Main Article Content
Abstract
Based on observations and the results of needs analysis in the field, the learning process for table tennis subjects so far still has many shortcomings and needs to be addressed, the presentation of the material content is very complex and difficult to understand, the learning method used is relatively monotonous and does not utilize available learning media, lecturers are still used as the only source of information, so students become less active and creative. So that the process of achieving learning objectives is a little hampered. The purpose of this research is to develop learning resources and media for students in particular and the wider community in the form of table tennis teaching materials in the form of interactive multimedia. This type of research is research and development using the Lee & Owen development model. The data analysis technique used descriptive qualitative analysis in the form of initial observation data and needs analysis and input. The results of the analysis in the form of validation and testing of the developed product can be reported as follows: (1) media expert validation showed 89.65% results, (2) material expert validation showed 97.22% results, (3) evaluation expert validation showed 68 results, 7%, (4) small group trial data 74.17%, (5) large group trial data 75.19%.
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Copyright (c) 2022 Andika Prabowo, Septian Raibowo, Miftah Fajrin Rahmi

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References
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- Lee, WW, & Owens, DL (2004). Multimedia-Based Learning Design (Second Edition). Pfeiffer
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- Prabowo, A., Raibowo, S., Nopianto, Y. E., & Sahri, J. (2021). Development of Digital Based Tennis Footwork Instruments. Halaman Olahraga Nusantara (Jurnal Ilmu Keolahragaan), 4(2), 282-293.
- Raibowo, S., Adi, S., & Hariadi, I. (2020). Effectiveness and Feasibility Test of Field Tennis Teaching Materials Based on Interactive Multimedia. Journal of Education: Theory, Research And Development, 5(7), 944–952.https://doi.org//10.17977/jptpp.v5i7.13726
- Smaldino, SE, Lowther, DL, & Mims, C. (2011). Learning Technology and 93 Learning Media.
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References
Asrika Mahadewi, NP, Dibia, IK, & Nyoman Sudana, D. (2013). The Effect of Problem Based Learning Learning Model Assisted by Video Media on Science Learning Outcomes for Class IV Sd Negeri Pergung. Pulpit PGSD UNDIKSHA - Ganesha University of Education, 1(1). https://doi.org//10.23887/jjpgsd.v1i1.675
Barnard, L., Lan, WY, To, YM, Paton, VO, & Lai, SL (2009). Measuring self-regulation in online and mixed learning environments. Internet and Higher Education, 12(1), 1–6. https://doi.org/10.1016/j.iheduc.2008.10.005
Daryanto. (2015). Instructional Media. King Grafindo Persada.
Dick, W., & Carey. (2009). Systematic Design of Instructions. Upper Saddle River New Jersey
Dwiyogo, W. (2010). Dimensions of Physical Education & Sports Learning Technology. Winka Media.
Herliana, M. N., Millah, H., & Purnama, S. (2022). Development of Table Tennis Learning Media Based on Android Applications. Halaman Olahraga Nusantara (Jurnal Ilmu Keolahragaan), 5(1), 189-203.
Holder, T. (2009). Developing coach education materials in table tennis–Applying a cyclical model of performance. Applied sport psychology: A case-based approach, 223-236.
Kavita, V., Sharma, JP, & Tiwari, RK (2013). Utilization of Information Technology in Physical Education and Sports. International Journal in Multidisciplinary and Academic Research (SSIJMAR), 2(4),2278–5973. http://ssijmar.in/vol2no4/vol2 no4.5.pdf
Kiram, Y. (2016). Learn Motor Skills. UNP Press.
Lee, WW, & Owens, DL (2004). Multimedia-Based Learning Design (Second Edition). Pfeiffer
Manovic, L. (2002). New Media Language. MIT Press.
Palfrey, J., & Gasser, U. (2008). Born Digital: Understanding the First Generation of Digital Natives. Basic Book
Prabowo, A., Raibowo, S., Nopianto, Y. E., & Sahri, J. (2021). Development of Digital Based Tennis Footwork Instruments. Halaman Olahraga Nusantara (Jurnal Ilmu Keolahragaan), 4(2), 282-293.
Raibowo, S., Adi, S., & Hariadi, I. (2020). Effectiveness and Feasibility Test of Field Tennis Teaching Materials Based on Interactive Multimedia. Journal of Education: Theory, Research And Development, 5(7), 944–952.https://doi.org//10.17977/jptpp.v5i7.13726
Smaldino, SE, Lowther, DL, & Mims, C. (2011). Learning Technology and 93 Learning Media.
Zou, J., Liu, Q., & Yang, Z. (2012). Development of a Moodle course for schoolchildren’s table tennis learning based on Competence Motivation Theory: Its effectiveness in comparison to traditional training method. Computers & Education, 59(2), 294-303.