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Abstract
Athletics is a sport that grows and develops along with natural human activities, running, jumping and throwing are an inseparable part of the long history of Indonesian life. The purpose of this study was to determine the results of the development of a traditional game-based athletic learning model for fourth grade elementary school students. The sample of the small group in this study were students of SD Negeri 87 Palembang, totaling 27 people, while the large group sample was SD Negeri 88 Palembang and SD Negeri 89 Palembang, amounting to 65 people. The stages of the development model carried out are the stages of model analysis, design, development, implementation and evaluation (ADDIE). The instrument used in this research is a questionnaire. The results of the expert validity test using the Content Validity Index (CVI) and Content Validity Ratio (CVR) in the Engklek Question game with an average CVR value of -0.225. Based on these results, it can be said that the development of a traditional game-based athletic learning model for fourth grade elementary school students has good quality as a learning resource.
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Copyright (c) 2022 Hari Dirjo Joko Susanto, Selvi Atesya Kesumawati, Bayu Hardiyono, Noviria Sukmawati

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References
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References
Abduljabar, B. (2011). Pengertian pendidikan jasmani. Ilmu Pendidikan, 1991, 36. Http://file.upi.edu/direktori/fpok/jur._pend._olahraga/196509091991021-bambang_abduljabar/pengertian_penjas.pdf
Agus, A. (2012). Olahraga Kebugaran Jasmani Sebagai Suatu Pengantar.
Aryati, V. A. (2019). Pengaruh Permainan Tradisional Terhadap Hasil Belajar Lari Jarak Pendek Siswa Smp Negeri 7 Kota Sukabumi. Indonesia Sport Journal, 1(2), 39. https://doi.org/10.24114/isj.v1i2.16257
Hanief, Y. N., & Sugito, S. (2015). Membentuk Gerak Dasar Pada Siswa Sekolah Dasar Melalui Permainan Tradisional. Jurnal SPORTIF, 1(1), 60–73.
Hasanah, U. (2017). Permainan Tradisional sebagai Kegiatan Ekstrakurikuler untuk Meningkatkan Kompetensi Sosial Siswa. Journal An-Nafs: Kajian Penelitian Psikologi, 2(1), 83–110. https://doi.org/10.33367/psi.v2i1.346
Kumbara, H., & Sukirno, S. (2017). Korelasi Kebutuhan Kalori, Power Otot Tungkai Dan Koordinasi Mata-Kaki Dengan Hasil Lompat Jauh Pada Atlet Pelajar Sumatera Selatan. Journal Physical Education, Health and Recreation, 2(1), 57. https://doi.org/10.24114/pjkr.v2i1.7840
Motorik, P., & Usia, A. (2018). 1,2,3,4. 215–224.
Nurhidayat, N., Jariono, G., Sudarmanto, E., Khumairo, K. F., Khoirur Rozikin, A. A., & Nugroho, H. (2022). PKM Sosialisasi Permainan Tradisional Untuk Anak Berkebutuhan Khusus. Dharma Raflesia : Jurnal Ilmiah Pengembangan Dan Penerapan IPTEKS, 20(1), 179–189. https://doi.org/10.33369/dr.v20i1.21878
Putra, E. P., Syafrial, S., Sufino, S., & Defliyanto, D. (2019). Pengaruh Permainan Tradisional Engklek Terhadap Power Otot Tungkai Siswi Di Smp Negeri 10 Kota Bengkulu Tahun 2017/2018. Kinestetik, 2(2), 138–144. https://doi.org/10.33369/jk.v2i2.6492
Putratana, B. D., & Hariyanto, E. (2022). Efforts to Improve Basic Technique Skills for Sideways Bullet Rejection by UsingGuided Discovery Teaching Style at SMP Negeri 2 Gandusari Kabupaten Trenggalek. Sport Science and Health, 4(4), 305–312. https://doi.org/10.17977/um062v4i42022p305-312
Saif, M. (2018). Madrasah. 50, 453–456. https://doi.org/10.1007/978-94-024-1267-3_843
Septaliza, D., & Victorian, A. R. (2017). Survey of Traditional Games and Sports in Learning Physical Education, Sports and Health. Jurnal Ilmiah Bina Edukasi, 10 (1), 1–12.
Sobarna, A. (2016). Athletic Learning Model See From Pedagogi Perspektive). Motion, Vol. VII(No. 1), 15–23.
Yudiwinata, H. P., & Handoyo, P. (2014). Traditional Games in Culture and Child Development. Paradigma, 02, 1–5.
Zulfiani, P. C., & Sugiyono, S. (2020). Developing an interactive learning multimedia basic competence for using facial care tools with technology in students of vocational education. Journal of Physics: Conference Series, 1700(1). https://doi.org/10.1088/1742-6596/1700/1/012089.