Jurnal Kajian Pendidikan Dasar
https://ejournal.unib.ac.id/kapedas
<p><strong>Jurnal Kajian Pendidikan Dasar (KAPEDAS) menerima artikel/tulisan yang belum pernah diterbitkan dalam media lain. Fokus kajian berkenaan dengan paradigma umum di bidang pendidikan dasar, menegah, atas, dan tinggi. Berorientasi pada permasalahan dinamika sistem dan pengembangan pembelajaran, inovasi, kreativitas, keterkaitan kearifan lokal, dan pendidikan modern. Teknis dan sistematika penulisan mengacu pada pedoman penulisan artikel sebagaimana tercantum halaman akhir jurnal ini. Seluruh naskah yang masuk akan dibahas dan disunting kelayakannya.</strong></p> <p><strong> </strong></p> <p><strong>Terbit setiap bulan MARET dan SEPTEMBER<br /></strong></p>UNIB Pressen-USJurnal Kajian Pendidikan Dasar2829-7318<a href="http://creativecommons.org/licenses/by-sa/4.0/" rel="license"><img src="https://i.creativecommons.org/l/by-sa/4.0/88x31.png" alt="Lisensi Creative Commons" /></a><br /><span style="vertical-align: inherit;"><span style="vertical-align: inherit;">Karya ini dilisensikan di bawah </span></span><a href="http://creativecommons.org/licenses/by-sa/4.0/" rel="license"><span style="vertical-align: inherit;"><span style="vertical-align: inherit;">Creative Commons Attribution-ShareAlike 4.0 International License</span></span></a><span style="vertical-align: inherit;"><span style="vertical-align: inherit;"> .</span></span>Pengembangan Media Pembelajaran IPA Menggunakan Macromedia Flash 8 Berbasis Model Discovery Learning untuk Meningkatkan Hasil Belajar Kognitif Tingkat Tinggi di Kelas IV SD
https://ejournal.unib.ac.id/kapedas/article/view/37683
<p>The purpose of this study is to develop, describe the characteristics, logical feasibility, user response and effectiveness of learning media using Macromedia Flash 8 based on discovery learning to improve high-level cognitive learning outcomes of grade IV students of elementary school 06 Seluma. The type of research used is R&D (Research and Development) research with the ADDIE development model. The types of data used are qualitative and quantitative data using instruments in the form of interviews, needs analysis questionnaires, expert validation sheets, and user response questionnaires. The results of the study indicate that Macromedia Flash 8 learning media is able to improve student interactivity. Logically, the Macromedia Flash 8 learning media is feasible to use based on the results of the material validation of 0.95 language experts 0.95 media/design experts 1.0 which is a high validity category. User responses show a percentage of 100% of the attractiveness of the Macromedia Flash 8 learning media. The effectiveness of the Macromedia Flash 8 learning media is very high, this is indicated by the average of the N-Gain test of 85.65 or 86% which is included in the effective category. So it can be concluded that the use of Macromedia Flash 8 learning media can improve the high-level cognitive learning outcomes of grade IV students of SD Negeri 06 Seluma.</p>Yoan Leo AzmiEndang Widi WinarniBambang Parmadi
Copyright (c) 2025 Yoan Leo Azmi, Endang Widi Winarni, Bambang Parmadi
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2025-03-282025-03-28411810.33369/kapedas.v4i1.37683Pengembangan Media Video Animasi Motion Graphic Iklan Elektronik Bermuatan Produk Lokal Bengkulu untuk Meningkatkan Hasil Belajar pada Pembelajaran Bahasa Indonesia Kelas V di Sekolah Dasar
https://ejournal.unib.ac.id/kapedas/article/view/29606
<p>This research and development aims to find out how development, logical feasibility, empirical feasibility, teacher and student responses and the effectiveness of motion graphic animation video media developed at SDN 16 Bengkulu City. The method used is the Research and Development method using the ADDIE model. The research subjects were 30 grade V students and the research object was a motion graphic animated video media product with Bengkulu local products.The research instruments used were interviews, questionnaires, knowledge learning outcomes tests in the form of Multiple Choices and Essays which were given through pretest and posttest. The results of the research show that the developed media meets the eligibility and requirements to be used as learning media. This can be seen from material validation of 0.95, language validation of 0.88 and design validation of 0.92. For students' responses showed a positive response to the media that was developed. As well as being effective enough to improve students' Indonesian learning outcomes. It can be seen from the learning outcomes of the knowledge aspect, the significance value at (2-tailed) is 0.000 and the N-Gain Score is 73%. From these data it appears that there are differences in the learning outcomes achieved by students in the experimental and control classes. Thus it can be concluded that motion graphic-based animated video media is quite effective in improving Indonesian language learning outcomes in electronic advertising materials in elementary schools.</p>Ana Uswatun KhasanahAbdul MuktadirEndang Widi Winarni
