PENGGUNAAN MEDIA KOMPUTER UNTUK MENINGKATKAN PROSES DAN HASIL BELAJAR MELALUI MODEL PEMBELAJARAN KUANTUM LEARNING PADA MATA KULIAH FILSAFAT MATEMATIKA MAHASISWA S2 PRODI MATEMATIKA FKIP UNIVERSITAS BENGKULU

Nirwana Nirwana(1),
(1) , Indonesia

Abstract


This research aims to improve the quality of learning and student learning outcomes in the eyes of mathematical philosophy with the use of computers through the application of learning models of quatum learning. This research is a Classroom Action Research (CAR) consisting of three cycles. Each cycle consists of planning, implementation, observation, and reflection. The subject of this research is a graduate student of mathematics education FKIP UNIB whose philosophy of mathematics in the odd semester of academic year 2017/2018. The research instrument used is observation and test sheet. The observed data sheet was scored with a score of 1-3 (1 = less, 2 = enough, and 3 = good). Test data is processed to search for average, absorbency, and mastery learning. Learning is said to be completed individually if the value of students ? 70 and completed in classical if ? 85% of students got ?70. The use of computer media to improve the process and learning outcomes through quantum learning model learning in mathematics philosophy courses can improve learning outcomes in postgraduate students of mathematics education FKIP UNIB. The average score of student learning activity in cycle I was 28 in sufficient category, then increased in cycle II that is to be 32 in good category, then increase again in cycle III that is to be 35 in good category. The application of this model can also improve students' learning process in the postgraduate program of mathematics education of FKIP University of Bengkulu, that is understanding of matter with average value of cycle I is 64, cycle II is 73,3 and third cycle is 82,7. Absorption ability of first cycle student is 64%, second cycle is 73,3%, and cycle III is 82,7%, and completeness of study cycle I is 65%, cycle II is 85% and cycle III is 100%.

Keywords: computer media, learning outcomes, quantum learning


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DOI: https://doi.org/10.31186/jpmr.v2i2.3966

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