Main Article Content
Abstract
The use of interactive evaluation media in learning is very necessary. This is in order to provide skills to students as prospective teachers to support the implementation of learning and learning media that are favored by students today. The purpose of this training activity is to improve students' skills in developing interactive evaluation media. The participants of the training activities are students of the Chemistry Education Study Program consisting of 21 6th semester students. The training activities for developing interactive evaluation media include the preparation stage of the activity, the implementation stage of the activity, and the evaluation of the activity. Student trainees as prospective teachers need to be equipped with skills that support the implementation of learning and learning media that are favored by students today. The training activities that have been carried out show that students are interested in developing interactive evaluation media to make assessment activities more fun and less rigid.
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References
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- Ekaputra, F. (2023). Pembelajaran Menggunakan Model Project Based Learning Berbantuan Quizwhizzer Terhadap Potensi Learning Loss Mahasiswa. Jurnal Pendidikan Kimia Unkhair (JPKU), 3(2), 1–5.
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- Fuldiaratman, Rusdi, M., Harizon, Dewi, F., & Ekaputra, F. (2023). Pelatihan Pengembangan Media Laboratorium Virtual Berbasis Aplikasi Construct Bagi Guru SMA Negeri 5 Muaro Jambi [Training on Virtual Laboratory Media Development Based on Construct Application for Teachers of SMA Negeri 5 Muaro Jambi]. I-Com: Indonesian Community Journal, 3(3), 1346–1353. https://doi.org/10.33379/icom.v3i3.3145
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- Purwanto, A., Asbari, M., & Julyanto, O. (2021). Pelatihan Publikasi di Jurnal International Bereputasi Pada Dosen Universitas Faletehan. Journal of Community Service and Engagement (JOCOSAE), 01(01).
- Taqwa, kaulia, Yusuf, A., Yusuf, W. F., & Muhammada. (2024). Pengembangan Media Quizwhizzer Pada Pembelajaran PAI di MA Maarif Durensewu. Al-Fikru: Jurnal Pendidikan Dan Sains, 5(1), 236–254. https://doi.org/10.33578/jpfkip.v11i6.9212
- Windarto, A. P., Hartama, D., Wanto, A., & Parlina, I. (2018). Pelatihan Pemanfaatan Mendeley Desktop Sebagai Program Istimewa Untuk Akademisi Dalam Membuat Citasi Karya Ilmiah. AKSIOLOGIYA : Jurnal Pengabdian Kepada Masyarakat, 2(2), 145–150. https://doi.org/10.30651/aks.v2i2.1319
- Yanuarto, W. N., & Susanti, L. M. (2023). Utilizing QuizWhizzer Apps to enhance students’ mathematical ability in game-based learning model. Math Didactic: Jurnal Pendidikan Matematika, 9(2), 199–212. https://doi.org/10.33654/math.v9i2.1949
References
Ekaputra, F. (2020). Implementasi Pembelajaran Daring Untuk Mengingkatkan Aktivitas Belajar Kimia SMA Muhammadiyah 1 Yogyakarta. LENTERNAL: Learning and Teaching Journal, 2(2), 19–23. https://jurnal.lp2msasbabel.ac.id/index.php/LENTERNAL
Ekaputra, F. (2023). Pembelajaran Menggunakan Model Project Based Learning Berbantuan Quizwhizzer Terhadap Potensi Learning Loss Mahasiswa. Jurnal Pendidikan Kimia Unkhair (JPKU), 3(2), 1–5.
Ekaputra, F. (2024). Pelatihan Peningkatan Kemampuan Mahasiswa Sebagai Calon Guru Melalui Pengembangan Quizizz sebagai Media Evaluasi Pembelajaran. Estungkara: Jurnal Pengabdian Pendidikan Sejarah FKIP Universitas Jambi, 3(1), 54–58. https://doi.org/10.22437/est.v3i1.32840
Ekaputra, F., & Widarwati, S. (2023). Discovery Learning Based Practicum Learning in Improving Critical Thinking Skill and Student Creativity. Tarbiyah: Jurnal Ilmiah Kependidikan, 12(1), 47–56. https://doi.org/10.18592/tarbiyah.9183
Fuldiaratman, Rusdi, M., Harizon, Dewi, F., & Ekaputra, F. (2023). Pelatihan Pengembangan Media Laboratorium Virtual Berbasis Aplikasi Construct Bagi Guru SMA Negeri 5 Muaro Jambi [Training on Virtual Laboratory Media Development Based on Construct Application for Teachers of SMA Negeri 5 Muaro Jambi]. I-Com: Indonesian Community Journal, 3(3), 1346–1353. https://doi.org/10.33379/icom.v3i3.3145
Iskandar, S., Sholihah Rosmana, P., Fazriyah, A., Febriyano, A., Rosyada, A. A., & Febriana, N. (2023). Pengembangan Media Pembelajaran QuizWhizzer dan Kinemaster untuk Meningkatkan Motivasi Belajar Siswa di Sekolah Dasar. Journal on Education, 05(02), 3239–3245.
Purwanto, A., Asbari, M., & Julyanto, O. (2021). Pelatihan Publikasi di Jurnal International Bereputasi Pada Dosen Universitas Faletehan. Journal of Community Service and Engagement (JOCOSAE), 01(01).
Taqwa, kaulia, Yusuf, A., Yusuf, W. F., & Muhammada. (2024). Pengembangan Media Quizwhizzer Pada Pembelajaran PAI di MA Maarif Durensewu. Al-Fikru: Jurnal Pendidikan Dan Sains, 5(1), 236–254. https://doi.org/10.33578/jpfkip.v11i6.9212
Windarto, A. P., Hartama, D., Wanto, A., & Parlina, I. (2018). Pelatihan Pemanfaatan Mendeley Desktop Sebagai Program Istimewa Untuk Akademisi Dalam Membuat Citasi Karya Ilmiah. AKSIOLOGIYA : Jurnal Pengabdian Kepada Masyarakat, 2(2), 145–150. https://doi.org/10.30651/aks.v2i2.1319
Yanuarto, W. N., & Susanti, L. M. (2023). Utilizing QuizWhizzer Apps to enhance students’ mathematical ability in game-based learning model. Math Didactic: Jurnal Pendidikan Matematika, 9(2), 199–212. https://doi.org/10.33654/math.v9i2.1949