Copyright (c) 2025 Ana Uswatun Khasanah, Abdul Muktadir, Endang Widi Winarni
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2025-03-282025-03-284191610.33369/kapedas.v4i1.29606Pengaruh Pembelajaran IPAS dengan Model Project Based Learning Berbantuan Media Robot Education Box Terhadap Kemampuan Berpikir Kreatif Siswa Kelas VI
https://ejournal.unib.ac.id/kapedas/article/view/37472
<p>The purpose of this research is to analyze the influence of IPAS learning using the Project Based Learning model assisted by the Robot Education Box media on the ability to think fluently, flexibly, and originally. The type of research used is quasi-experimental research employing a pretest-posttest control group design. The type of data used is quantitative data, utilizing a questionnaire instrument and expert validation sheets. Based on the research results, it was found that the implementation of IPAS learning using the Project Based Learning model assisted by the Robot Education Box media has a significant effect on fluency thinking skills. This is demonstrated by the average posttest score for fluent thinking ability in the control class, which is 37. Meanwhile, the average score for the experimental class is 88. The implementation of IPAS learning using the Project Based Learning model assisted by the Robot Education Box media has a significant impact on flexible thinking ability. This is shown by the average posttest score of flexible thinking ability in the control class being 28, while the average score in the experimental class is 71. The implementation of IPAS learning using the Project Based Learning model assisted by the Robot Education Box media has a significant impact on original thinking ability. This is shown by the average posttest score of fluent thinking ability in the control class, which is 33. The result of the correlation test shows that the flexibility and originality ability is 0.013, concluding that there is a significant relationship.</p>Nadia Elpa MeilandaEndang Widi WinarniGumono
Copyright (c) 2025 Nadia Elpa Meilanda, Endang Widi Winarni, Gumono
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2025-03-282025-03-2841172210.33369/kapedas.v4i1.37472Pengembangan Media Ular Tangga Interaktif (UTANGI) Berbantuan Adobe Flash untuk Meningkatkan Hasil Belajar Siswa pada Materi Pecahan Kelas III Sekolah Dasar
https://ejournal.unib.ac.id/kapedas/article/view/40930
<p>This study aims to develop interactive snakes and ladders game media assisted by Adobe Flash to improve student learning outcomes in fractions material for grade III in elementary schools. The type of research used in this study is development research. The subjects of the study were grade III students of SDN 07 Tebing Tinggi, Empat Lawang Regency, South Sumatra as the experimental class and control class. Data collection techniques used a needs questionnaire, response questionnaire and test. The research instrument used a needs analysis instrument, expert validation instrument, question trial instrument, product effectiveness test instrument. Data analysis in this study was carried out by analyzing expert validity data, rater agreement, instrument standardization, description of learning outcomes. Based on the results of the study, it can be concluded that the development of interactive snakes and ladders game media assisted by Adobe Flash improves student learning outcomes in fractions material developed according to the material expert validator obtained a feasibility value of 0.95, the language validator obtained a feasibility value of 0.93 and the media validator obtained a feasibility value of 0.84. This media is declared very valid or feasible to be used in the learning process. From the posttest results of grade III students of SD Negeri 07 Tebing Tinggi, it is known that they obtained scores above the KKM through the use of interactive snakes and ladders game media assisted by Adobe Flash with a sig value of 0.200 > 0.05, this providing a positive impact on students towards improving student learning outcomes.</p>Rosa Widi AstutiAgus SusantaBambang Parmadi
Copyright (c) 2025 Rosa Widi Astuti, Agus Susanta, Bambang Parmadi
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2025-03-282025-03-2841233210.33369/kapedas.v4i1.40930Pengembangan Lembar Kerja Peserta Didik (LKPD) dengan Pendekatan Saintifik untuk Meningkatkan Keterampilan Menulis pada Pembelajaran Bahasa Indonesia di Kelas V (Lima) Sekolah Dasar
https://ejournal.unib.ac.id/kapedas/article/view/29605
