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Abstract
The purpose of this study is the application of the cooperative learning model in order to improve the learning outcomes of big ball games in class III students of SDN 1 Landasan Ulin Tengah Banjarbaru. The method used in this study is a classroom action research method, namely the researcher as an observer. Observations at the time the teaching and learning process takes place. The subjects of this study were 27 students of class III (three) at SD Negeri 1 Landasan Uling Tengah Banjarbaru for the 2019/2020 academic year, consisting of 16 boys and 11 girls. The process of increasing the ability of learning outcomes in the manipulative motion material of big ball games by emphasizing the cooperative learning model, getting good results based on the predetermined KKM, which is 75. Defined results through cooperative learning model can improve student learning outcomes in motion manipulative big ball game with the following average: Observation of the first meeting was an average value of 70.1 The number of students who reached KKM 75 was 9 students with a percentage of 33.33% and the number of students who did not reach the KKM was 18 students with a percentage of 66.67% . and at the second meeting the average value was 85.5, the number of students who reached KKM 75 was 27 students with a percentage of 100% and the number of students who did not reach the KKM was 0 students with a percentage of 0% so this research was stopped at the second meeting (II).
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References
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References
Barnawi, B., Junaedi, J., & Rido, R. (2019). Improve Teachers’ Ability in Compiling Classroom Action Research Through Workshop Activities. Action Research Journal Indonesia (ARJI), 1(1), 1–12.
Johnson, D. W., & Johnson, R. T. (2011). Cooperative learning. The encyclopedia of peace psychology.
Khasinah, S. (2013). Classroom action research. PIONIR: Jurnal Pendidikan, 4(1).
Kusmana, S. (2017). Pengembangan literasi dalam kurikulum pendidikan dasar dan menengah. Diglosia. Jurnal Pendidikan, Kebahasaan, Dan Kesusastraan Indonesia, 1(1).
Maulana, F. (2020). Implementasi Model Pembelajaran Kooperatif Untuk Meningkatkan Keterampilan Bermain Bola Besar Sepak Bola. Universitas Pendidikan Indonesia.
Nasution, L. M. (2017). Statistik deskriptif. Jurnal Hikmah, 14(1), 49–55.
Nopiyanto, Y. E. (2020). Hambatan Guru Pendidikan Jasmani Generasi 80-an dalam Pembelajaran Daring di Tengah Pandemi Covid-19. Jurnal Sporta Saintika, 5(2), 139–148.
Pramono, H. (2012). Pengaruh sistem pembinaan, sarana prasarana dan pendidikan latihan terhadap kompetensi kinerja guru pendidikan jasmani sekolah dasar di kota Semarang. Jurnal Penelitian Pendidikan, 29(1).
Rahayu, E. T. (2013). Strategi Pembelajaran Pendidikan Jasmani. CV. Alfabeta.
Stephen Kemmis, R. M. dan R. N. (2014). The Action Research Planner Doing Critical Participatory Action Research. Springer.
Subiantoro, F. (2013). Penerapan Model Pembelajaran Cooperative Learning (Jigsaw) Terhadap Hasil Belajar Service Bolavoli (Studi Pada Siswa Kelas VII SMPN 2 Tembelang Jombang). Jurnal Pendidikan Olahraga Dan Kesehatan, 1(1).
Suherman, A. (2016). Pengaruh penerapan model kooperatif tipe jigsaw dan tgt (teams game tournament) terhadap keterampilan sosial dan keterampilan bermain bolavoli. Jurnal Pendidikan Jasmani Dan Olahraga, 1(8), 8–15.
Vusparatih, D. S. (2014). Peranan komunikasi guru dalam implementasi kurikulum 2013. Humaniora, 5(1), 387–397.
Wahyudi, W., Budiman, D., & Saepudin, E. (2018). Penerapan Model Pembelajaran Kooperatif Tipe TGT dalam Pembelajaran Permainan Bola Besar Berorientasi Sepak Takraw untuk Meningkatkan Kerjasama dan Keterampilan Bermain. TEGAR: Journal of Teaching Physical Education in Elementary School, 1(2), 1–9.
Wijayanto, E. Z. (2012). Pengaruh Pembelajaran Permainan Bola Besar Terhadap Tingkat Kesegaran Jasmani. ACTIVE: Journal of Physical Education, Sport, Health and Recreation, 1(1).