Main Article Content
Abstract
The purpose of this research is to reveal the result of an experiment of a traditional game native to Kalimantan in improving students' character: changes in social behavior. The method used is the experimental method: participants, 60 junior high school students aged 12 to 13 years. The research instrument used a questionnaire regarding students' social behavior. The data processing and analysis technique used the t-test analysis technique. From the test results, it is obtained that t count = 7.82 and p = 0.001. The test results showed significant differences in social behavior between the experimental and control groups. The conclusion from the results of this study is that the traditional game of Borneo Asen Naga (AN) has a significant influence on the formation of students' social behavior. The development of social behavior that is most visible from the treatment results in this traditional game is the aspect of cooperation. Meanwhile, the male sample group showed better motor development than the female group motor behavior.
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Article Details
Copyright (c) 2023 Muhammad Ramli Buhari, Hamdiana, Muhammad Rifai, Hendry Ismawan

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References
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- Marttinen, R., Fredrick, R. N., Johnston, K., Phillips, S., & Patterson, D. (2020). Implementing the REACH after-school programme for youth in urban communities: Challenges and lessons learned. European Physical Education Review, 26(2), 410–428. https://doi.org/10.1177/1356336X19865566
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- Opstoel, K., Chapelle, L., Prins, F. J., De Meester, A., Haerens, L., van Tartwijk, J., & De Martelaer, K. (2020). Personal and social development in physical education and sports: A review study. European Physical Education Review, 26(4), 797–813. https://doi.org/10.1177/1356336X19882054
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References
Ahmad, M., Rahman, M. F., Ali, M., Rahman, F. N., & Al Azad, M. A. S. (2019). Effect of Extra Curricular Activity on Student’s Academic Performance. Journal of Armed Forces Medical College, Bangladesh, 11(2), 41–46. https://doi.org/10.3329/jafmc.v11i2.39822
Al-Mashhadi, R. A. A. (2019). Social desire and physical psychological manifestations and their relationship to the performance of artistic gymnastics skills. Journal of Physical Education (Maringa), 30(1), 1–9. https://doi.org/10.4025/jphyseduc.v30i1.3038
Alcaraz-Muñoz, V., Cifo Izquierdo, M. I., Gea García, G. M., Alonso Roque, J. I., & Yuste Lucas, J. L. (2020). Joy in Movement: Traditional Sporting Games and Emotional Experience in Elementary Physical Education. Frontiers in Psychology, 11(November), 1–11. https://doi.org/10.3389/fpsyg.2020.588640
Azlan, A., Ismail, N., Fauzi, N. F. M., & Talib, R. A. (2021). Playing traditional games vs. Free-play during physical education lessons to improve physical activity: A comparison study. Pedagogy of Physical Culture and Sports, 25(3), 178–187. https://doi.org/10.15561/26649837.2021.0306
Bansal, H. S., Taylor, S. F., & James, Y. S. (2005). “Migrating” to new service providers: Toward a unifying framework of consumers’ switching behaviors. Journal of the Academy of Marketing Science, 33(1), 96–115. https://doi.org/10.1177/0092070304267928
Bessa, C., Hastie, P., Rosado, A., & Mesquita, I. (2020). Differences between sport education and traditional teaching in developing students’ engagement and responsibility. Journal of Physical Education and Sport, 20(6), 3536–3545. https://doi.org/10.7752/jpes.2020.06477
Booc, R., Rafaela, K., Torres, M., Bulawan, R., II Jabonero, L., Cortuna, I., & Asuncion, J. (2019). The Traditional Filipino Games: Status Check Among Generation Z. International Scientific Journal Theoretical & Applied Science, 78(10), 150–152. https://doi.org/10.15863/TAS
Cai, X., Cebollada, J., & Cortiñas, M. (2021). From traditional gaming to mobile gaming: Video game players’ switching behavior. Entertainment Computing, xxxx, 100445. https://doi.org/10.1016/j.entcom.2021.100445
Cifo Izquierdo, M. I., Alcaraz-Muñoz, V., Gea-García, G. M., Yuste-Lucas, J. L., & Alonso Roque, J. I. (2021). The Effect of Traditional Opposition Games on University Students’ Mood States: The Score and Group Type as Key Aspects. Frontiers in Psychology, 11(January), 1–11. https://doi.org/10.3389/fpsyg.2020.589323
Corbin, C. B. (2021). Conceptual physical education: A course for the future. Journal of Sport and Health Science, 10(3), 308–322. https://doi.org/10.1016/j.jshs.2020.10.004
Da Silva, I. M., Sobrinho, M. F. L., Ritti-Dias, R. M., Sobral, B. P. S. V., Pirauá, A. L. T., De Oliveira, L. M. F. T., & Farah, B. Q. (2019). Cardiovascular responses after isometric handgrip exercise at different intensities in healthy men. Journal of Physical Education (Maringa), 30(1), 1–13. https://doi.org/10.4025/jphyseduc.v30i1.3013
Da Silva Oliveira, D., De Oliveira, I. S., Basso, L., & Cattuzzo, M. T. (2019). Relationship between perceived athletic competence, maturational status and physical activity in boys and girls. Journal of Physical Education (Maringa), 30(1), 1–9. https://doi.org/10.4025/jphyseduc.v30i1.3016
Damanik, R., & Sinaga, W. (2021). The Values of Character in Traditional Games Simalungun Society. Budapest International Research and Critics Institute (BIRCI-Journal): Humanities and Social Sciences, 4(1), 1059–1069. https://doi.org/10.33258/birci.v4i1.1713
García-Monge, A., Rodríguez-Navarro, H., & Bores-García, D. (2021). New Images for Old Symbols: Meanings That Children Give to a Traditional Game. Frontiers in Psychology, 12(May), 1–10. https://doi.org/10.3389/fpsyg.2021.676590
Hernawan, H., Sukarya, Y., & Solahuddin, S. (2019, October). Locomotor basic motion learning model based on traditional game for basic school students. In Journal of Physics: Conference Series (Vol. 1318, No. 1, p. 012047). IOP Publishing.
