Main Article Content
Abstract
Skills in using technology are an important need for students in facing the challenges of a rapidly changing era. The purpose of this training activity is to increase student understanding of lecture material through the use of whimsical applications. Training activities for using the whimsical application to improve student understanding of lecture material were given to 22 first semester students of the Chemistry Education Study Program at Jambi University. The training was conducted on October 21, 2024 in room L-106 FKIP Jambi University. Training on the use of whimsical applications to improve student understanding of lecture material is carried out in five stages of activity, namely planning, preparation, implementation, and evaluation. Based on the training activities that have been carried out, the whimsical application has a positive influence on increasing students in using whimsical applications that can facilitate students in understanding lecture material, such as being able to present diagrams and mind maps that allow depicting the relationship between concepts more clearly. The use of the whimsical application allows students to work collaboratively, so as to speed up the process of discussion and completion of projects in groups.
Keywords
Article Details
Copyright (c) 2025 Firdiawan Ekaputra

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
- This statement is a commitment from the author, to respect copyright, both in terms of quoting the work of others, as well as in the use of journal content.
- If needed, the author can send a statement of authenticity of the manuscript. With the receipt of an article by the Editor of Kreativasi - Journal of Community Empowerment, the article submitted has the copyright held by Kreativasi - Journal of Community Empowerment:
- Kreativasi - Journal of Community Empowerment has the right to reproduce and distribute articles that have been published in journals.
- The author is not permitted to publish the same article that has been published in this journal.
References
-
Dalu, Z. C. A., & Rohman, M. (2019). Pengembangan E-Learning Sebagai Media Pembelajaran Simulasi dan Komunikasi Digital bagi Siswa SMK. JUPITER (Jurnal Pendidikan Teknik Elektro), 04(01), 25–33.
Ekaputra, F. (2020). Implementasi Pembelajaran Daring Untuk Mengingkatkan Aktivitas Belajar Kimia SMA Muhammadiyah 1 Yogyakarta. LENTERNAL: Learning and Teaching Journal, 2(2), 19–23. https://doi.org/10.32923/lenternal.v1i2.1245
Ekaputra, F. (2023). Pelatihan Penulisan Karya Tulis Ilmiah Untuk Meningkatkan Keterampilan Mahasiswa. BUGUH: JURNAL PENGABDIAN KEPADA MASYARAKAT, 3(3), 222–227.
Ekaputra, F., & Widarwati, S. (2023). Discovery Learning Based Practicum Learning in Improving Critical Thinking Skill and Student Creativity. Tarbiyah: Jurnal Ilmiah Kependidikan, 12(1), 47–56. https://doi.org/10.18592/tarbiyah.9183
Fuldiaratman, Theis, R., Dewi, F., Rusdi, M., & Ekaputra, F. (2024). Pengenalan Aplikasi Flipbook Builder Dalam Pembuatan Flipbook Untuk Meningkatkan Pengetahuan Guru SMA Negeri 15 Muaro Jambi. Prosiding Seminar Nasional Penelitian Dan Pengabdian Masyarakat, 9(1), 5–8. http://prosiding.unirow.ac.id/index.php/SNasPPM
Haryanto, Syahri, W., Afrida, Ekaputra, F., & Miharti, I. (2024). Pengenalan Aplikasi Wordwall Untuk Meningkatkan Pengetahuan Guru SMA Negeri 2 Muaro Jambi. Prosiding Seminar Nasional Penelitian Dan Pengabdian Masyarakat, 9(1), 1–4. https://doi.org/10.5281/zenodo.5244716
Husamah, In’am, A., Layyinnati, I., Chastanti, I., Ernawati, Jannah, N., Afriani, D. T., Syafriyeti, R., & Fitri Endang Srimulat. (2024). Go Digital Variasi Penggunaan Media Pada Pembelajaran Sains. CV. Bildung Nusantara.
Pare, A., & Sihotang, H. (2023). Pendidikan Holistik untuk Mengembangkan Keterampilan Abad 21 dalam Menghadapi Tantangan Era Digital. Jurnal Pendidikan Tambusai, 7(3), 27778–27787.
Rodiha, S. (2023). Perancangan User Interface Aplikasi E-Order Olle by Qollega Didasarkan User Experience Menggunakan Metode Design Thinking.
