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Abstract
The objective of this research is to develop interactive learning multimedia. This research used Research and Development Method. The results in the development stage of interactive learning multimedia show: (1) the assessment of material experts was high feasible criteria with an average score of 4.68, (2) the assessment of design experts was high feasible criteria with an average score of 4.66, (3) the assessment of the media I was in the criteria of high feasible with an average score of 4.57, (4) the assessment of media experts II was in the criteria of high feasible with an average score of 4.85. Interactive learning multimedia was very effective in improving student skills in underhand passing and underhand service and can improve student learning outcomes in underhand passing and underhand service. It was proved that the average student skill result when performing underhand service after used interactive learning multimedia is 81.5 with N-Gain 0.6 medium category, the average student skill result when performing underhand service after used learning multimedia interactive was 86.75 with N-Gain 0.7 high category. The average student learning outcomes using interactive learning multimedia was 89 with an N-Gain of 0.8 "High". While the results of the lower passing t test obtain a sig value <0.05. After analyzing the data, the final test showed sig <0.05, mean Ha was accepted and Ho was rejected. Significant value of passing below 0.003 <0.05 which mean significant with a sig level of 5%, then sig value of service below 0.000 <0.05 which mean significant with a sig level of 5%. It proved that interactive learning multimedia was more effective and proven to increase student skill outcomes in carried out underhand passing and underserving as well as improved student learning outcomes in underhand passing and underserving material in IV grade of SD Negeri 106790 Sei Mencirim.
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Ahmadi, N. (2007). Panduan Olahraga Bola Voli. Solo: Era Pustaka Utama. Arditama, H. (2021). Pengembangan Multimedia Pembelajaran Interaktif Materi Permainan Bola Voli. Universitas Negeri Semarang.
Arikunto, S. (2013). Prosedur Penelitian Suatu Pendekatan Praktik. Rineka Cipta.
Arsyad, A. (2002). Media Pembelajaran. Jakarta: Rajawali Pers. Arsyad, A. (2013). Media Pembelajaran. Jakarta: Rajawali Pers. Asra, S. (2016). Learning Methods. Bandung: CV Wacana Prima.
Barbara, G. K. (2014). Brain-Based Teaching. Merancang Kegiatan Belajar Mengajar yang Melibatkan Otak, Emosional, Sosial, Kognitif, Kinestetik, dan Reflektif. Bandung: Kaifa
Beutelstahl, D. (2008). Belajar Bermain Bola Voli. Bandung: Pionir Jaya.
Borg, W. R., & Gall, M. (1989). Educational Research. An Introduction (5th ed.). New York: Longman Publishing Group.
Darmawan, D. (2012). Pendidikan Teknologi Informasi dan Komunikasi. Bandung: PT Remaja Rosdakarya.
Dzulfikar, W. S., Sukiyandari, L., & Ardyanto, S. (2021). Pengembangan Multimedia Pembelajaran Materi Bola Voli dalam Mata Pelajaran Penjasorkes. Journal of Education and Sport Science, 2(2).
Ernailis, (2016), Peningkatan Keterampilan Passing Bawah Bola Voli Melalui Strategi Pembelajaran Sesama Teman Pada Siswa Kelas IV SD Negeri 001 Empat Balai Kecamatan Kuok Kabupaten Kampar. Jurnal Primary Program Studi Pendidikan Guru Sekolah Dasar, 5(1)
Frans. (2021). Pengembangan Multimedia Interaktif sebagai Alat Bantu Pembelajaran Mengenal Teknik Dasar Bola Voli. Universitas Wahid Hasyim.
Hake, R. R. (1999). Analyzing Change/Gain Scores. Dept. of Physics Indiana University. Unpublished.[Online] URL: Http://Www. Physics. Indiana. Edu/~ Sdi/AnalyzingChange-Gain. Pdf.
Jalinus, N., & Ambiyar. (2016). Media dan Sumber Pembelajaran. Jakarta: Kencana Prenada Media Group.
Jihad, A., & Haris, A. (2012). Evaluasi Pembelajaran. Yogyakarta: Multi Pressindo. Jihad, A., & Haris, A. (2013). Evaluasi Pembelajaran. Yogyakarta: Multi Pressindo.
Kimhin, (2018), Pembelajaran Passing Bawah Bola Voli Mini dengan Pendekatan Bermain SDN 12 Kelepuk Kabupaten Landak, Universitas Tanjungpura : Pontianak
Koesyanto, H. (2003). Belajar Bermain Bola Volley. Semarang: FIK UNNES. Kustandi, & Sutjipto. (2013). Media Pembelajaran; Manual dan Digital. Bogor: Ghalia Indonesia.
PBVSI. (2004). Peraturan Permainan Bolavoli. Jakarta: PBVSI.
Rusman. (2013). Belajar dan Pembelajaran Berbasis Komputer: Mengembangkan Profesionalisme Abad 21. Bandung: Alfabeta.
Russell, C. (2014). Adobe Animate CC Classroom in a Book. Adobe Press.
Sadiman, A. S. (2003). Media Pendidikan. Jakarta: Raja Grafindo Persada. Sahputra, F., & Restu, M. (2019). Development of Contextual-Based Interactive.