasi Pemecahan Masalah Model Search, Solve, Create, Share Untuk Siswa Kelas V
https://ejournal.unib.ac.id/dikdas/article/view/18894
<p><em>The purpose of this study is to describe the process of creating an animated video and determine its feasibility based on the results of the validator's assessment and student responses using a scientific approach geared toward solving the problem of the Search, Solve, Create, Share model for class V students. Procedure research and development refers to the Borg and Gall development model, which has ten stages, but only seven are used by researchers, namely up to the use trial and then product revision if there are validator suggestions. The study's findings were based on the validator's assessment of the material aspect, which received an average score of 0.81, the language aspect, which received an average score of 0.83, and the media aspect, which received an average score of 0.80. The overall average of these three aspects yields a score of 0.81 in the very decent category, while the results of student responses yield an average score of 80.5 in the very good category. Based on the assessment results, it can be stated that the developed learning media in the form of animated videos is very feasible and suitable for use in the learning process.</em></p>Pera NatasiaIrwan KotoEndang Widi Winarni
Copyright (c) 2023 Pera Natasia
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2023-11-252023-11-256214915910.33369/dikdas.v6i2.18894Pemanfaatan Media PowerPoint Interaktif dalam Pembelajaran IPAS Materi Perkembangbiakan Tumbuhan di Sekolah Dasar
https://ejournal.unib.ac.id/dikdas/article/view/30593
<p><em>One of the interactive learning materials that elementary teachers can use is PowerPoint. This study aim</em><em>ed</em><em> to determine the effectiveness of using PowerPoint interactive learning media in improving 4th grade primary school student</em><em>sā</em><em> knowledge of IPAS subjects, especially materials on plant varieties. This study used a pre-experimental research design with group pretest-posttest. The study was conducted during odd semesters of the 2023/2024 school year. The study sample included all 4th grade students, with up to 22 students sampled through a </em><em>total </em><em>sampling technique. The instruments used in this study were pretest and posttest questionnaires. The collected data were analyzed using descriptive statistics test, normality test</em><em>,</em><em> and paired sample t test. The results of statistical analysis showed that the </em><em>mean </em><em>value from pre-test (61.81) to post-test (84.09) increased by 37%. The paired sample t-test results show a statistically significant value of 0.000, so it can be concluded that there is a difference between before and after the intervention. Therefore, primary school teachers are encouraged to use learning media to improve students</em><em>ā</em><em> learning outcomes.</em></p>Andri SetyawanIsabella Khoirina ReinataDias Tiara Putri Utomo
Copyright (c) 2023 Andri Setyawan, Isabella Khoirina Reinata, Dias Tiara Putri Utomo
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2023-11-252023-11-256216016610.33369/dikdas.v6i2.30593Pengembangan Bahan Ajar Ilmu Pengetahuan Alam (IPA) Berbasis Contextual Teaching and Learning (CTL) pada Materi Hubungan Makhluk Hidup dalam Ekosistem di Kelas V
https://ejournal.unib.ac.id/dikdas/article/view/20196
<p><em>Based on the results of validator assessments and student responses to teaching materials on the relationship between living things in ecosystems in class V SD Negeri 35 Bengkulu Tengah, this study aims to develop CTL-based Natural Science teaching materials and determine their feasibility. The R&D procedure refers to the Borg and Gall development model, which has ten stages, but only six are used by the researchers, namely up to the use trial and then product revision based on input from the six validators. The study's findings were based on the validator's assessment of the material aspect, which received an average score of 0.86, the language aspect received an average score of 0.86, and the media aspect received an average score of 0.88. The overall average of these three aspects yields a score of 0.87 in the very feasible category, while the results of student responses to the product yield an average score of 80.62 in the very good category. Based on the assessment results, it is possible to conclude that the developed teaching materials in the form of CTL-based printed book are very feasible and suitable for use in the science learning process.</em></p>Duwi Putri ZulyantiEndang Widi WinarniAbdul Muktadir
Copyright (c) 2023 duwi zulyanti
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2023-11-252023-11-256216717710.33369/dikdas.v6i2.20196Analisis Instrumen Soal Tes Sumatif 1 Mata Pelajaran PKN Sekolah Dasar Negeri Se-Kabupaten Musi Rawas Utara
https://ejournal.unib.ac.id/dikdas/article/view/13186
