Main Article Content

Abstract

The main objective of the research is to design and develop motion graphic video media in learning to write rhymes. The research method used is design and development (D&D) and the ADDIE development model. This study concludes that based on the assessment of media experts, the developed media shows a percentage of 88% with a very decent category. The assessment of the material expert shows a percentage of 71.2% with a decent category. Based on user ratings, namely teachers and students, the media developed was categorized as very feasible based on the teacher's view and received an assessment in the very appropriate category based on the responses of students. This shows that motion graphic video media can be used as a medium for learning to write poem.

Keywords

teaching writing poem video motion graphic

Article Details

References

  1. Agbenyega, J. S., Tamakloe, D. E., & Klibthong, S. (2017). Folklore epistemology: how does traditional folklore contribute to children’s thinking and concept development?. International Journal of Early Years Education, 25(2), 112-126.
  2. Akbar, A. (2019). Dampak Pengunaan Media Video Motion Graphic Untuk Terhadap Peningkatan Kemampuan Analisis Siswa Pada Mata Pelajaran Ilmu Pengetahuan Sosial. Journal of Chemical Information and Modeling, 53(9), 1689–1699.
  3. Amali, L.N. , Zees, N., & Suhada, S. (2020) Motion Graphic Animation Video as Alternative Learning Media. JAMBURA JOURNAL OF INFORMATICS.2 (1). 23 – 30.
  4. Betancourt, Michael. (2012). The Origins of Motion Graphics, Cinegraphic, (online). Diakses dari: http://www.cinegraphic.net/article.php?story=20110826144209282
  5. Cendana, W., & Tjhin, N. T. (2020). Media Motion Graphics untuk Penyampaian Materi “Bagaimana Manusia Memproses Emosi dan Tahapan Perkembangan (Piaget). Pendidikan Dasar. 2 (1), 45–51. doi: https://doi.org/10.30742/tpd.v2i01.890.
  6. Dzikri, A. (2019). Pengembangan Video Motion Graphic Dalam Model Pembelajaran Kooperatif Pada Mata Pelajaran Bahasa Inggris Universitas Pendidikan Indonesia. Skripsi Tidakdipublikasikan. Bandung: Perpustakaan UPI.
  7. Efendi, Y. A., Adi, E.P., & Sulthoni (2020) Pengembangan Media Video Animasi Motion Graphics pada Mata Pelajaran IPA Di SDN Pandanrejo 1 Kabupaten Malang. JINOTEP (Jurnal Inovasi Dan Teknologi Pembelajaran). 6 (2) 97–102.
  8. Ellis, E.T. & Levy, Y. (2010). A Guide for Novice Researchers: Design and Development Research Methods. Proceedings of Informing Science & IT Education Conference (InSITE). Florida : Nova Southeastern University.
  9. Farr, T. J. (2009). Some uses of folklore in teaching English. Peabody Journal of Education, 17(4), 260-262.
  10. Gusman, N.M., & Marlini (2018) Pembuatan Motion Graphic untuk Memperkenalkan Perpustakaan kepada Siswa Sekolah Dasar dalam Bentuk Video. Jurnal Ilmu Informasi Perpustakaan dan Kearsipan. 7 (2). 88–94.
  11. Humpherys, S. L., & Babb, J. (2020). Using Folklore, Fables, and Storytelling as a Pedagogical Tool in Assessment Exams. Information Systems Education Journal, 18(5), 5–10.
  12. Kustandi, Cecep., dan Sutjipto, Bambang. (2019). Media Pembelajaran: Manual dan Digital. Bogor: Ghalia Indonesia.
  13. Mahardhika, S. & Fathoni, A.F.C.H. (2013) Storyboard dalam Pembuatan Motion Graphic. Humaniora. 4 (2). 1183–1189.
  14. Martin, M. O., & Mullis, I. V. S. (2012). TIMSS and PIRLS 2011: Relationship Among Reading, Mathematics, and Science Achievement at the Fourth Grade - Implications for early learning: http://timssandpirls.bc.edu/timsspirls2011/downloads/ TP11_Relationship_Report.pdf.
  15. Purwanti, A. & Haryanto. (2015). Pengembangan Motion Graphic Pembelajaran Mata Pelajaran Pendidikan Kewarganegaraan Kelas I Sekolah Dasar. Jurnal Inovasi Teknologi Pendidikan. 2 (2). 190 –200.
  16. Richey, R.T., dan Klein, J.D., (2007). Design and Development Research, Methods, Strategies and Issues. New York : Routledge.
  17. Rusdiansyah, S. & Leonard (2020) Pengembangan Media Pembelajaran Motion Graphic Matematika Berbasis Android pada Siswa Kelas V SD Semester 1. Terampil: Jurnal Pendidikan dan Pembelajaran Dasar. 7 (2). 135 – 144.
  18. Sa’adah, I., Prmono, S.E., & Suharso, R. (2017) Pengembangan Media Video Motion Graphic Sejarah Pemerintahan Herman Willem Daendels (1808-1811) dalam Pembelajaran Sejarah Indonesia Untuk Meningkatkan Minat Belajar Siswa Untuk SMA. Indonesian Journal of History Education. 5 (1). 25–31.
  19. Saputra, R.D. (2020) Studi Literatur Pengembangan Motion Graphic Video Sebagai Tren Media Pembelajaran untuk Meningkatkan Hasil Belajar. Jurnal IT-EDU. 5 (1). 371–379.
  20. Yusrizal, Safiah, I., & Nurhaidah (2017). Kompetensi Guru dalam Memanfaatkan Media Pembelajaran Berbasis Teknologi Informasi dan Komunikasi (TIK) di SD Negeri 16 Banda Aceh. Jurnal Ilmiah Pendidikan Guru Sekolah Dasar. 2 (2). 126–134.