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Abstract
Penelitian ini bertujuan untuk menganalisis dampak gamifikasi berbasis permainan tradisional terhadap kesejahteraan psikologis anak di Lembaga Pembinaan Khusus Anak (LPKA) Kota Bengkulu. Penelitian ini menggunakan metode pre-eksperimental dengan desain One Group Pretest-Posttest. Subjek penelitian adalah anak-anak di LPKA Kota Bengkulu, dengan sampel sebanyak 30 anak binaan lapas (Anbinpas). Analisis data dilakukan melalui uji normalitas, uji homogenitas, dan uji t-test. Hasil analisis menunjukkan bahwa data pretest dan posttest berdistribusi normal serta memiliki varians yang homogen, sehingga dapat dibandingkan secara valid. Hasil penelitian mengungkapkan bahwa gamifikasi berbasis permainan tradisional memiliki pengaruh yang signifikan terhadap kesejahteraan psikologis Anbinpas di LPKA Kota Bengkulu. Berdasarkan perhitungan statistik, diperoleh nilai thitung sebesar -14.728, yang berada di luar daerah penerimaan H₀, yaitu -2.004 ≤ t_hitung ≤ 2.004. Dengan demikian, H₀ ditolak dan Hₐ diterima, yang menunjukkan bahwa gamifikasi berbasis permainan tradisional secara signifikan meningkatkan kesejahteraan psikologis anak binaan di LPKA Bengkulu
This study aimed to analyze the impact of gamification based on traditional games on the psychological well-being of children at the Special Child Development Institution (LPKA) in Bengkulu City. The study employed a pre-experimental method with a One Group Pretest-Posttest design. The research subjects were children at LPKA Bengkulu, with a sample consisting of 30 juvenile inmates (Anbinpas).Data analysis was conducted using normality tests, homogeneity tests, and t-tests. The analysis results showed that the pretest and posttest data were normally distributed and had homogeneous variance, making them valid for comparison. The findings revealed that gamification based on traditional games had a significant effect on the psychological well-being of Anbinpas at LPKA Bengkulu. Based on statistical calculations, the tvalue obtained was -14.728, which was outside the acceptance region of H₀, namely -2.004 ≤ tvalue ≤ 2.004. Therefore, H₀ was rejected, and Hₐ was accepted, indicating that gamification based on traditional games significantly improved the psychological well-being of juvenile inmates at LPKA Bengkulu
Abstract
This study aimed to analyze the impact of gamification based on traditional games on the psychological well-being of children at the Special Child Development Institution (LPKA) in Bengkulu City. The study employed a pre-experimental method with a One Group Pretest-Posttest design. The research subjects were children at LPKA Bengkulu, with a sample consisting of 30 juvenile inmates (Anbinpas).Data analysis was conducted using normality tests, homogeneity tests, and t-tests. The analysis results showed that the pretest and posttest data were normally distributed and had homogeneous variance, making them valid for comparison. The findings revealed that gamification based on traditional games had a significant effect on the psychological well-being of Anbinpas at LPKA Bengkulu. Based on statistical calculations, the tvalue obtained was -14.728, which was outside the acceptance region of H₀, namely -2.004 ≤ tvalue ≤ 2.004. Therefore, H₀ was rejected, and Hₐ was accepted, indicating that gamification based on traditional games significantly improved the psychological well-being of juvenile inmates at LPKA Bengkulu
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Copyright (c) 2025 Muhammad Dimas Pratama, Dian Pujianto, Yarmani, Yahya Eko Nopiyanto

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Pengaruh Gamefication Berbasis Permainan Tradisional Terhadap Kesejahteraan Psikologi anak di LPKA Bengkulu . (2025). SPORT GYMNASTICS : Jurnal Ilmiah Pendidikan Jasmani, 6(1), 200–209. https://doi.org/10.33369/gymnastics.v6i1.40469
References
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Al Amhari, A. (2018). Psychological well-being and traditional games: Anempirical study. Journal of Psychology and Education, 35(2), 112-126.