<p>This research and development develops LKPD with a scientific approach to Indonesian learning. This research and development aims to find out how the development, feasibility, response of teachers and students as well as the effectiveness of Student Worksheets (LKPD) with a scientific approach to Indonesian learning in Grade 5 of State Elementary School 16 Bengkulu City. The method used is the Research and Development method (research and development) using the ADDIE model. The subject of the study was class V.C and V.D students and the object of research was an LKPD product with a scientific approach to Indonesian learning. The research instruments used were needs analysis, interviews, questionnaires, and rubrics on the skills of writing explanatory text summaries. The results showed that the developed LKPD met the logical and empirical feasibility and was qualified for use in learning. This is based on the results of 90% material validation, 82% language validation and 80% design validation. For the response of students, they showed a positive response to the LKPD developed. As well as being quite effective for improving writing skills in Indonesian learning, this can be seen from the results of the significance value (2-tailed) on non-parametric statistical tests, namely 0.000 and the N-Gain Score value of 58.24%. The value shown in the experimental class is higher than that in the control class. Thus, it can be concluded that LKPD with a scientific approach to learning Indonesian is quite effectively used to improve writing skills in Indonesian learning in Grade V (five) Elementary School.</p>Nuraini Fathonah PutriAbdul MuktadirEndang Widi Winarni
Copyright (c) 2025 Nuraini Fathonah Putri, Abdul Muktadir, Endang Widi Winarni
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2025-03-282025-03-2841333910.33369/kapedas.v4i1.29605Pengaruh Pembelajaran IPAS Menggunakan Model Pembelajaran Kooperatif Tipe Number Head Together Berbantuan Media Powerpoint Interaktif Terhadap Kemampuan Kerjasama dan Hasil Belajar Kognitif Siswa Kelas IV
https://ejournal.unib.ac.id/kapedas/article/view/37488
<p>This study aims to determine the effect of the cooperative learning model type Numbered Heads Together assisted by interactive PowerPoint media on the collaboration skills and cognitive learning outcomes. This research is a quantitative study using a quasi-experimental design. The population in this study consists of 82 fourth-grade students from MI Nurul Huda in Bengkulu. Data collection techniques in this study include documentation, observation, and tests. The test used to measure students' cognitive learning outcomes consists of 6 open-ended questions related to the subject matter of IPAS Chapter 1 on the parts of plants and their functions. Observations were conducted to assess students' collaboration skills during the discussion activities. The results of this study indicate that the average cognitive learning outcomes of students using the NHT cooperative learning model assisted by interactive PowerPoint media in IPAS learning are generally categorized as very good. The N-Gain test results from the pre-test and post-test for collaboration skills and cognitive learning outcomes fall into the high category. Based on the results and discussion, it can be concluded that there is a significant influence between collaboration skills and the cognitive learning outcomes of fourth-grade students in the IPAS subject. Additionally, the study found a significant relationship between collaboration skills and cognitive learning outcomes.</p>Mubarok Agum PrasetyoEndang Widi WinarniOsa Juarsa
Copyright (c) 2025 Mubarok Agum Prasetyo, Endang Widi Winarni, Osa Juarsa
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2025-03-282025-03-2841404610.33369/kapedas.v4i1.37488Pengaruh Model Pembelajaran IPA menggunakan Model Kooperatif Type Group Investigation Berbantuan Multimedia Pembelajaran terhadap Kemampuan Berpikir HOTS
https://ejournal.unib.ac.id/kapedas/article/view/36989
<p>The aim of this research is to analyze the influence of science learning using the cooperative model Group Investigation type assisted by multimedia learning on analytical thinking, evaluation and creative abilities. The type of research used is quasi-experimental research using a pretest-posttest control group design. The type of data used is quantitative data using question instruments and expert validation sheets. Based on the research results, it was found that the application of science learning using the Group Investigation model assisted by learning multimedia had a significant effect on analytical cognitive thinking skills. This is shown by the average posttest ability to think analytical in the control class of 77. Meanwhile, the average posttest result for the experimental class is 94. The application of science learning using the Group Investigation model assisted by multimedia learning has a significant effect on cognitive thinking skills evaluation. This is shown by the average posttest ability to think evaluation in the control class of 73. Meanwhile, the average posttest result for the experimental class is 90. The application of science learning using the Group Investigation model assisted by multimedia learning has a significant effect on the ability to think cognitively and creatively. This is shown by the average posttest ability to think creatively in the control class of 73. Meanwhile, the average posttest result for the experimental class is 90.</p>Elisa JuliantiEndang Widi WinarniAbdul Muktadir
