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Abstract
This study aims to develop interactive learning media based on Android using the 3D Augmented Reality Visualization application as an innovation of practical and theoretical collaboration in one place in practicum learning, where learning in the 21st century is cross-learning for physical education students in futsal courses in the independent learning era. - independent campus. This study uses the Research and Development (R&D) method which refers to the 4D (four-D) research and development model, namely define, design, develop, and disseminate. The developed Android-based learning media will be tested on students taking the Futsal course, the FKIP UNIB Physical Education Study Program. The research instrument used to collect data in this study used questionnaires and test techniques. There are three questionnaires that will be distributed in this study, namely the material expert questionnaire, the media expert validation questionnaire, and the student response questionnaire. As a result, the total score obtained from the combined validation of material experts, media, and users is 139.5 or obtains an average value of 4.1, which means that the Android Based Futsal Learning Media with 3D Augmented Reality Visualization that the researchers developed falls into the category Suitable for use in learning activities.
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Copyright (c) 2023 Bogy Restu Ilahi, Syafrial, Fina Hiasa

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References
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References
Agus, T. (2020). Hakikat Pendidikan di Sekolah Dasar. Jurnal Pendidikan, 1–37.
Aisyah, S., & Fitria, A. (2019). Hubungan Pengetahuan dan Sikap Remaja tentang HIV/AIDS dengan Pencegahan HIV/AIDS di SMA Negeri 1 Montasik Kabupaten Aceh Besar. Jurnal Bidan Komunitas, 2(1), 1. https://doi.org/10.33085/jbk.v2i1.4081
Ali, M. (2009). Pendidikan untuk pembangunan nasional: menuju bangsa Indonesia yang mandiri dan berdaya saing tinggi. Grasindo.
Anggraini, E. S., & Batubara, L. (2021). Evaluasi Pemenuhan Standar Minimal Sarana Dan Prasarana Pendidikan Anak Usia Dini. Jurnal Usia Dini, 7(1), 20. https://doi.org/10.24114/jud.v7i1.25785
Ghodang, H. (2020). Path analysis (analisis jalur. Penerbit Mitra Grup.
Hadisuyitno, J., & Riyadi, B. . (2018). Pengaruh Pemakaian Buku Saku Gizi Terhadap Peningkatan Pengetahuan Ibu Balita dan Konsumsi Energi dan Protein Balita. Jurnal Ilmiah Vidya, 26(2), 60–66. http://vidya.wisnuwardhana.ac.id/index.php/vidya/article/download/89/75
Komaini, A., Kiram, Y., & Daniati, N. (2021). Improving Children’s Motor Skills with Experiential Learning-Based Games. 35(Icssht 2019), 178–181. https://doi.org/10.2991/ahsr.k.210130.036
Nugroho, M. R., Sasongko, R. N., & Kristiawan, M. (2021). Faktor-faktor yang Mempengaruhi Kejadian Stunting pada Anak Usia Dini di Indonesia. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 5(2), 2269–2276. https://doi.org/10.31004/obsesi.v5i2.1169
Soetrisno, D., & Yoku, O. (2019). Kajian Praktek Keluarga Sadar Gizi (Kadarzi), Tingkat Konsumsi Energi Dan Protein Serta Status Gizi Balita Di Kelurahan Oesapa Barat. Jurnal Pangan, Gizi Dan Kesehatan, 3(2), 58–66.