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Abstract
This study aims to improve the locomotor skills of fourth grade elementary school students through the implementation of the traditional game "cat-mouse". The study used the Classroom Action Research (CAR) method which was carried out in three cycles, including planning, implementation, observation, and reflection. The subjects of the study were 20 fourth grade students of Cilengkrang Elementary School, North Sumedang Regency, consisting of 10 males and 10 females. Data collection was carried out through observation, locomotor ability tests, and teacher performance assessment instruments. The results showed a significant increase in students' locomotor abilities, with the percentage of learning completion from 30% in the pre-cycle to 85% in cycle III. In addition, teacher performance in planning and implementing learning also increased to reach the target in cycle III. The "cat-mouse" game has proven to be effective as a learning medium in improving locomotor abilities and motivating students to actively participate in physical activities.
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Copyright (c) 2025 Rezka Adela Ramadhani, Ayi Suherman, Encep Sudirjo

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Brebes, P. B. (2015). Fakultas ilmu pendidikan institut keguruan dan ilmu pendidikan veteran semarang 2015.
Fajarwati, A., & Arini, I. (2023). Model Pembelajaran Berbasis Lokomotor dalam Peningkatan Keterampilan Motorik Kasar Anak Usia 5-6 Tahun. Journal of Education Research, 4(1), 317–324. https://doi.org/10.37985/jer.v4i1.162
Hanief, Nanda, Yulingga, & Sugito. (2017). Membentuk Gerak Dasar Pada Siswa Sekolah Dasar Melalui Permainan Tradisional. Jurnal Sportif, 1(1), 60–73. https://ojs.unpkediri.ac.id/index.php/pjk/issue/view/318
Keguruan, F., Ilmu, D. A. N., & Dahlan, U. A. (2019). JURNAL PENELITIAN TINDAKAN KELAS Disusun Oleh : Epriliana Rifanty PEMBELAJARAN KOOPERATIF TIPE MAKE A MATCH PADA PESERTA. Jurnal JPSD, X No X Tah, 1–6.
Kusmiran. (2022). Permainan Tradisional Kucing-Kucing untuk Meningkatkan Perilaku Sosial Anak TK Pelangi. Journal Of Innovation And Knowledge, 1(12), 195–1702. https://scholar.google.com/scholar?as_ylo=2022&q=jurnal+pengertian+permainan+kucing+kucingan&hl=id&as_sdt=0,5
Lismadia. (2022). Pengaruh permainan kucing-kucingan terhadap perkembangan sosial anak usia dini di paud raudhatul tullab aceh selatan.
Mawaddah, S. A., Studi, P., Guru, P., Anak, P., & Dini, U. (2022). Pengembangan permainan gerak manipulatif pada anak kelompok a di taman kanak-kanak skripsi.
Medika, J. M. (2023). Jurnal Menara Medika https://jurnal.umsb.ac.id/index.php/menaramedika/index JMM 2023 p-ISSN 2622-657X, e-ISSN 2723-6862. 5(2), 159–165.
Purnia, D. S., & Alawiyah, T. (2020). Metode Penelitian Strategi Menyususn Tugas Akhir (pp. 1–57).
Safitri, R. E., Safari, I., & Supriyadi, T. (2023). Peningkatan Kemampuan Motorik Kasar Lari Melalui Permainan Tradisional Kucing Jongkok Improving Gross Motor Ability Run Through Traditional Cat Squating Game. Jambura Health and Sport Journal, 5(1), 74–84.
Wulandari, A. A., & Astutiningtyas, E. L. (2020). Jurnal Math Educator Nusantara ( JMEN ). Jurnal Math Educator Nusantara, 6(1), 54–64. https://pdfs.semanticscholar.org/53a3/ac678350d15ea7def07f876d1c09d54add6c.pdf
Zahroh, H., Marzuki, K., & Susilawati, S. (2022). Meningkatan Kemampuan Motorik Kasar Anak Melalui Permainan Tradisional Kucing Dan Tikus. EDUSTUDENT: Jurnal Ilmiah Pendidikan Dan Pembelajaran, 1(4), 203. https://doi.org/10.26858/edustudent.v1i4.27245