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This study aims to develop an Android-Based Practical Learning Media with VR Commando 3D in Handball Learning Materials to Improve Students' Critical Thinking. The Android-Based Practicum learning media with VR Commando 3D which was developed with the help of the VR Commando 3D application will be tested on odd semester students who take the Handball course, Physical Education Study Program, FKIP UNIB. This study will use the Research to the 4D (four-D) research and development model by collecting research data using a questionnaire based on the Likert scale. There are three questionnaires that will be distributed in this study, namely a material expert questionnaire, a media expert validation questionnaire, and a user response questionnaire. The purpose of distributing the questionnaire was to determine the feasibility of developing Android-Based Handball media with VR Commando 3D that the researchers made. As a result, the total score obtained from the combined validation of material experts, media, and users is 139.5 or an average score of 4.1 which means that the Android-Based Handball Learning Media with VR Commando 3D that the researcher developed is in the feasible category. used in learning activities.
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Hak Cipta (c) 2022 Bogy Restu Ilahi, Septian Raibowo, Yarmani, Fina Hiasa

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Referensi
- Abdullah, R. 2017. “Pembelajaran Dalam Perspektif Kreativitas Guru Dalam Pemanfaatan Media Pembelajaran.” Lantanida Journal 4 (1): 35. https://doi.org/10.22373/lj.v4i1.1866.
- Amar, M. I., & Cakrawijaya, M. H. (2021). Implementasi Analytic Hierarchy Process Sebagai Metode Penilaian Dalam Seleksi Calon Pemain Handball. Building of Informatics, Technology and Science (BITS), 3(3), 260-268.Azhar Arsyad. 2011. “Media Pembelajaran.” Jakarta: PT Raja Grafindo Persada 36 (1): 9–34.
- Handayati, S. 2020. “Pengembangan Media Pembelajaran E-Book Dengan Memanfaatkan Fitur Rumah Belajar Pada Pada Mata Pelajaran Ipa.” JIRA: Jurnal Inovasi Dan Riset Akademik 1 (4): 369–84. https://doi.org/10.47387/jira.v1i4.61
- Madou, K. H. (2020). Physical demands and physiological aspects in elite team handball in Germany and Switzerland: An analysis of the game. MOJ Sports Med, 4(3), 55-62.
- Manchado, C., Tortosa, J., Vila, H., Ferragut, C., & Platen, P. Performance factors in women’s team handball. Physical and physiological aspects–A.
- Mulyatiningsih, E., & Nuryanto, A. (2014). Metode penelitian terapan bidang pendidikan.
- Noor, J. 2017. Metodologi Penelitian. Jakarta: Perpustakaan Nasional.
- Nurbadi, M. S. I. (2018). Aplikasi Berbasis Virtual Reality untuk Mendukung Proses Pembelajaran Organ Pencernaan Manusia.
- Putra, Nusa. 2011. Research & Development. Jakarta: Raja Grafindo Persada.
- Pramana, Y. A. (2013). Implementasi Sensor Accelerometer, Gyroscope dan Magnetometer Berbasis Mikrokontroler Untuk Menampilkan Posisi Benda Menggunakan Inertial Navigation System. Bandung: Indonesian Computer University.
- Rahmawati, E., & Abdulmanan, E. (2019). Pemodelan aplikasi dunia islam mengaji berbasis android. JITK (Jurnal Ilmu Pengetahuan dan Teknologi Komputer), 4(2), 197-20.
- Sihite, B., Samopa, F., & Sani, N. A. (2013). Pembuatan Aplikasi 3D Viewer Mobile dengan Menggunakan Teknologi Virtual Reality (Studi Kasus: Perobekan Bendera Belanda di Hotel Majapahit). Jurnal Teknik ITS, 2(2), A397-A400.
- Sugiyono. 2018. Metode Penelitian Kuantitatif, Kualitatif Dan R&D. Bandung: Alfabeta.