Ariani, F. (2020). Gamification strategies for enhancing student motivation. Journal of Learning and Innovation, 8(3), 120-137.
Fadhila, S. (2021). Integrating traditional games in therapy programs for juvenile inmates. Journal of Correctional Studies, 29(1), 54-71.
Firmansyah, D. (2022). Game-based learning in correctional institutions: A case study. Journal of Correctional Education, 40(1), 77-91.
Hakim, R. (2023). Effects of social interaction through traditional games on adolescent well-being. International Journal of Child Studies, 12(2), 67- 83.
Hidayat, M. (2018). Play and psychological development in detained juveniles.
Journal of Youth Studies, 20(4), 195-210.
Iskandar, J. (2023). Psychosocial benefits of play-based learning in juvenile facilities. Journal of Child Welfare, 28(2), 112-128.
Mahardika, A. (2021). Implementasi permainan tradisional dalam program rehabilitasi anak binaan. Jurnal Rehabilitasi Sosial, 9(2), 76-90.
Malik, H., & Rahma, T. (2020). Gamification in educational contexts: A systematic review. International Journal of Learning and Teaching, 8(3), 145-159.
Nugroho, B. (2023). Impact of physical activities on mental health in correctional facilities. Journal of Correctional Research, 14(2), 89-104.
Prabowo, S. (2023). The role of sports and games in juvenile psychological rehabilitation. Journal of Sports Science and Therapy, 17(1), 39-56.
Prasetyo, H. (2021). Psychosocial effects of gamification in educational settings.
Journal of Applied Psychology, 25(3), 201-215.
Putri, R., & Sujana, B. (2020). Effects of traditional games on children's emotional development. Journal of Child Psychology, 10(2), 85-99.
Rahayu, L. (2022). Implementasi permainan tradisional dalam pendidikan karakter anak. Jurnal Pendidikan Indonesia, 17(1), 45-61.
Rahma, T. (2024). Impact of traditional games on juvenile rehabilitation programs. International Journal of Social Sciences, 15(4), 132-147.
Ramadhani, T., Djunaedi, D., & Sismiati S., A. (2016). Kesejahteraan Psikologis (Psychological Well-Being) Siswa Yang Orangtuanya Bercerai (Studi Deskriptif yang Dilakukan pada Siswa di SMK Negeri 26 Pembangunan Jakarta). Insight: Jurnal Bimbingan Konseling, 5(1), 108. https://doi.org/10.21009/insight.051.16
Setiawan, Y. (2019). Role of play in child development and well-being. Child Development Research, 33(2), 99-114.
References
Al Amhari, A. (2018). Psychological well-being and traditional games: Anempirical study. Journal of Psychology and Education, 35(2), 112-126.
Ariani, F. (2020). Gamification strategies for enhancing student motivation. Journal of Learning and Innovation, 8(3), 120-137.
Fadhila, S. (2021). Integrating traditional games in therapy programs for juvenile inmates. Journal of Correctional Studies, 29(1), 54-71.
Firmansyah, D. (2022). Game-based learning in correctional institutions: A case study. Journal of Correctional Education, 40(1), 77-91.
Hakim, R. (2023). Effects of social interaction through traditional games on adolescent well-being. International Journal of Child Studies, 12(2), 67- 83.
Hidayat, M. (2018). Play and psychological development in detained juveniles.
Journal of Youth Studies, 20(4), 195-210.
Iskandar, J. (2023). Psychosocial benefits of play-based learning in juvenile facilities. Journal of Child Welfare, 28(2), 112-128.
Mahardika, A. (2021). Implementasi permainan tradisional dalam program rehabilitasi anak binaan. Jurnal Rehabilitasi Sosial, 9(2), 76-90.
Malik, H., & Rahma, T. (2020). Gamification in educational contexts: A systematic review. International Journal of Learning and Teaching, 8(3), 145-159.
