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Abstract
This study aimed to find the effect of using monopoli game media towards learning result on social science major at fourth grade of SDN Gugus 15 Kota Bengkulu. This research is quantitative, using experiment method, with The Matching Only Pretest-Posttest Control Group Design. The instrument used was test sheet in multiple choice form. The test was taken two times, before and after giving treatening to the sample class. The sample in this research was the students in IVB of SDN 76 Kota Bengkulu (control group) and the students in IV of SDN 104 Kota Bengkulu (experimental group). The t value gotten was (3,668) > ttable (1,668). The result of t value was higher than t table, so it can be concluded that there are significant effect of using monopoli game media towards learning result on social science major at fourth grade SDN Gugus 15 Kota Bengkulu.
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References
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References
Aziza, N. 2013. Penerapan Media Monopoli Untuk Meningkatkan Hasil Belajar Siswa PadaMata Pelajaran Ipa Di Sekolah Dasar. PGSD FIP.Universitas Negeri Surabaya. Volume 01 Nomor 02.
Desmita. 2012. Psikologi Perkembangan Peserta Didik. Bandung: Remaja Rosdakarya.
Husna, A. 2009. 100+Permainan Tradisional Indonesia untuk kreativitas, ketangkasan, dan keakraban. Yogyakarta.ANDI.
Pratiwi, R. 2017. Penggunaan Media Permainan Monopoli Mata Pelajaran IPS Untuk Meningkatkan Hasil Belajar Siswa Kelas IV SDN Kendalkemlangi Lamongan.PGSD. Fakultas Ilmu Pendidikan. Universitas Negeri Surabaya.Volume 5 nomor 03.
Riva, I. 2012. Koleksi Game Edukatif di Dalam dan Luar Sekolah. Jogjakarta. Flash Book.
Sandra, L. 2014. Pengembangan Media Pembelajaran Permainan Monopoli Pada Pokok Materi Perkembangan Kerajaan Hindu-Buddha Di Indonesia Kelas Xi-Ipa 2 Sma Negeri 1 Driyorejo. Fakultas Ilmu Sosial.Universitas Negeri Surabaya.e-Journal Pendidikan Sejara. Vol 2.
Sugiyono. 2017. Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif, dan R&D.Bandung: Alfabeta.