Copyright (c) 2025 Elisa Julianti, Endang Widi Winarni, Abdul Muktadir
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2025-03-282025-03-2841475310.33369/kapedas.v4i1.36989Analisis Butir Soal AKM pada Asesmen Madrasah Mata Pelajaran Bahasa Indonesia Kelas VI MIS Nurul Huda Kota Bengkulu
https://ejournal.unib.ac.id/kapedas/article/view/33987
<p>This research aims to describe the content elements, cognitive processes and context of AKM questions in madrasa assessments for class VI Indonesian language subjects for the 2021/2022 and 2022/2023 MIS Nurul Huda Bengkulu City academic years. This type of research is mixed methods research. The subjects of this research were class VI students of MIS Nurul Huda, Bengkulu City. The objects in this research are content elements, cognitive processes, and the context of reading literacy, student responses to items in the madrasa assessment for Indonesian language The research instrument is a document in the form of a sheet of analysis results of content elements, cognitive processes and the context of reading literacy. content, cognitive processes, and reading literacy contexts are analyzed and calculated according to the rater's agreement. The results of the research show that: (1) The highest content element for the 2021/2022 AKM questions is information text with 22 questions and the highest content element for AKM 2022/2023 questions is information text with 28 questions; (2) The highest cognitive process element for the 2021/2022 AKM questions is finding information on 28 questions and the highest cognitive process element for the 2022/2023 AKM questions is finding information on 27 questions; (3) The highest context element for the 2021/2022 AKM questions is personal with 22 questions and the highest context element for the 2022/2023 AKM questions is scientific with 15 questions.</p>Ahmad MustofaAbdul MuktadirEndang Widi Winarni
Copyright (c) 2025 Ahmad Mustofa, Abdul Muktadir, Endang Widi Winarni
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2025-03-282025-03-2841546610.33369/kapedas.v4i1.33987Pengaruh Model Pembelajaran Read Answer Discuss Explain Create (RADEC) Berbantuan Kartu Kata pada Materi Pantun Terhadap Keterampilan Menulis Pantun Bahasa Rejang dan Literasi Budaya Siswa Kelas V Sekolah Dasar
https://ejournal.unib.ac.id/kapedas/article/view/35755
<p>This research aims to determine the effect of implementing the RADEC learning model on rhyme writing skills and cultural literacy abilities of fifth grade elementary school students. This type of research is quantitative, the research method used is quasi-experimental with a non-equivalent control group design for two groups, namely the experimental group and the control group. The research samples obtained were SD Negeri 04 and 09 Tebat Karai. The research instrument used was a written test in the form of a fill-in test. The data from this research uses inferential data, namely the t-test and correlation test. The results of the research show that the results of the t-test with tcount on rhyme writing skills are 8.87, on cultural literacy skills it is 4.55, the tcount value obtained is more than ttable, so it is concluded that there is an influence of using the RADEC learning model on rhyme writing skills in the Rejang language and cultural literacy s. And the r-calculated value of Rejang language rhyme writing skills with cultural literacy is 0.5 with a significance level of α=5% r table of 0.361. Because rcount > rtable, it can be concluded that there is a relationship between Rejang language rhyme writing skills and the cultural literacy of fifth grade elementary school students.</p>Intan DahliaGumonoOsa Juarsa
Copyright (c) 2025 Intan Dahlia, Gumono, Osa Juarsa
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2025-03-282025-03-2841677710.33369/kapedas.v4i1.35755Pengembangan LKPD Materi Pecahan Desimal Berbasis Pendekatan Teaching at the Right Level (TaRL) untuk Meningkatkan Hasil Belajar Kognitif Matematika Kelas IV Sekolah Dasar
https://ejournal.unib.ac.id/kapedas/article/view/37452