<p><em>The purpose of this study was to determine how the quality of multiple choice items in terms of material, construction, and language aspects. The formulation of the problem in this study is how the quality of multiple choice items in elementary schools in Muratara district for the 2019/2020 academic year. This research uses descriptive quantitative research. The sample used was 156. Sources of data in the study were question compilers, grade VI teachers at the Musi Rawas Utara Regency, and documentation. Analysis of multiple choice items used qualitative and quantitative analysis. Qualitative analysis used content validity analysis techniques according to Gregory, and matching cognitive domains. Quantitative analysis uses the help of the Anates V4 program. The results of this study indicate that multiple choice questions analyzed in terms of material, construction, and language aspects have very high categorical content validity. Based on this research, the preparation of questions should be done through the item analysis stage, especially rational logical analysis, which includes the validity of the content and the level of difficulty, so that the questions compiled can be of quality.</em></p>MasrohanPuspa DjuwitaOsa Juarsa
Copyright (c) 2023 pak masrohan rohan
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2023-11-252023-11-256217818310.33369/dikdas.v6i2.13186Penerapan Model Picture and Picture Berbantuan Media Puzzle Meningkatkan Tanggung Jawab dan Hasil Belajar Siswa
https://ejournal.unib.ac.id/dikdas/article/view/29939
<p><em>The research aims to improve the attitude of responsibility and learning outcomes of fourth grade students at SDN 097 North Bengkulu by applying the picture and picture type cooperative model assisted by puzzle media. This research is Classroom Action Research with research subjects totaling 18 students. The instruments used were observation sheets and tests and used the formula for the average score, the highest score, the lowest score, the difference between the scores and the range of values for each data criterion. Test data was analyzed using the formula for average value and percentage of classical learning. The average result of the application of the cooperative model type picture and picture assisted by the first cycle puzzle media was 43.75 in the sufficient category and increased to 69.5 in the very good category. The average result of the attitude of responsibility in the first cycle was 8.5 in the sufficient category and increased to 14.09 in the very good category. The learning outcomes for PPKn subjects on average in cycle I was 69.72 classical completeness 55.55% and increased to 74.67 classical completeness 88.89% in cycle II. The learning outcomes for Indonesian subjects in cycle I averaged 69.36 classical completeness 61.11% and increased to 76.67 classical completeness 88.89% in cycle II. The learning outcomes of IPS subjects in cycle I averaged 70.61 classical completeness 55.55% and increased to 76.25 classical completeness 94.44% in cycle II. The conclusion of the application of the cooperative model type picture and picture assisted by media puzzles can increase the attitude of responsibility and student learning outcomes in thematic learning in class IV SDN 097 North Bengkulu.</em></p>Rahayu PratiwiDwi Anggraini
Copyright (c) 2023 Rahayu Pratiwi, Dwi Anggraini
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2023-11-252023-11-256218419110.33369/dikdas.v6i2.29939Meningkatkan Aktivitas dan Keterampilan Berpikir Kritis Menggunakan Model PANTING pada Siswa Kelas V
https://ejournal.unib.ac.id/dikdas/article/view/30313
<p><em>This study addresses the issues of low activity, critical thinking skills, and learning outcomes in science class. The objective is to describe the analysis of teacher and student activities and to analyze the improvement of critical thinking skills and learning outcomes. The research uses Classroom Action Research (CAR) conducted over four meetings in a fifth-grade class consisting of 18 students, 8 male and 10 female, at SDN Danda Jaya 3. Qualitative data was obtained through observation of teacher and student activities, as well as student critical thinking skills. The results indicate that the teacher's activities in meetings 1 to 4 were well-implemented. Student activities improved from 44% to 94% throughout meetings 1 to 4, almost entirely meeting the criteria for being active. Student critical thinking skills also improved from 39% to 94% over meetings 1 to 4, meeting almost all criteria for being skilled. The level of student learning outcomes increased from 44% to 100%. Based on the findings, the PANTING teaching model can improve student activity and critical thinking skills.</em></p>Arif RahmanAslamiah
Copyright (c) 2023 Arif Rahman, Aslamiah
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2023-11-252023-11-256219220410.33369/dikdas.v6i2.30313Pengaruh Media Permainan Truth or Dare (TOD) Terhadap Hasil Belajar Matematika Siswa Kelas V SD Inpres Kakaskasen II
