Main Article Content
Abstract
The ever-evolving digital era, the use of multimedia technology in education is essential in learning, including in physical education. The urgency of this study is that physical education in Indonesia is currently facing an emergency situation due to the lack of efficiency in learning in schools and the lack of understanding of the importance of introducing physical education with the help of technology supported by the observation of researchers on PJOK teachers in Karawang Regency with different teaching places resulting in the use of this website-based learning technology is very lacking. And the students faced are nativ generation students who have understood technology media since childhood. The purpose of the study is to develop a gamification-based interactive multimedia on the Nearpod platform to increase individual engagement and motivation in physical fitness activities. In addition, this study also aims to evaluate the effectiveness of the platform in improving user participation and physical fitness outcomes. This research uses the R&D (Research & Development) method with the ASSURE development stage. The ASSURE stage consists of six stages, namely: Analyze Learners, States Objectives, Select Methods, Media, and Material, Utilize Media and Materials, Evaluate and Revise, This research involves 4 validators, namely material, media, digitization and engineering experts and 40 grade IX students of SMP 1 Tempuran Karawang RegencyBased on the results of research and development of interactive multimedia physical fitness activities obtained validation results by media experts, materials, and digitization showed results of 81%, 83%, and 83%, respectively, which were classified as valid but required revision. This multimedia was piloted on students and received a "very decent" response with an average score of 83%, indicating its appeal and usefulness
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Copyright (c) 2025 Resty Gustiawati, Terbit Surya Surya, Ega Trisna Rahayu

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References
- Ahmad Farhan Sagara, Lina Sugiarti, Dina Dyah Saputri, & Tanti Kusumayati. (2023). Efforts to Increase Students' Learning Motivation with Nearpod Web-Based Learning Media. Bionatural Journal, 10(2), 73–81. https://doi.org/10.61290/bio.v10i2.663
- Ambardini, R. L. (2019). PHYSICAL EDUCATION AND ACADEMIC ACHIEVEMENT. Indonesian Journal of Physical Education, 6(April), 46–52.
- Arifin, S. (2017). The Role of Physical Education Teachers in the Formation of Students' Character Education. Multilateral Journal of Physical Education and Sports, 16(1). https://doi.org/10.20527/multilateral.v16i1.3666
- Aspi, M., South, K., & South, K. (2022). TEACHER PROFESSIONALS IN FACING THE CHALLENGES OF EDUCATIONAL TECHNOLOGY DEVELOPMENT. JOURNAL OF EDUCATION, 2(1), 64–73.
- Bahari, F., Hanief, Y. N., & Junaidi, S. (2015). The analysis of the physical fitness level of upper-class students is reviewed from participation in extracurriculars. Sports Window, 05(02), 89–97.
- Biassari, I., & Putri, K. E. (2021). The use of interactive learning video media based on the Nearpod application on speed materials in elementary schools. Educational Seminars, 4(1), 62–74.
- Bunyamin, A. C., Juita, D. R., & Syalsiah, N. (2020). The use of kahoot as a game-based learning medium as a form of learning variation. Public Relations, 3(1), 43–50. https://doi.org/10.17509/ghm.v3i1.28388
- Inanta, R., Zulhaji, & Indrayani. (2022). Improving Social Studies Learning Outcomes Through Nearpod Media in Students of SMPK Penabur Kelapa Gading, Jakarta. Journal of Thought and Learning Development, 4(1), 418–424.
- Kurniawan, F., Gustiawati, R., & Hidayat, R. (2022). Socialization of Physical Education Literacy Based on E-Learning. Journal of Community Service Bina Darma, 2(3), 248–253. https://doi.org/10.33557/pengabdian.v2i3.1930
- Kuswanto, J. (2019). Learning Media Design for Class V Physical Education Subject Game Model. Journal of SITECH : Information Systems and Technology, 2(1), 103–108. https://doi.org/10.24176/sitech.v2i1.3315
- Lengkana, A. S., & Sofa, N. S. N. (2017). Physical Education Policy in Education. Journal of Sports, 3(1), 1–12. https://doi.org/10.37742/jo.v3i1.67
- Maulana, A., & Kiram, Y. (2019). Physical Fitness Level of Class X Students of SMA Negeri 2 Koto Baru, Dharmasraya Regency. JPDO Journal, 2(1), 24–28.
- Mustafa, P. S. (2022). The Role of Physical Education to Realize National Education Goals. Scientific Journal of Educational Vehicles, 8(9), 68–80. https://doi.org/10.5281/zenodo.6629984
- Pazah, G. A., Risdianto, E., & Purwanto, A. (2024). Development of interactive learning media assisted by Nearpod to improve student learning outcomes on parabolic motion materials. Journal of Physics Learning Research, 15(1), 55–66. https://doi.org/10.26877/jp2f.v15i1.17600
- Purwanto, D., Murtono, T., & Akbar, M. (2020). DIFFERENCES IN THE LEVEL OF CONFIDENCE AND MOTIVATION TO PARTICIPATE IN ACTIVITIES IN BADMINTON IN STUDENTS DIFFERENCES IN THE LEVEL OF CONFIDENCE AND MOTIVATION TO PARTICIPATE IN ACTIVITIES IN BADMINTON IN STUDENTS. JOURNAL SPORT SCIENCES AND PHYSICAL EDUCATION, 0383, 113–121.
- Santoso, D. A. (2019). The Role of Media Development in the Success of PJOK Learning in Schools. Proceedings of the National Seminar on Science and Technology ..., 2(Vol. 2 No. 1 (2019): Proceedings of the Sports Science and Technology Seminar (SENALOG)), 1–16. https://ejournal.unibabwi.ac.id/index.php/semnassenalog/article/view/585%0Ahttps://ejournal.unibabwi.ac.id/index.php/semnassenalog/article/download/585/372
- Sugihartini, N., & Yudiana, K. (2018). ADDIE AS A MODEL FOR INSTRUCTIONAL MEDIA DEVELOPMENT. Journal of Technology and Vocational Education, 15(2), 277–286.