<p>This research aims to develop TaRL-based student worksheets to improve students' cognitive learning outcomes in grade IV decimal fraction material in elementary schools. The type of research used in this research is development research. The research subjects were fourth grade students at SD Negeri 10 South Bengkulu as the experimental class and control class. Data collection techniques use needs questionnaires, response questionnaires and tests. Research instruments use needs analysis instruments, expert validation instruments, product trial instruments, product effectiveness test instruments. Data analysis in this research was carried out by analyzing expert validity data, rater/researcher agreement, standardization of instruments, description of learning outcome profiles. Based on the research results, it can be concluded that the development of Teaching at The Right Level (TaRL) based student worksheets to improve students' cognitive learning outcomes which were developed according to material expert validators, language validators and media validators was declared suitable for use in the learning process. From the posttest results of class IV students at SD Negeri 10 South Bengkulu, it is known that the use of TaRL-based student worksheets has had a positive impact on students in terms of improving students' cognitive learning outcomes.</p>Dinda Nur KasellaAgus SusantaBambang Parmadi
Copyright (c) 2025 Dinda Nur Kasella, Agus Susanta, Bambang Parmadi
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2025-03-282025-03-2841788810.33369/kapedas.v4i1.37452Pengembangan Media Pop Up Book Digital Berbasis Discovery Learning untuk Meningkatkan Keterampilan Menulis Teks Deskripsi di Sekolah Dasar
https://ejournal.unib.ac.id/kapedas/article/view/34278
<p>This research aims to create digital pop up book media based on discovery learning to improve descriptive text writing skills in elementary schools. The research was conducted at SDN 01 Central Bengkulu. This research is development research (Reseach and Development) with the ADDIE model. The research object is a digital pop up book learning media based on discovery learning in Indonesian language lessons, material for writing poetry description texts. The instruments used were feasibility test questionnaires and teacher and student response test questionnaires. The feasibility test was carried out by 6 validators, namely 2 material experts, 2 language experts and 2 presentation experts. User response testing was carried out on 23 class IV students and 1 class teacher at SDN 01 Central Bengkulu. Data analysis is used to determine the validity of learning media using cross tabulation and questionnaire distribution. The results of the learning media feasibility test by the validator were reviewed from the material, language and presentation aspects, the material feasibility was 0.70 (feasible criteria), the language feasibility results were 0.70 (feasible criteria) and the presentation feasibility results were 0.80 (very feasible criteria). The results of the learning media field test by conducting a pretest and posttest with the gain test results showing 23 students with a high gain criterion of 10 students with a percentage of 43.5%, then a medium criterion of 12 students with a percentage of 52.2%, then a low criterion of 1 student. with a percentage of 4.3%. Apart from that, the results of interviews with class IV teachers showed a positive response. In other words, the learning media used can improve students' descriptive text writing skills.</p>Atika SriyantiAbdul MuktadirAgus Susanta
Copyright (c) 2025 Atika Sriyanti, Abdul Muktadir, Agus Susanta
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2025-03-282025-03-2841899610.33369/kapedas.v4i1.34278Pengembangan Media Pembelajaran Audio Visual dengan Model Discovery Learning pada Pembelajaran PPKn untuk Meningkatkan Nilai-Nilai Persatuan Indonesia di Kelas IV Sekolah Dasar
https://ejournal.unib.ac.id/kapedas/article/view/40799
<p>The aim of carrying out this development research is to develop learning media audio visual with models discovery learning on PPKn learning to improve the values of Indonesian unity in grade IV elementary school. The research was conducted at SDN 75 Bengkulu City in class IV. This research is Reseach and Development (R&D) with the ADDIE model with stages Analysis (analysis), Design (design), Development (development), Implentation (implementation), and Evaluation (evaluation). The instruments used were feasibility test questionnaires and student response questionnaires and teacher interview guidelines. The feasibility test was carried out by 6 validators, namely 2 material experts, 2 language experts and 2 presentation experts. User response testing was carried out on 30 class IV students and 1 class teacher in the experimental class. The results of the learning media feasibility test were carried out by validators in terms of material, language and design aspects, material feasibility was obtained at 0.88 (high criteria), language feasibility results were 0.93 (high criteria) and design feasibility results were 0.94 (high criteria). The results of the learning media field test by conducting posttests and pretests with the gain test results showing 3 students with a high criterion gain count, 16 students with medium criteria, then 5 students with low criteria, then 5 students with no decline criteria and the criteria for a decline 1 student. Apart from that, the results of interviews with class IV teachers showed a positive response. Based on the results obtained, it can be concluded that learning media is suitable for use.</p>Melvi FitrianiEndang Widi WinarniOsa Juarsa