https://ejournal.unib.ac.id/dikdas/article/view/31169
<p><em>This study aims to determine the effect of Truth or Dare game media on mathematics learning outcomes of fifth-grade students of SD Inpres Kakaskasen II. This type of research is quantitative with the experimental method, which is pre-experimental using a one-group pretest-posttest design type. The subjects of this study were 32 fifth-grade students of SD Inpres Kakaskasen II, consisting of 15 male students and 17 female students. Sampling using a total sampling technique. The data collection technique was a test technique using pretest and posttest. The results of descriptive statistical data analysis showed the average value of the pretest was 50 while the posttest was 88. The results of hypothesis testing using the Wilcoxon test showed a significance value of 0.00 < 0.05. The results of this study prove that there is an effect of Truth or Dare game media on the learning outcomes of fifth-grade students of SD Inpres Kakaskasen II.</em></p>Fifiana Debora PengambuTellma Monna TiwaRoos Marie Stella Tuerah
Copyright (c) 2023 Fifiana Debora Pengambu, Tellma Monna Tiwa, Roos Marie Stella Tuerah
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2023-11-252023-11-256220521210.33369/dikdas.v6i2.31169Analisis Literasi SAINS Buku Teks Tematik Kurikulum 2013 Kemendikbud Tahun 2018 Muatan Pelajaran IPA SD
https://ejournal.unib.ac.id/dikdas/article/view/13383
<p><em>This study aims to describe aspects of scientific literacy; 1) Science as the body of knowledge in the science textbooks of grade IV, V, and VI students; 2) Science as a way of investigating science textbooks for grade IV, V, and VI students; 3) Science as a way of thinking in science textbooks for grade IV, V, and VI students; 4) The interaction of science, technology, society, and the environment in the science textbooks of grade IV, V, and VI students. This type of research is descriptive research. The subjects in this study were high class students. The object of this research is the textbooks of grade IV, V, and VI elementary school. The research data was calculated the average value of each expert and then the percentage was calculated according to each aspect of scientific literacy analyzed. </em><em>The results of the first study show that the indicator presents the concepts of the number of occurrences of 6 with a percentage of 100%. The second aspect shows the largest number of appearances compared to books of class IV and VI. The science aspect as a way of thinking shows the largest number of occurrences compared to books of grades V and VI. the third aspect is deductive and inductive reasoning, skepticism and criticism, and various ways of understanding the natural world. The last aspect shows the largest number of appearances compared to books of class IV and V. Indicators Describe the usefulness of science and technology for society.</em></p>Yunita AprianiEndang Widi WinarniIrwan Koto
Copyright (c) 2023 Apriani Yunita
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2023-11-252023-11-256221321910.33369/dikdas.v6i2.13383Pengaruh Penerapan Model Discovery Learning dengan Media Realia Terhadap Motivasi Belajar dan Penguasaan Pengetahuan Faktual dan Konseptual IPA Siswa Kelas IV
https://ejournal.unib.ac.id/dikdas/article/view/31185
<p><em>This research aims to determine the effect of implementing the discovery learning model with realia media on learning motivation and mastery of factual and conceptual science knowledge in class IV students. This type of research is quantitative research. The research method used was a quasi experiment using the matched only pretest-posttest control group design. The population of this study were all fourth grade students at SDN 86 Bengkulu City. The sample in this study was 22 students from class IVA as the experimental class, and 22 students from class IVB as the control class. Sampling used total sampling technique. The instrument used is a multiple choice written test sheet consisting of factual and conceptual knowledge dimensions with a total of 20 questions and a learning motivation questionnaire sheet with a total of 20 statement items given in the pretest (before learning takes place) and posttest (after learning takes place). Research data was analyzed using inferential analysis, namely the t-test. Based on the research results, it shows that there is an influence of applying the discovery learning model with realia media on learning motivation and mastery of factual and conceptual science knowledge in class IV students.</em></p>Fenny AptensiIrwan Koto
Copyright (c) 2023 Fenny Aptensi, Irwan Koto
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2023-11-252023-11-256222023110.33369/dikdas.v6i2.31185Upaya Meningkatkan Hasil Belajar Matematika Materi Segi Banyak Beraturan Menggunakan Metode Diskusi pada Siswa Kelas IV SDN 17 BPR Ranau Tengah
https://ejournal.unib.ac.id/dikdas/article/view/30566
