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Abstract
This research aims to analyze the effectiveness of using audio media in rhythmical movement learning for 6th-grade students at State Elementary School 1 Guntung Manggis. The study uses a descriptive quantitative approach with instruments consisting of knowledge questionnaires and rhythmic movement skill assessment sheets. The results indicate a variation in students' abilities across several key aspects. In the self-assessment aspect, 50% of students fall into the very high category, making it the highest percentage among all measured aspects. In the movement coordination aspect, only 30% of students are in the very high category, whereas 40% of students are in the low category, indicating ongoing challenges in developing motor skills. For the aspect of rhythm accuracy, 33% of students are in the high category and 27% in the very high category, while 23% of students are in the insufficient category and 17% in the very insufficient category. Meanwhile, in the aspect of understanding movement concepts, the majority of students showed good results, with 37% in the very high category and 33% in the high category. These findings indicate that the use of audio media is effective in improving students' understanding and creativity, particularly in the aspects of self-assessment and understanding movement concepts. However, the aspects of movement coordination and rhythm accuracy still require more varied learning strategies and continuous practice so that students' learning outcomes can be more optimal and equitable across all aspects.
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Copyright (c) 2025 Salsabila Rahmadani Nugraha, Arie Rakhman, Rahmadi

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References
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References
A Rakhman. (2016). PERANCANGAN SISTEM PEMBELAJARAN PENJASORKES SEKOLAH DASAR BERBASIS KEARIFAN LOKAL PERMAINAN TRADISIONAL URANG BANJAR. 1–23.
Adolph, R. (2016). 済無No Title No Title No Title. 2, 1–23.
Badaru, B., Azis, I., Hasanuddin, M. I., Farhana Nurulita, R., Indah, N., & Anwar, A. (2022). LP2M-Universitas Negeri Makassar Model Permainan Untuk Meningkatkan Koordinasi Gerak Anak Usia Sekolah Dasar.
Bernhardin, D., & Rahmani, A. R. (2020). Pembelajaran On-Line : Pengunaan Media Pembelajaran Audio Visual Berbasis Digital terhadap Penguasaan Gerak Dasar Lay Up. Jpoe, 2(2), 260–266. https://doi.org/10.37742/jpoe.v2i2.119
Chandra, M. P., Lubis, M. A., Studi, P., & Jambi, U. (2023). 1 , 2 , 3. 6(2), 109–119.
Eviota, J. S., & Liangco, M. M. (2020). Jurnal Pendidikan MIPA. Jurnal Pendidikan, 14(September), 723–731.
Fauzan, M. G., Rahmat, A., & Carsiwan, C. (2024). Pembelajaran media audio visual dalam Pendidikan Jasmani: Systematic literatur review. Bravo’s: Jurnal Program Studi Pendidikan Jasmani Dan Kesehatan, 12(2), 148–158. https://doi.org/10.32682/bravos.v12i2/27
Hakim, R., & Basuki, S. (2023). Pemanfaatan audio visual dalam pembelajaran ketrampilan bola basket. Multilateral : Jurnal Pendidikan Jasmani Dan Olahraga, 22(4), 107. https://doi.org/10.20527/multilateral.v22i4.16454
Hasani, I., Wahyudi, E., & Bayu, A. T. (2021). Analisis Penerapan Senam Irama di SDIT Raflesia untuk Kebugaran dan Kreativitas Siswa. 33–40.
Hilmi, H. S., & Hapsari, T. P. R. N. (2023). Implementation of Self-Assessment Techniques as Learners in Compulsory Indonesian Language Courses. KEMBARA Journal of Scientific Language Literature and Teaching, 9(2), 482–500. https://doi.org/10.22219/kembara.v9i2.26503
Inneka, L., Adinugraha, F., & Silalahi, M. (2022). Instrumen Penilaian Diri Siswa untuk Mengukur Sikap dan Aktivitas Siswa saat Pembelajaran Daring Biologi. Jurnal Al-Qalam, 23(2), 11–24. https://ojs.unsiq.ac.id/index.php/al-qalam
Jayusman, I., & Shavab, O. A. K. (2020). Aktivitas Belajar Mahasiswa Dengan Menggunakan Media Pembelajaran Learning Management System (Lms) Berbasis Edmodo Dalam Pembelajaran Sejarah. Jurnal Artefak, 7(1), 13. https://doi.org/10.25157/ja.v7i1.3180
Kurniawan, Y., Subandowo, & Rohman, U. (2022). Pengaruh Penggunaan Media Audio Visual terhadap Peningkatan Hasil Shooting Bola Basket dalam Pembelajaran PJOK Siswa MAN Kota Surabaya. Jurnal Pendidikan Kesehatan Rekreasi, 8(1), 231–236.
Mashud, M., & Ihwanto, N. (2022). Upaya Meningkatkan Hasil Belajar Aktivitas Gerak Berirama Siswa Kelas V Melalui Google Meet Dengan Memanfaatkan Video Pembelajaran Saat Pandemi Covid-19. Jendela Olahraga, 7(1), 35–49. https://doi.org/10.26877/jo.v7i1.8604
Noprita, V., Bakhtiar, S., Asnaldi, A., Olahraga, P., Keolahragaan, F. I., & Padang, U. N. (2024). Kemampuan Koordinasi Gerak Dasar Siswa Kelas III Di Sekolah Dasar Negeri 01 Asam Jujuhan , Kabupaten Dharmasraya. 7(11).
Nurafiati, S., Makorohim, M. F., & Dwi, A. (2019). Peningkatan Kemampuan Kreativitas Merangkai Gerakan Senam Ritmik dengan Alat Simpai melalui Media Audio Visual pada Siswa SMP Khadijah Makassar. 2(1).
Nurul, R., Retnawulan, S., Budiman, A., Studi, P., Tari, P., Indonesia, U. P., & Bandung, K. (2024). KREATIVITAS GERAK TARI DENGAN STIMULUS MEDIA AUDIO VISUAL. 4(3), 494–509.
Nurwahidah, I. (2022). Analisis Pemahaman Konsep Gerak dan Gaya Pada Mata Kuliah Fisika Dasar. Jurnal Jendela Pendidikan, 2(01), 93–100. https://doi.org/10.57008/jjp.v2i01.151
Pranata, K. M. A., Wahjoedi, H., & Lesmana, K. Y. P. (2021). Media Pembelajaran PJOK Berbasis Audio Visual pada Materi Shooting Bolabasket. Jurnal Ilmu Keolahragaan Undiksha, 9(2), 82. https://doi.org/10.23887/jiku.v9i2.37430
Putri, S. S. (2024). GERAK BENDA SETELAH PENERAPAN MODEL PEMBELAJARAN DISCOVERY BERBANTUAN LKPD. 4(10). https://doi.org/10.17977/um067.v4.i10.2024.4
Rasyid, I., Simatupang, N., & Harahap,