- Suherman, A. (2019). Physical activity and physical fitness. In Universitas Pendidikan Indonesia. University of Education Indonesia.
- Syafruddin, A. (2023). The Role of Educational Technology in Changing Physical Education Learning. Journal of Educational Technology, 3(2), 36–44. https://doi.org/10.37304/jtekpend.v3i2.9961
- Syofyan, R., & Husni, M. (2023). Development of Nearpod-based interactive learning media to improve economic learning outcomes. Ecogen Journal, 6(3), 422–433.
References
Ahmad Farhan Sagara, Lina Sugiarti, Dina Dyah Saputri, & Tanti Kusumayati. (2023). Efforts to Increase Students' Learning Motivation with Nearpod Web-Based Learning Media. Bionatural Journal, 10(2), 73–81. https://doi.org/10.61290/bio.v10i2.663
Ambardini, R. L. (2019). PHYSICAL EDUCATION AND ACADEMIC ACHIEVEMENT. Indonesian Journal of Physical Education, 6(April), 46–52.
Arifin, S. (2017). The Role of Physical Education Teachers in the Formation of Students' Character Education. Multilateral Journal of Physical Education and Sports, 16(1). https://doi.org/10.20527/multilateral.v16i1.3666
Aspi, M., South, K., & South, K. (2022). TEACHER PROFESSIONALS IN FACING THE CHALLENGES OF EDUCATIONAL TECHNOLOGY DEVELOPMENT. JOURNAL OF EDUCATION, 2(1), 64–73.
Bahari, F., Hanief, Y. N., & Junaidi, S. (2015). The analysis of the physical fitness level of upper-class students is reviewed from participation in extracurriculars. Sports Window, 05(02), 89–97.
Biassari, I., & Putri, K. E. (2021). The use of interactive learning video media based on the Nearpod application on speed materials in elementary schools. Educational Seminars, 4(1), 62–74.
Bunyamin, A. C., Juita, D. R., & Syalsiah, N. (2020). The use of kahoot as a game-based learning medium as a form of learning variation. Public Relations, 3(1), 43–50. https://doi.org/10.17509/ghm.v3i1.28388
Inanta, R., Zulhaji, & Indrayani. (2022). Improving Social Studies Learning Outcomes Through Nearpod Media in Students of SMPK Penabur Kelapa Gading, Jakarta. Journal of Thought and Learning Development, 4(1), 418–424.
Kurniawan, F., Gustiawati, R., & Hidayat, R. (2022). Socialization of Physical Education Literacy Based on E-Learning. Journal of Community Service Bina Darma, 2(3), 248–253. https://doi.org/10.33557/pengabdian.v2i3.1930
Kuswanto, J. (2019). Learning Media Design for Class V Physical Education Subject Game Model. Journal of SITECH : Information Systems and Technology, 2(1), 103–108. https://doi.org/10.24176/sitech.v2i1.3315
Lengkana, A. S., & Sofa, N. S. N. (2017). Physical Education Policy in Education. Journal of Sports, 3(1), 1–12. https://doi.org/10.37742/jo.v3i1.67
Maulana, A., & Kiram, Y. (2019). Physical Fitness Level of Class X Students of SMA Negeri 2 Koto Baru, Dharmasraya Regency. JPDO Journal, 2(1), 24–28.
Mustafa, P. S. (2022). The Role of Physical Education to Realize National Education Goals. Scientific Journal of Educational Vehicles, 8(9), 68–80. https://doi.org/10.5281/zenodo.6629984
Pazah, G. A., Risdianto, E., & Purwanto, A. (2024). Development of interactive learning media assisted by Nearpod to improve student learning outcomes on parabolic motion materials. Journal of Physics Learning Research, 15(1), 55–66. https://doi.org/10.26877/jp2f.v15i1.17600
Purwanto, D., Murtono, T., & Akbar, M. (2020). DIFFERENCES IN THE LEVEL OF CONFIDENCE AND MOTIVATION TO PARTICIPATE IN ACTIVITIES IN BADMINTON IN STUDENTS DIFFERENCES IN THE LEVEL OF CONFIDENCE AND MOTIVATION TO PARTICIPATE IN ACTIVITIES IN BADMINTON IN STUDENTS. JOURNAL SPORT SCIENCES AND PHYSICAL EDUCATION, 0383, 113–121.
Santoso, D. A. (2019). The Role of Media Development in the Success of PJOK Learning in Schools. Proceedings of the National Seminar on Science and Technology ..., 2(Vol. 2 No. 1 (2019): Proceedings of the Sports Science and Technology Seminar (SENALOG)), 1–16. https://ejournal.unibabwi.ac.id/index.php/semnassenalog/article/view/585%0Ahttps://ejournal.unibabwi.ac.id/index.php/semnassenalog/article/download/585/372
Sugihartini, N., & Yudiana, K. (2018). ADDIE AS A MODEL FOR INSTRUCTIONAL MEDIA DEVELOPMENT. Journal of Technology and Vocational Education, 15(2), 277–286.
Suherman, A. (2019). Physical activity and physical fitness. In Universitas Pendidikan Indonesia. University of Education Indonesia.
Syafruddin, A. (2023). The Role of Educational Technology in Changing Physical Education Learning. Journal of Educational Technology, 3(2), 36–44. https://doi.org/10.37304/jtekpend.v3i2.9961
Syofyan, R., & Husni, M. (2023). Development of Nearpod-based interactive learning media to improve economic learning outcomes. Ecogen Journal, 6(3), 422–433.