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Abstract
This study aimed to examine the effect of cooperative learning model TGT using physics ladder snake media to enthusiasm, motivation and student learning outcomes. The method used is a quasi experimental design with nonequivalent control group design conducted in class VIII SMPN 10 Cities 2016/2017 academic year. The sampling technique usedmethod. perposive sampling Collecting data using a questionnaire to students' interest and motivation to the application of the model and test for learning outcomes. Based on the analysis of data obtained an average N-sciencegain process skillsof 0.49 to 0.35 for the experimental class and control class. The average N-gain interest in learning of 0.61 to 0.36 for the experimental class and control class. The average N-gain motivation to learn of 0.67 to 0.48 for the experimental class and control class. The average N-gain learning outcomes of 0.74 to 0.62 for the experimental class and control class. As for the two independent samples t-test is thitung greater than ttabel that of 4.14> 2.01 for the interest in learning, 3.95> 2.01 for students' motivation and 3.28> 2.01 for student learning outcomes at significant level ( ? = 0.05). So we can conclude: there is the effect of the application of cooperative learning model TGT using physics ladder snake media to enthusiasm, motivation and learning outcomes of students of SMPN 10 Bengkulu City.
Keywords: Cooperative Team Games Tournament (TGT), snake ladder media, learning interest, learning motivation.
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References
- Arsyad, A. (2011). Media Pembelajaran. Jakarta: Rajawali
- Muldayanti, N.D. (2013). Pembelajaran Biologi Model STAD dan TGT Ditinjau dari Keingintahuan dan Minat Belajar Siswa. Jurnal Penelitian Pendidikan, 2, (1).
- Nugroho. (2013). Pengembangan Media Pembelajaran Fisika Menggunakan Permainan Ular Tangga Ditinjau Dari Motivasi Belajar Siswa. Jurnal Penelitian Pendidikan, (2).
- Handhika, J. (2012). Efektivitas Media Pembelajaran IM3 Ditinjau Dari Motivasi Belajar. Dalam Jurnal Penelitian Pendidikan,
- Sumantoro, T. (2013). Pengembangan Perangkat Pembelajaran Metode Pembelajaran Kooperatif Tipe Teams Games Tournament (TGT) Menggunakan Media Permainan Ular Tangga Untuk Meningkatkan Hasil Belajar Siswa. Dalam Jurnal Pendidikan Teknik Elektro, 2, (2).
- Sugiyono. (2009). Metode Penelitian Pendidikan Pendekatan Kuantitaif, Kualitatif, dan R&D. Bandung: Alfabeta
- Riduwan dan Sunarto. (2014). Pengantar Statistik. Bandung: Alfabeta
References
Arsyad, A. (2011). Media Pembelajaran. Jakarta: Rajawali
Muldayanti, N.D. (2013). Pembelajaran Biologi Model STAD dan TGT Ditinjau dari Keingintahuan dan Minat Belajar Siswa. Jurnal Penelitian Pendidikan, 2, (1).
Nugroho. (2013). Pengembangan Media Pembelajaran Fisika Menggunakan Permainan Ular Tangga Ditinjau Dari Motivasi Belajar Siswa. Jurnal Penelitian Pendidikan, (2).
Handhika, J. (2012). Efektivitas Media Pembelajaran IM3 Ditinjau Dari Motivasi Belajar. Dalam Jurnal Penelitian Pendidikan,
Sumantoro, T. (2013). Pengembangan Perangkat Pembelajaran Metode Pembelajaran Kooperatif Tipe Teams Games Tournament (TGT) Menggunakan Media Permainan Ular Tangga Untuk Meningkatkan Hasil Belajar Siswa. Dalam Jurnal Pendidikan Teknik Elektro, 2, (2).
Sugiyono. (2009). Metode Penelitian Pendidikan Pendekatan Kuantitaif, Kualitatif, dan R&D. Bandung: Alfabeta
Riduwan dan Sunarto. (2014). Pengantar Statistik. Bandung: Alfabeta