Homan, A. C., Gündemir, S., Buengeler, C., & van Kleef, G. A. (2020). Integrative conceptual review: Leading diversity: Towards a theory of functional leadership in diverse teams. Journal of Applied Psychology, 105(10), 1101–1128. https://doi.org/10.1037/apl0000482
Huizenga, J., Admiraal, W., Dam, G. ten, & Voogt, J. (2019). Mobile game-based learning in secondary education: Students’ immersion, game activities, team performance and learning outcomes. Computers in Human Behavior, 99, 137–143. https://doi.org/10.1016/j.chb.2019.05.020
Kinder, C. J., Gaudreault, K. L., & Simonton, K. (2020). Structured and Unstructured Contexts in Physical Education: Promoting Activity, Learning and Motivation. Journal of Physical Education, Recreation and Dance, 91(6), 30–35. https://doi.org/10.1080/07303084.2020.1768181
Lewier, M., Rutumalessy, M., & Sapulette, V. (2020). Directive Speech Act in Moluccan Children Traditional Game Songs in Maluku. Budapest International Research and Critics Institute (BIRCI-Journal): Humanities and Social Sciences, 3(2), 1013–1022. https://doi.org/10.33258/birci.v3i2.931
Logvinova, O. K. (2016). Socio-pedagogical Approach to Multicultural Education at Preschool. Procedia - Social and Behavioral Sciences, 233(May), 206–210. https://doi.org/10.1016/j.sbspro.2016.10.203
Luchoro-Parrilla, R., Lavega-Burgués, P., Damian-Silva, S., Prat, Q., Sáez de Ocáriz, U., Ormo-Ribes, E., & Pic, M. (2021). Traditional Games as Cultural Heritage: The Case of Canary Islands (Spain) From an Ethno Motor Perspective. Frontiers in Psychology, 12(February), 1–11. https://doi.org/10.3389/fpsyg.2021.586238
Marttinen, R., Fredrick, R. N., Johnston, K., Phillips, S., & Patterson, D. (2020). Implementing the REACH after-school programme for youth in urban communities: Challenges and lessons learned. European Physical Education Review, 26(2), 410–428. https://doi.org/10.1177/1356336X19865566
Naylor, A. H., & Yeager, J. M. (2013). A 21st-Century Framework for Character Formation in Sports. Peabody Journal of Education, 88(2), 212–224. https://doi.org/10.1080/0161956X.2013.775878
Opstoel, K., Chapelle, L., Prins, F. J., De Meester, A., Haerens, L., van Tartwijk, J., & De Martelaer, K. (2020). Personal and social development in physical education and sports: A review study. European Physical Education Review, 26(4), 797–813. https://doi.org/10.1177/1356336X19882054
Øygardslia, K. (2018). ‘But this isn’t school’: exploring tensions in the intersection between school and leisure activities in classroom game design. Learning, Media and Technology, 43(1), 85–100. https://doi.org/10.1080/17439884.2017.1421553
Parlebas, P. (2020). The Universals of Games and Sports. Frontiers in Psychology, 11(October). https://doi.org/10.3389/fpsyg.2020.593877
Rothwell, M., Stone, J., & Davids, K. (2020). Investigating the athlete-environment relationship in a form of life: an ethnographic study. Sport, Education and Society, 0(0), 1–16. https://doi.org/10.1080/13573322.2020.1815690
Sari, U. A., Nasruddin, N., & Jaelani, A. K. (2021). the Effect of Conducting Gobak Sodor Traditional Games on Students’ Behavior in Sdn 10 Mataram. Progres Pendidikan, 2(2), 70–74. https://doi.org/10.29303/prospek.v2i2.105
Smith, W., Philpot, R., Gerdin, G., Schenker, K., Linnér, S., Larsson, L., Mordal Moen, K., & Westlie, K. (2021). School HPE: its mandate, responsibility and role in educating for social cohesion. Sport, Education and Society, 26(5), 500–513. https://doi.org/10.1080/13573322.2020.1742103
Sugiyono. (2013). Metode Penelitian Kuantitatif, Kualitatif, dan R & D.
Tantarto, D. D., & Hertoery, D. A. (2020). The role of space in sustaining children’s traditional games. ARTEKS : Jurnal Teknik Arsitektur, 5(3), 359–372. https://doi.org/10.30822/arteks.v5i3.504