Nugroho, B. (2023). Impact of physical activities on mental health in correctional facilities. Journal of Correctional Research, 14(2), 89-104.
Prabowo, S. (2023). The role of sports and games in juvenile psychological rehabilitation. Journal of Sports Science and Therapy, 17(1), 39-56.
Prasetyo, H. (2021). Psychosocial effects of gamification in educational settings.
Journal of Applied Psychology, 25(3), 201-215.
Putri, R., & Sujana, B. (2020). Effects of traditional games on children's emotional development. Journal of Child Psychology, 10(2), 85-99.
Rahayu, L. (2022). Implementasi permainan tradisional dalam pendidikan karakter anak. Jurnal Pendidikan Indonesia, 17(1), 45-61.
Rahma, T. (2024). Impact of traditional games on juvenile rehabilitation programs. International Journal of Social Sciences, 15(4), 132-147.
Ramadhani, T., Djunaedi, D., & Sismiati S., A. (2016). Kesejahteraan Psikologis (Psychological Well-Being) Siswa Yang Orangtuanya Bercerai (Studi Deskriptif yang Dilakukan pada Siswa di SMK Negeri 26 Pembangunan Jakarta). Insight: Jurnal Bimbingan Konseling, 5(1), 108. https://doi.org/10.21009/insight.051.16
Setiawan, Y. (2019). Role of play in child development and well-being. Child Development Research, 33(2), 99-114.
Ariani, F. (2020). Gamification strategies for enhancing student motivation. Journal of Learning and Innovation, 8(3), 120-137.
Fadhila, S. (2021). Integrating traditional games in therapy programs for juvenile inmates. Journal of Correctional Studies, 29(1), 54-71.
Firmansyah, D. (2022). Game-based learning in correctional institutions: A case study. Journal of Correctional Education, 40(1), 77-91.
Hakim, R. (2023). Effects of social interaction through traditional games on adolescent well-being. International Journal of Child Studies, 12(2), 67- 83.
Hidayat, M. (2018). Play and psychological development in detained juveniles.
Journal of Youth Studies, 20(4), 195-210.
Iskandar, J. (2023). Psychosocial benefits of play-based learning in juvenile facilities. Journal of Child Welfare, 28(2), 112-128.
Mahardika, A. (2021). Implementasi permainan tradisional dalam program rehabilitasi anak binaan. Jurnal Rehabilitasi Sosial, 9(2), 76-90.
Malik, H., & Rahma, T. (2020). Gamification in educational contexts: A systematic review. International Journal of Learning and Teaching, 8(3), 145-159.
Nugroho, B. (2023). Impact of physical activities on mental health in correctional facilities. Journal of Correctional Research, 14(2), 89-104.
Prabowo, S. (2023). The role of sports and games in juvenile psychological rehabilitation. Journal of Sports Science and Therapy, 17(1), 39-56.
Prasetyo, H. (2021). Psychosocial effects of gamification in educational settings.
Journal of Applied Psychology, 25(3), 201-215.
Putri, R., & Sujana, B. (2020). Effects of traditional games on children's emotional development. Journal of Child Psychology, 10(2), 85-99.
Rahayu, L. (2022). Implementasi permainan tradisional dalam pendidikan karakter anak. Jurnal Pendidikan Indonesia, 17(1), 45-61.
Rahma, T. (2024). Impact of traditional games on juvenile rehabilitation programs. International Journal of Social Sciences, 15(4), 132-147.
Ramadhani, T., Djunaedi, D., & Sismiati S., A. (2016). Kesejahteraan Psikologis (Psychological Well-Being) Siswa Yang Orangtuanya Bercerai (Studi Deskriptif yang Dilakukan pada Siswa di SMK Negeri 26 Pembangunan Jakarta). Insight: Jurnal Bimbingan Konseling, 5(1), 108. https://doi.org/10.21009/insight.051.16
Setiawan, Y. (2019). Role of play in child development and well-being. Child Development Research, 33(2), 99-114.