<p><em>This research aims to improve student learning outcomes in Mathematics lessons by using the Regular Polygon learning material discussion method. The subjects of this research were fourth grade students at SDN BPR Ranau Tengah. This research is Classroom Action Research which was carried out in 2 cycles. The data collection technique used is observation. The instrument used is a direct observation sheet. From the research results, it is known that using the discussion method can improve student learning outcomes regarding regular polygons in class IV students. Students' understanding in mathematics lessons about regular polygons before being given action was 30% and was in the poor category. After using the discussion method in cycle I it increased to 50% and was in the sufficient category. In cycle II, students' abilities increased again to 70% and were in the good category. Apart from that, students can also improve their understanding of regular polygon material and gain knowledge, especially for groups with medium and low abilities. By forming the right study group you can also improve group performance, so that it will benefit all group members. From the results of this research it can be concluded that the discussion method can improve student learning outcomes</em><em>.</em></p>Seripaton AiniDita Mulyana RamadhaniIrmawati MUhwah HasanahSt Harpiani
Copyright (c) 2023 Seripaton Aini, Dita Mulyana Ramadhani, Irmawati M, Uhwah Hasanah, St Harpiani
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2023-11-252023-11-256223224010.33369/dikdas.v6i2.30566Penyusunan Buku Pedoman Perkuliahan Konsentrasi Pendidikan Kewarganegaraan
https://ejournal.unib.ac.id/dikdas/article/view/31184
<p><em>This manual is presented with the aim that in carrying out practical learning assignments students do not encounter problems that will interfere with the implementation of Civics concentration practical activities in the field. This research is a continuation of the previous year's research. Aims to; (a) producing materials as guidelines for implementing elementary school Civics concentration learning courses, (b) materializing materials as guidelines for Civics concentration lecture activities with contemporary content, (c) availability of adequate practical guidelines for Civics concentration lectures which can be used as a reference for students in lectures, when carrying out field practice assignments, and also in completing final assignments, (d) providing optimal service to basic education master's students. This research was designed using a research and development approach (Research and Development), data collection techniques, namely; interviews, documentation. Analysis uses qualitative data analysis techniques. Analysis was carried out on data on student needs for material content as a practical guide for elementary school Civics lectures. The results of the research are needed and material is really needed as a guide for elementary school Civics lecture activities for students. The implications of the preparation of this book as a practical guide for lectures in the field of elementary school civics can be used as a guide in carrying out each stage of activities during practice in the field. Research conclusions; The Civics concentration lecture manual has been prepared in the form of a book which will be used as a manual, and can be published.</em></p>Osa JuarsaPuspa DjuwitaAbdul Muktadir
Copyright (c) 2023 Osa Juarsa, Puspa Djuwita, Abdul Muktadir
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2023-11-252023-11-256224125010.33369/dikdas.v6i2.31184Pengembangan Video Pembelajaran Berbasis Kontekstual pada Materi Gaya Kelas IV Sekolah Dasar
https://ejournal.unib.ac.id/dikdas/article/view/15889
<p><em>This research aims to (a) create and develop contextually based animated video learning media for learning science on Gaya material. Learning media is created by combining text, images, animation, audio and video. (b) to measure the feasibility and practicality of contextual-based learning video media. at SDN 11 Central Bengkulu. This research is research and development using the Borg and Gall model. The research object is contextual-based learning video media. The research stage includes (1) potential and problems, (2) data collection, (3) product design, (4) design validation, (5) design revision, (6) use trials, (7) product revision. The data collection technique used was a validation questionnaire from material experts, language experts and presentation experts which were analyzed quantitatively descriptively. The research subjects were 18 grade IV students at SDN Bengkulu Tengah. The results of this research are contextual-based learning video media in science learning style material with material aspect feasibility of 0.81 high validity with very feasible criteria, language aspect feasibility of 0.75 high validity with appropriate criteria, and presentation aspect 0.80 high validity with criteria worthy. Practicality with a score of 79.38 with a percentage of 79.38% meets the practicality criteria. So, contextual-based learning video media in learning science material in Gaya is feasible and practical to use.</em></p>Juwita AsmaraIrwan Koto
