Main Article Content
Abstract
This study aims to increase the motivation and learning achievement of VD class students at SDN 77 Bengkulu City by applying the cooperative learning model of the Teams Games Tournament type. This research is a Classroom Action Research. The subjects of this study were 16 male students and 18 female students. There are two research instruments that will be used by researchers in this study, namely the observation sheet and the test. In the first cycle, 10 students got good and very good criteria for learning motivation with a percentage of 29.4%. In cycle II, students' motivation to get good and very good criteria was 33 people with a percentage of 97.05%. In the aspect of student achievement, the increase from the first cycle of IPS subjects was 69.93 to 83.82 with classical completeness of 61.76% to 85.29% in the second cycle. Indonesian subjects from cycle I 71.10 to 83.68 with classical completeness 58.82% to 91.18% in cycle II. Thus the application of the Teams Games Tournament cooperative learning model can increase motivation and student learning achievement in thematic learning in class VD SDN 77 Bengkulu City.
Article Details
Copyright (c) 2024 Putri Walanty, Neza Agusdianita

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with this journal agree with the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).
- This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.