Copyright (c) 2025 Melvi Fitriani, Endang Widi Winarni, Osa Juarsa
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2025-03-282025-03-28419710510.33369/kapedas.v4i1.40799Pengaruh Model Problem Based Learning Berbasis Wordwall Terhadap Hasil Belajar Kognitif dan Afektif pada Mata Pelajaran PPKn Kelas IV SDN 09 Kepahiang
https://ejournal.unib.ac.id/kapedas/article/view/40806
<p>The aim of this research is to analyze the influence of the modelProblem Based Learning basedwordwall on learning outcomes and the character of cooperation in Civics subjects, analysis and inference. The research design used is researchQuasi-Experimental by designPretest-Posttest Control Group to test the impact of the modelProblem based learning basedwordwall on learning outcomes and cooperative character The type used is quantitative data using non-test instruments in the form of expert validation sheets and tests in the form of learning outcomes tests and Collaboration Character QuestionnairesBased on the research results, it can be concluded that the influence of the modelproblem based learning basedwordwall on Learning Outcomeson the interpretation aspect. Rate-rateposttest in the control class it was (52.50), in the experimental class it was (80.33). Calculation percentageN-Gain amounting to (81%) in the large category. Model UseProblem Based learning basedwordwall on learning outcomes and cooperative character in class IV PPKn learning at SDN 09 Kepahiang has a significant effect on the ability of the Collaborative Character in the analytical aspect. Averageposttest in the control class it was (75.00), in the experimental class it was (80.00). Value percentageN-Gain amounting to (81%) in the large category. Use of modelsproblem based learning basedwordwall has a significant influence on the ability of Cooperation Character, the relationship between the ability of Learning Outcomes and Cooperation Character has a positive relationship with a very strong level of relationship with the coefficient (0.92).</p>Meilan Rafika Putri UtamiEndang Widi WinarniBambang Parmadi
Copyright (c) 2025 Meilan Rafika Putri Utami, Endang Widi Winarni, Bambang Parmadi
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2025-03-282025-03-284110611510.33369/kapedas.v4i1.40806Pengaruh Media Video Animasi Berbasis Powtoon Terhadap Minat dan Hasil Belajar PPKn pada Siswa Kelas IV SD Negeri 77 Bengkulu
https://ejournal.unib.ac.id/kapedas/article/view/40802
<p>This research aims to analyze the influence of Powtoon-based animated video media on interest and learning outcomes in PPKn in class IV students at SD Negeri 77 Bengkulu. This research is a quasi-experimental research with a quantitative approach. The data collection techniques used are tests, questionnaires and documentation. The instruments used in this research were pretest and posttest sheets, questionnaire sheets. The collected data was then analyzed quantitatively using SPSS. The results of the research show that through cartoon-based animated video media it can have an influence on interest and learning outcomes. The conclusion of this research is that the Ho hypothesis is rejected and Ha is accepted, meaning that there is a significant influence of Powtoon-based animated video media on interest and learning outcomes.</p>NurlailaEndang Widi WinarniBambang Parmadi
Copyright (c) 2025 Nurlaila, Endang Widi Winarni, Bambang Parmadi
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2025-03-282025-03-284111612510.33369/kapedas.v4i1.40802Pengembangan Bahan Ajar Menulis Narasi Berbasis Model Pembelajaran Brainwriting untuk Meningkatkan Keterampilan Menulis Narasi Siswa Kelas V Sekolah Dasar
https://ejournal.unib.ac.id/kapedas/article/view/36992
