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References
- Abidin, Z., & Praherdhiono, H. (2019). Pengembangan Media Pembelajaran E-Book Infografis Sebagai Penguatan Kognitif Siswa X MIA. JKTP: Jurnal Kajian Teknologi Pendidikan, 2(1), 37-44.
- Chukhlantsev, N. (2017). “The Use of Active Video Games in Physical Education and Sport.” Dialnet.Unirioja.Es 3(2):1–11. doi: 10.22178/pos.19-5.
- Grady, K. (2010). Designing and developing online instruction for the adult learner: learning theories, motivational models, and e-tivities.
- Juliantine,T & Arifin, F. (2019). “Jurnal Pendidikan Jasmani Dan Olahraga, Universitas Musamus.” 4(1):103–10.
- Hardianto, D. (2012). Pengembangan Media Pembelajaran Berbasis Komputer. Majalah Ilmiah Pembelajaran.
- Mardiana, A., Doewes, M., & Purnama, S. K. (2019). Development of learning media based on video tutorial on basketball based shooting techniques. Journal of Education, Health and Sport, 9(5), 298-303.
- Nopiyanto, Y. E., & Raibowo, S. (2020). Penerapan model pembelajaran Jigsaw untuk meningkatkan motivasi dan hasil belajar mahasiswa penjas pada mata kuliah filsafat penjas dan olahraga. Journal Of Sport Education (JOPE), 2(2), 61-69.
- Nopiyanto, Y. E., Sutisyana, A., Raibowo, S., & Yarmani, Y. (2021). Blended learning with jigsaw in increasing interest, motivation, and learning outcomes in sports sociology learning. Kinestetik: Jurnal Ilmiah Pendidikan Jasmani, 5(1), 26-34.
- Putra, M. S. (2017). Pemanfaatan Media Visual Terhadap Hasil Belajar Dribble Bola Basket (Studi Pada Siswa Kelas Xii SMALB-B Dharma Wanita Sidoarj. Jurnal Pendidikan Olahraga dan Kesehatan, 5(2).
- Raibowo, S., & Nopiyanto, Y. E. (2020). Evaluasi Pembelajaran Pendidikan Jasmani Olahraga & Kesehatan pada SMP Negeri Se-Kabupaten Mukomuko melalui Pendekatan Model Context, Input, Process & Product (CIPP). Jurnal Pendidikan Kesehatan Rekreasi, 6(2), 146-165.
- Raibowo, S., Nopiyanto, Y. E., & Muna, M. K. (2019). Pemahaman guru PJOK tentang standar kompetensi profesional. Journal Of Sport Education (JOPE), 2(1), 10-15.
- Sugiono. (2011). Metode Penelitian Kuantitatif, Kualitatif, Dan R&D. Bandung: Penerbit Alfabeta Bandung.
- Sugiyono. (2017). Metode Penelitian Kuantitatif, Kualitatif, Dan R&D. (2 st ed). Bandung: Alfabeta.
- Sugiyono. (2018). Metode Penelitian Kuantitatif, Kualitatif Dan R&D. Bandung: Alfabeta.
- Wicaksono, L., & Utama, D. D. P. (2020). Pemanfaatan Media Pembelajaran Berbasis Ict Oleh Guru Penjas Kota Bandar Lampung. Jurnal Kejaora (Kesehatan Jasmani Dan Olah Raga), 5(1), 41-49.
References
Abidin, Z., & Praherdhiono, H. (2019). Pengembangan Media Pembelajaran E-Book Infografis Sebagai Penguatan Kognitif Siswa X MIA. JKTP: Jurnal Kajian Teknologi Pendidikan, 2(1), 37-44.
Chukhlantsev, N. (2017). “The Use of Active Video Games in Physical Education and Sport.” Dialnet.Unirioja.Es 3(2):1–11. doi: 10.22178/pos.19-5.
Grady, K. (2010). Designing and developing online instruction for the adult learner: learning theories, motivational models, and e-tivities.
Juliantine,T & Arifin, F. (2019). “Jurnal Pendidikan Jasmani Dan Olahraga, Universitas Musamus.” 4(1):103–10.
Hardianto, D. (2012). Pengembangan Media Pembelajaran Berbasis Komputer. Majalah Ilmiah Pembelajaran.
Mardiana, A., Doewes, M., & Purnama, S. K. (2019). Development of learning media based on video tutorial on basketball based shooting techniques. Journal of Education, Health and Sport, 9(5), 298-303.
Nopiyanto, Y. E., & Raibowo, S. (2020). Penerapan model pembelajaran Jigsaw untuk meningkatkan motivasi dan hasil belajar mahasiswa penjas pada mata kuliah filsafat penjas dan olahraga. Journal Of Sport Education (JOPE), 2(2), 61-69.
Nopiyanto, Y. E., Sutisyana, A., Raibowo, S., & Yarmani, Y. (2021). Blended learning with jigsaw in increasing interest, motivation, and learning outcomes in sports sociology learning. Kinestetik: Jurnal Ilmiah Pendidikan Jasmani, 5(1), 26-34.
Putra, M. S. (2017). Pemanfaatan Media Visual Terhadap Hasil Belajar Dribble Bola Basket (Studi Pada Siswa Kelas Xii SMALB-B Dharma Wanita Sidoarj. Jurnal Pendidikan Olahraga dan Kesehatan, 5(2).
Raibowo, S., & Nopiyanto, Y. E. (2020). Evaluasi Pembelajaran Pendidikan Jasmani Olahraga & Kesehatan pada SMP Negeri Se-Kabupaten Mukomuko melalui Pendekatan Model Context, Input, Process & Product (CIPP). Jurnal Pendidikan Kesehatan Rekreasi, 6(2), 146-165.
Raibowo, S., Nopiyanto, Y. E., & Muna, M. K. (2019). Pemahaman guru PJOK tentang standar kompetensi profesional. Journal Of Sport Education (JOPE), 2(1), 10-15.
Sugiono. (2011). Metode Penelitian Kuantitatif, Kualitatif, Dan R&D. Bandung: Penerbit Alfabeta Bandung.
Sugiyono. (2017). Metode Penelitian Kuantitatif, Kualitatif, Dan R&D. (2 st ed). Bandung: Alfabeta.
Sugiyono. (2018). Metode Penelitian Kuantitatif, Kualitatif Dan R&D. Bandung: Alfabeta.
Wicaksono, L., & Utama, D. D. P. (2020). Pemanfaatan Media Pembelajaran Berbasis Ict Oleh Guru Penjas Kota Bandar Lampung. Jurnal Kejaora (Kesehatan Jasmani Dan Olah Raga), 5(1), 41-49.