Main Article Content

Abstract

This research aims to develop and test the effectiveness of Augmented Reality (AR)-based learning media that focuses on phase D basketball dribbling techniques in the subject of Physical Education, Sports, and Health (PJOK). The method used is Research and Development (R&D) with the ADDIE model involving 15 students in small-scale trials and 30 students in large-scale trials. The learning materials are structured based on the Independent Curriculum and are presented through illustrative images and three-dimensional animations integrated into interactive AR video game applications. Media validation was carried out by material experts and programming experts with the results of the category of feasible and very feasible. Quantitative data in the form of pretest and posttest results were analyzed using the gain score formula, showing a significant increase in students' dribbling skills with an average gain score of 0.64. Qualitative data from questionnaires and observations showed positive student responses to AR media that increased motivation and learning engagement. The results of the study concluded that AR-based learning media was effectively used to improve basketball dribbling technique skills in PJOK students. This research contributes to the development of innovative learning media that combines AR technology with sports learning.

Keywords

Application, E-Learning LMS,Website dan Inovastif PJOK Interactive PJOK

Article Details

How to Cite
zaenaldin kusbiantoro, abi. (2025). Development of Augmented Reality-Based Media for PJOK Learning Basketball Phase D: Meningkatkan Keterampilan Menggiring Bola Melalui Media AR Interaktif: Implementasi Model ADDIE dalam Pendidikan Jasmani Sekolah Menengah Pertama. Kinestetik : Jurnal Ilmiah Pendidikan Jasmani, 9(3), 789–803. https://doi.org/10.33369/jk.v9i3.44337

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