<p>This study aims to develop teaching materials for writing narratives based on the brainwriting learning model to improve the narrative writing skills of fifth grade students of SD Muhammadiyah 65 Sumber Harta. The type and method of research used in this study is research and development (R&D). This research was conducted at SD Muhammadiyah 65 Sumber Harta. Data collection techniques used needs questionnaires, response questionnaires and tests. The research instruments used needs analysis instruments, expert validation instruments, product trial instruments, and product effectiveness test instruments. Data analysis in this study was carried out by analyzing expert validity data, rater/rater agreement, user responses, readability tests, and pretest and post-test n-gain data analysis techniques. Based on the results of the study, it can be concluded that the teaching materials for writing narratives based on the brainwriting model to improve narrative writing skills developed according to material expert validators, language expert validators, and design expert validators are declared suitable for use. Based on the results of the narrative writing skills of fifth grade students of SD Muhammadiyah 65 Sumber Harta, it was found that classically the students' narrative writing skills were above the KKM.</p>Desta RomansyahAbdul MuktadirEndang Widi Winarni
Copyright (c) 2025 Desta Romansyah, Abdul Muktadir, Endang Widi Winarni
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2025-03-282025-03-284112613610.33369/kapedas.v4i1.36992Pengaruh Pembelajaran Sains Menggunakan LKPD Berbasis Problem Based Learning (PBL) Terhadap Kemampuan Berpikir Kritis Bagi Siswa Sekolah Dasar
https://ejournal.unib.ac.id/kapedas/article/view/37479
<p>The purpose of this research is to analyze the influence of science learning using problem-based LKPD on the dimensions of focus, reason, and inference thinking abilities, as well as to analyze the relationship between focus, reason, and inference thinking abilities in science learning using problem-based LKPD. The type of research used is quasi-experimental research using a pretest-posttest control group design. The instruments used are a questionnaire and an expert validation sheet. Based on the two-tailed Asymp sig. value, it is 0.000 < 0.05. It can be concluded that the use of problem-based LKPD in science learning significantly affects the dimensions of focus, reasoning, and inference thinking skills. Furthermore, there is a significant relationship in the dimension of focus thinking ability with reasoning using problem-based LKPD in science learning, while for inference thinking ability, there is no significant relationship with focus thinking and reasoning ability.</p>Anthon Prasthiyo A.D.WEndang Widi WinarniAbdul Muktadir
Copyright (c) 2025 Anthon Prasthiyo A.D.W, Endang Widi Winarni, Abdul Muktadir
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2025-03-282025-03-284113714610.33369/kapedas.v4i1.37479Pengaruh Media Boneka Tangan dalam Pembelajaran Terhadap Motivasi dan Keterampilan Bercerita Siswa Kelas II SDIT Darul Ilmi Bengkulu Utara
https://ejournal.unib.ac.id/kapedas/article/view/40919
<p>This research aims to analyze the influence of hand puppet media in learning on the motivation and storytelling skills of class II students at SDIT Darul Ilmi North Bengkulu. This research is a quasi experimental research with a quantitative approach. The data collection techniques used are observation, questionnaires and performance or practical tests. The instruments used in this research were questionnaire sheets, skills assessment sheets, and teaching modules/RPP. The data that has been collected is then analyzed quantitatively using the SPSS application. Based on the research results, it was found that the use of hand puppet media in learning Indonesian has a significant effect on aspects of learning motivation. This is shown by the average posttest result of filling out the learning motivation questionnaire in the control class being 151. Meanwhile, the average posttest result in the experimental class is 165. The use of hand puppets in Indonesian language learning also has a significant effect on students' storytelling skills. This is shown by the average posttest of storytelling skills in the control class of 74 and the average posttest in the experimental class of 83. The conclusion of this research is that there is a significant influence of hand puppet media on motivation and storytelling skills. Furthermore, there is a relationship between motivation and storytelling skills using hand puppets.</p>Winda Ayu DwinataAbdul MuktadirEndang Widi Winarni
Copyright (c) 2025 Winda Ayu Dwinata, Abdul Muktadir, Endang Widi Winarni
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2025-03-282025-03-284114715510.33369/kapedas.v4i1.40919Pengaruh Pembelajaran IPA Menggunakan Model Discovery Learning Berbantuan Media Audio Visual Terhadap Pengetahuan Faktual dan Konseptual di Kelas V Sekolah Dasar
https://ejournal.unib.ac.id/kapedas/article/view/37471