- Sunarni, Theresia, & Dominikus Budiarto. 2014. “Persepsi Efektivitas Penggunaan Media Virtual Reality” 13 (2): 109–16.
- Susilana, Rudi & Cepi R. 2008. “Komputer Dan Media Pendidikan Di Sekolah Dasar.” Wacana Prima, 5–35.
- Wahidin, U. 2018. “Implementasi Literasi Media Dalam Proses Pembelajaran Pendidikan Agama Islam Dan Budi Pekerti.” Edukasi Islami : Jurnal Pendidikan Islam 7 (02): 229. https://doi.org/10.30868/ei.v7i2.284.
Referensi
Abdullah, R. 2017. “Pembelajaran Dalam Perspektif Kreativitas Guru Dalam Pemanfaatan Media Pembelajaran.” Lantanida Journal 4 (1): 35. https://doi.org/10.22373/lj.v4i1.1866.
Amar, M. I., & Cakrawijaya, M. H. (2021). Implementasi Analytic Hierarchy Process Sebagai Metode Penilaian Dalam Seleksi Calon Pemain Handball. Building of Informatics, Technology and Science (BITS), 3(3), 260-268.Azhar Arsyad. 2011. “Media Pembelajaran.” Jakarta: PT Raja Grafindo Persada 36 (1): 9–34.
Handayati, S. 2020. “Pengembangan Media Pembelajaran E-Book Dengan Memanfaatkan Fitur Rumah Belajar Pada Pada Mata Pelajaran Ipa.” JIRA: Jurnal Inovasi Dan Riset Akademik 1 (4): 369–84. https://doi.org/10.47387/jira.v1i4.61
Madou, K. H. (2020). Physical demands and physiological aspects in elite team handball in Germany and Switzerland: An analysis of the game. MOJ Sports Med, 4(3), 55-62.
Manchado, C., Tortosa, J., Vila, H., Ferragut, C., & Platen, P. Performance factors in women’s team handball. Physical and physiological aspects–A.
Mulyatiningsih, E., & Nuryanto, A. (2014). Metode penelitian terapan bidang pendidikan.
Noor, J. 2017. Metodologi Penelitian. Jakarta: Perpustakaan Nasional.
Nurbadi, M. S. I. (2018). Aplikasi Berbasis Virtual Reality untuk Mendukung Proses Pembelajaran Organ Pencernaan Manusia.
Putra, Nusa. 2011. Research & Development. Jakarta: Raja Grafindo Persada.
Pramana, Y. A. (2013). Implementasi Sensor Accelerometer, Gyroscope dan Magnetometer Berbasis Mikrokontroler Untuk Menampilkan Posisi Benda Menggunakan Inertial Navigation System. Bandung: Indonesian Computer University.
Rahmawati, E., & Abdulmanan, E. (2019). Pemodelan aplikasi dunia islam mengaji berbasis android. JITK (Jurnal Ilmu Pengetahuan dan Teknologi Komputer), 4(2), 197-20.
Sihite, B., Samopa, F., & Sani, N. A. (2013). Pembuatan Aplikasi 3D Viewer Mobile dengan Menggunakan Teknologi Virtual Reality (Studi Kasus: Perobekan Bendera Belanda di Hotel Majapahit). Jurnal Teknik ITS, 2(2), A397-A400.
Sugiyono. 2018. Metode Penelitian Kuantitatif, Kualitatif Dan R&D. Bandung: Alfabeta.
Sunarni, Theresia, & Dominikus Budiarto. 2014. “Persepsi Efektivitas Penggunaan Media Virtual Reality” 13 (2): 109–16.
Susilana, Rudi & Cepi R. 2008. “Komputer Dan Media Pendidikan Di Sekolah Dasar.” Wacana Prima, 5–35.
Wahidin, U. 2018. “Implementasi Literasi Media Dalam Proses Pembelajaran Pendidikan Agama Islam Dan Budi Pekerti.” Edukasi Islami : Jurnal Pendidikan Islam 7 (02): 229. https://doi.org/10.30868/ei.v7i2.284.