Romadhon, S. A., Indrayanti, I., Firmansyah, M. S., & Qurohman, M. T. (2024). PENGGUNAAN AI UNTUK MENINGKATKAN PEMAHAMAN MIND MAPPING SISWA. 8(4). https://doi.org/10.31764/jmm.v8i4.24321
Sari, A. O., Mardiana, T., Ihsan, M. I. R., & Setiaji. (2024). Pelatihan Pembuatan Peta Konsep Menggunakan Teknologi AI Bagi Pengurus JPRMI DKI Jakarta. Jurnal Pengabdian Kreatif Cemerlang Indonesia, 3(1).
Sungkono, S., & Ekaputra, F. (2024). The Application of Audio Scripts for Micro Learning Meaning and Purpose in Enhancing Students’ Learning Creativity. Daengku: Journal of Humanities and Social Sciences Innovation, 4(3), 397–401. https://doi.org/10.35877/454RI.daengku2529
References
Ekaputra, F. (2020). Implementasi Pembelajaran Daring Untuk Mengingkatkan Aktivitas Belajar Kimia SMA Muhammadiyah 1 Yogyakarta. LENTERNAL: Learning and Teaching Journal, 2(2), 19–23. https://doi.org/10.32923/lenternal.v1i2.1245
Ekaputra, F. (2023). Pelatihan Penulisan Karya Tulis Ilmiah Untuk Meningkatkan Keterampilan Mahasiswa. BUGUH: JURNAL PENGABDIAN KEPADA MASYARAKAT, 3(3), 222–227.
Ekaputra, F., & Widarwati, S. (2023). Discovery Learning Based Practicum Learning in Improving Critical Thinking Skill and Student Creativity. Tarbiyah: Jurnal Ilmiah Kependidikan, 12(1), 47–56. https://doi.org/10.18592/tarbiyah.9183
Fuldiaratman, Theis, R., Dewi, F., Rusdi, M., & Ekaputra, F. (2024). Pengenalan Aplikasi Flipbook Builder Dalam Pembuatan Flipbook Untuk Meningkatkan Pengetahuan Guru SMA Negeri 15 Muaro Jambi. Prosiding Seminar Nasional Penelitian Dan Pengabdian Masyarakat, 9(1), 5–8. http://prosiding.unirow.ac.id/index.php/SNasPPM
Haryanto, Syahri, W., Afrida, Ekaputra, F., & Miharti, I. (2024). Pengenalan Aplikasi Wordwall Untuk Meningkatkan Pengetahuan Guru SMA Negeri 2 Muaro Jambi. Prosiding Seminar Nasional Penelitian Dan Pengabdian Masyarakat, 9(1), 1–4. https://doi.org/10.5281/zenodo.5244716
Husamah, In’am, A., Layyinnati, I., Chastanti, I., Ernawati, Jannah, N., Afriani, D. T., Syafriyeti, R., & Fitri Endang Srimulat. (2024). Go Digital Variasi Penggunaan Media Pada Pembelajaran Sains. CV. Bildung Nusantara.
Pare, A., & Sihotang, H. (2023). Pendidikan Holistik untuk Mengembangkan Keterampilan Abad 21 dalam Menghadapi Tantangan Era Digital. Jurnal Pendidikan Tambusai, 7(3), 27778–27787.
Rodiha, S. (2023). Perancangan User Interface Aplikasi E-Order Olle by Qollega Didasarkan User Experience Menggunakan Metode Design Thinking.
Romadhon, S. A., Indrayanti, I., Firmansyah, M. S., & Qurohman, M. T. (2024). PENGGUNAAN AI UNTUK MENINGKATKAN PEMAHAMAN MIND MAPPING SISWA. 8(4). https://doi.org/10.31764/jmm.v8i4.24321
Sari, A. O., Mardiana, T., Ihsan, M. I. R., & Setiaji. (2024). Pelatihan Pembuatan Peta Konsep Menggunakan Teknologi AI Bagi Pengurus JPRMI DKI Jakarta. Jurnal Pengabdian Kreatif Cemerlang Indonesia, 3(1).
Sungkono, S., & Ekaputra, F. (2024). The Application of Audio Scripts for Micro Learning Meaning and Purpose in Enhancing Students’ Learning Creativity. Daengku: Journal of Humanities and Social Sciences Innovation, 4(3), 397–401. https://doi.org/10.35877/454RI.daengku2529