<p>The aim of this research is to analyze the effect of science learning using the Discovery Learning model assisted by audio-visual media on factual and conceptual knowledge. The type of research used is quasi-experimental research using a pretest-posttest control group design. The type of data used is quantitative data, namely using question instruments and expert validation sheets. Based on the results of the hypothesis test, it was found that the application of science learning using the Discovery Learning model assisted by audio-visual media had a significant effect on factual and conceptual knowledge. The N-Gain test on the factual knowledge of the experimental class was 93% in the effective category, while in the control class it was 34% in the ineffective category. Knowledge of the concept of the N-Gain test in the experimental class was 86% in the effective category and 26% in the control class in the ineffective category. The correlation test shows there is no significant relationship between factual and conceptual knowledge. The application of science learning using the Discovery Learning model assisted by audio-visual learning media has a significant effect on context knowledge. This is demonstrated by the posttest average of conceptual knowledge in the control class being 54. Meanwhile for the experimental class the average result is 91. Furthermore, there is no relationship between the dimensions of factual knowledge and conceptual knowledge in science learning using the Discovery Learning model assisted by audio-visual media.</p>Oetary ListianiEndang Widi WinarniIrwan Koto
Copyright (c) 2025 Oetary Listiani, Endang Widi Winarni, Irwan Koto
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2025-03-282025-03-284115616410.33369/kapedas.v4i1.37471Pengembangan Media Pembelajaran Wordwall Berbasis Project Based Learning untuk Meningkatkan Keterampilan Menulis Deskripsi Peserta Didik Kelas IV SD Negeri 113 Seluma
https://ejournal.unib.ac.id/kapedas/article/view/37486
<p>The purpose of this research is to develop, describe the characteristics, logical feasibility, user response and effectiveness of wordwall learning media based on project based learning to improve the description writing skills of grade IV students of 113 Seluma public elementary school. The type of research used is R&D (Rescearch and Development) research with the ADDIE development model. The types of data used are qualitative and quantitative data using instruments in the form of interviews, needs analysis questionnaires, expert validation sheets, and user response questionnaires. The results of the study show that wordwall learning media is able to increase student interaction. Logically, wordwall learning media is feasible to use based on the results of material validation 0.95, linguists 0.83, media/design experts 0.95, which is a high validity category. User responses show a 100% percentage of the attractiveness of wordwall learning media. The effectiveness of wordwall learning media is very high, this is shown by the average N-Gain test of 85.65 or 86% which is included in the effective category. So it can be concluded that the use of wordwall learning media is able to improve the description writing skills of grade IV students of SD Negeri 113 Seluma.</p>Putu WityaniAbdul MuktadirGumono
Copyright (c) 2025 Putu Wityani, Abdul Muktadir, Gumono
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2025-03-282025-03-284116517310.33369/kapedas.v4i1.37486Pengembangan Lembar Kerja Peserta Didik (LKPD) Berbasis Model Kooperatif Tipe STAD untuk Meningkatkan Hasil Belajar Kognitif dan Afektif pada Mata Pelajaran Pendidikan Pancasila Kelas IV
https://ejournal.unib.ac.id/kapedas/article/view/37505
<p>This research aims to develop Student Worksheets (LKPD) based on the STAD Type Cooperative model to improve cognitive and affective learning outcomes in class IV Pancasila Education subjects. The method used in this research is Research and Development (R&D) with the ADDIE development model, which consists of five stages: analysis, design, development, implementation and evaluation. The type of research used by quasi-experimental researchers uses a posttest control group design. The type of data used is using question instruments and expert validation sheets. It is hoped that the developed LKPD used can help students understand the material, especially the fourth principle of Pancasila. The research results show that LKPD based on the STAD type cooperative model is effective in improving cognitive learning outcomes. This is necessary with the results of the T test (Independent Sample T Test) which shows a significant difference between the experimental class using LKPD with a mean of 89.33 and the control class with a mean of 39.33. Thus, LKPD based on the STAD type cooperative model can be used as appropriate teaching material to improve cognitive and affective learning outcomes in collaboration with the results of a percentage of respecting opinions of 86.67%, not forcing other people's will 86.67%, not criticizing other people's opinions 88.89% and not interrupting. other people's conversations.</p>Ria LiyantiOsa JuarsaEndang Widi Winarni
Copyright (c) 2025 Ria Liyanti, Osa Juarsa, Endang Widi Winarni
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2025-03-282025-03-284117418310.33369/kapedas.v4i1.37505