Copyright (c) 2023 Juwita asmara Asmara
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2023-11-252023-11-256225125710.33369/dikdas.v6i2.15889Pengaruh Model Problem Based Learning (PBL) terhadap Kemampuan Berpikir Kreatif Siswa Kelas IV pada Materi Gaya dan Gerak
https://ejournal.unib.ac.id/dikdas/article/view/13945
<p><em>This research is a quantitative research with a quasy experiment method. The research design was The Matching Only Pretest-Posttest Control Group Design. The sampling technique used purposive sampling. The population in this study were fourth grade students at SD Negeri 02 Rejang Lebong and grade IV students at SD Negeri 10 Rejang Lebong. The samples of this research were 30 students of class IV A SDN 02 Rejang Lebong as the experimental class and 30 students of class IV A SDN 10 Rejang Lebong as the control class. The research instrument is a written test which includes tests of fluency, flexibility, original thinking skills, elaboration of thinking skills and evaluation thinking skills. Significance level of 0.05. Based on the results of the posttest hypothesis test for the experimental and control classes using the Mann-Whitney U test, it was found that there was a difference in the effect of using different learning models on the dimensions of creative thinking abilities. Statistically, N-Gain the average value of the dimensions of creative thinking skills using PBL is much higher than learning using conventional models. Hypothesis test pretest-posttest experimental class using Paired Samples Test all dimensions of creative thinking ability obtained value t-count < t-table. It is concluded that there is an effect of the application of the PBL model on the creative thinking ability of class IV in the material of energy and motion.</em></p>Sri RahayuIrwan Koto
Copyright (c) 2023 SRI RAHAYU
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2023-11-252023-11-256225826710.33369/dikdas.v6i2.13945Multimedia Interaktif Berbasis Strategi Edulocal Tourism untuk Siswa Sekolah Dasar
https://ejournal.unib.ac.id/dikdas/article/view/31192
<p><em>This Riset to develop interactive multimedia products based on edulocal tourism. The integration of the concept of edulocal tourism with interactive multimedia is carried out by combining local tourism content on Jumiang Beach with student learning content. This research is an R&D type research using the Borg and Gall model which consists of 10 stages. The subjects used were fifth grade students at SDN Tanjung 3 Pamekasan. The results of this study indicate that edulocal tourism-based interactive multimedia development products obtain a validity percentage of 76% (valid). The attractiveness percentage of the teacher is 94% (very interesting) and students are 96% (very interesting). The effectiveness of the product is based on the percentage of observation of teacher activity 100% (very good), observation of student activity 90% (active) and the percentage of completeness of classical learning outcomes 88% (complete). Based on these results, interactive multimedia products based on edulocal tourism can help students understand learning material that requires learning media to improve learning outcomes, study enthusiasm, achieve the expected learning goals.</em></p>Andika Adinanda SiswoyoDicky Julian Pratama
Copyright (c) 2023 Andika Adinanda Siswoyo, Dicky Julian Pratama
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2023-11-252023-11-256226827510.33369/dikdas.v6i2.31192Pengembangan Bahan Ajar Lembar Kerja Peserta Didik dengan Pendekatan Saintifik pada Materi Gaya untuk Siswa Kelas IV
https://ejournal.unib.ac.id/dikdas/article/view/15738
<p><em>The purpose of this study was to develop learning materials for students' worksheets with a scientific approach to material force for fourth grade students. The research subjects were 22 students and one grade IV teacher at SDN 59 Bengkulu Tengah, while the research object was students' worksheets with a scientific approach. This study uses the ADDIE model development which is carried out to produce a learning product. These stages include analysis, design, development, implementation, and evaluation. However, the development carried out is only up to the third stage (development). The instruments used were expert validation sheets, interview guides and practicality test questionnaires. The results showed that the learning materials for students' worksheets with the scientific approach developed were very feasible and practical to be used by fourth grade students and teachers in science learning, especially force material, muscle force sub material.</em></p>Leni HestinaIrwan KotoEndang Widi Winarni
Copyright (c) 2023 Leni Hestina
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2023-11-252023-11-256227628410.33369/dikdas.v6i2.15738