Main Article Content
Abstract
This research generally aims to produce a Web based match administration system application product. This study uses the development model from Borg and Gall which is adapted into a simple model, namely: determining research potential and problems, gathering information, needs analysis, product design and design validation, media expert testing, IT expert testing, takraw expert testing, trials small group, revise the results trials, trials large group, revise the results trials, final product development. The research results show from the results. Phase I trials were conducted on 15 sports science faculty students. Phase II trials were conducted on 30 people athlete and takraw administrators in North Sumatra who are classified as active. Of the 15 small group trial samples with a total score of 3.80 divided by the maximum score resulting in a presentation of 79.45% with the criteria Worth it. The results of large-scale trial data (stage II) against athlete and takraw administrators in North Sumatra who are classified as active, it can be seen that with an average percentage of 92.65% in the category So Worth it. The researcher concludes that the application product for the administration of a web based Sepak Takraw sports match is already worth using the foresee match administration system. The use of application products is a new way for stakeholder and takraw sports activists in North Sumatra in carrying out drawing matches and when you want to chart matches.
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Article Details
Copyright (c) 2023 Akram Muhibulloh Bangko, Amir Supriadi, Budi Valianto

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References
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References
Aditya G, (2020). Pengembangan Aplikasi Pengukuran Tes Kebugaran Jasmani Berbasis Android. Jurnal Ilmu Keolahragaan, 19(2), 196–205.
Ajayati, T. (2017). The Learning Model of Forearm Passing In Volleyball for Junior High School. JETL (Journal Of Education, Teaching and Learning), 2(2), 218. https://doi.org/10.26737/jetl.v2i2.289
Akhmad, I. (2016). Standar kompetensi mata pelajaran pjok. Kemendikbud Direktorat Jenderal Guru Dan Tenaga Kependidikan, 1–8.
Aprilianto, M. (2021). Model Aplikasi Sistem Organisasi Pertandingan Sepakbola Liga Kota Metro Berbasis Microsoft Excel. Journal, 2(2). https://ejurnal.teknokrat.ac.id/index.php/sport/issue/archive
Ardhana S. (2018). The Development of Smart Flexibility Tools to Measure the Digital-Based Abilities.
Arifin, I., Amir Supriadi, & Ibrahim Sembiring. (2023). Development of Science and Technology in Sports Through Test and Measurement Tools Shoulder and Wrist Android Based. Kinestetik : Jurnal Ilmiah Pendidikan Jasmani, 7(2), 441–450. https://doi.org/10.33369/jk.v7i2.27332
Burstiando, R. (2015). Jurnal sportif ● vol. 1 no. 1 november 2015 60. Jurnal Sportif, 1(1), 60–73.
Cahyono, D., Ramli B, M., & Jupri, J. (2021). Pelatihan Pemanduan Bakat dan Minat Olahraga Berbasis Teknologi Sport Search Pada Guru Penjas di Daerah Penajam Paser Utara. Jurnal Pengabdian Masyarakat Indonesia, 1(5), 195–202. https://doi.org/10.52436/1.jpmi.43
Dewi, R., & Verawati, I. (2021). The Effect of Manipulative Games to Improve Fundamental Motor Skills in Elementary School Students. International Journal of Education in Mathematics, Science and Technology, 10(1), 24–37. https://doi.org/10.46328/ijemst.2163
Endriani, D., Akhmad, I., & Daulay, B. (2022). Development of E-Book Based Volleyball Learning Model. Kinestetik : Jurnal Ilmiah Pendidikan Jasmani, 6(2), 363–370. https://doi.org/10.33369/jk.v6i2.21915
Harahap, P. S., Rahma D, & Nurkadri. (2023). Development of WEB Based Police Member Proficiency Test Application. Kinestetik : Jurnal Ilmiah Pendidikan Jasmani, 7(2), 353–362. https://doi.org/10.33369/jk.v7i2.27203
Hutagalung, A. P., Akhmad, I., & M. Irfan. (2023). Development of Test and Measurement Tools Standing Stork Test Android Based. Kinestetik : Jurnal Ilmiah Pendidikan Jasmani, 7(2), 293–304. https://doi.org/10.33369/jk.v7i2.27333
Imran A, S. (2017). Bleep Test Countermeasures Test Using Infrared and Microcontroller Based Computer System. International Journal of Science and Research (IJSR), 7(8), 759–761. https://doi.org/DOI:10.21275/ART2019550
Kresnapati, P., Setyawan, D. A., & Setiyawan, S. (2020). Pengembangan Komponen Tes Kondisi Fisik Berbasis Android. Physical Activity Journal, 2(1), 42. https://doi.org/10.20884/1.paju.2020.2.1.3166
Marpaung, N. L., & Al Amzah, R. (2022). Rancang Bangun Program Aplikasi Tes Kesegaran Jasmani Indonesia Berbasis Android. Jurnal Teknik Informatika Dan Sistem Informasi, 9(2). http://jurnal.mdp.ac.id
Muspita, Z. D. A. Y. A. C. (2022). Sosialisasi Organisasi Penerapan Sistem Pertandingan Cabang Olahraga dan Pemuda Desa Topang Kecamatan Rangsang Kabupaten Kepulauan Meranti. Indonesia Journal Of Sport Community, 2(1), 5–9.
Mustafa, P. S., & Dwiyogo, W. D. (2020). Kurikulum Pendidikan Jasmani, Olahraga, dan Kesehatan di Indonesia Abad 21. JARTIKA Jurnal Riset Teknologi Dan Inovasi Pendidikan, 3(2), 422–438. https://doi.org/10.36765/jartika.v3i2.268
Nurkadri, S, A., Sitepu, I. D., Silwan, A., Nur, F. H., Akbar, T., Gunri, R. N., & Muslimin. (2023a). General Preparatory Exercise Program Based on Android Tennis Sports. International Journal of Human Movement and Sports Sciences, 11(1), 112–117. https://doi.org/10.13189/saj.2023.110113
Nurkadri, S, A., Sitepu, I. D., Silwan, A., Nur, F. H., Akbar, T., Gunri, R. N., & Muslimin. (2023b). General Preparatory Exercise Program Based on Android Tennis Sports. International Journal of Human Movement and Sports Sciences, 11(1), 112–117. https://doi.org/10.13189/saj.2023.110113
Nurkadril, N., Sihombing, H. S., Sitorus, I. M., & Malatua, M. (2023). Level Of Knowledge Sports Coaching Education Students Related To Scientific Journal Articles. Jurnal Ilmu Keolahragaan. Halaman Olahraga Nusantara (HON), 6(1), 182–196. https://doi.org/10.31851/hon.v6i1.10412
Rizal, A. A., Hafidhurrifqi, H., & Mahmudi, S. (2018). Ilmu pengetahuan dan teknologi dalam olahraga. Seminar Nasional Ilmu Keolahragaan UNIPMA), 1(1), 127–131. http://prosiding.unipma.ac.id/index.php/snik/index
Rosita, I. (2014). Journal of Physical Education, Sport, Health and Recreations. Journal of Physical Education, Sport, Health and Recreation, 4(2), 102–108. http://journal.unnes.ac.id/sju/index.php/peshr
Setiawan, W., Septa, B., & Triaditya, M. (2019). Tingkat Pembangunan Olahraga Ditinjau Melalui Sport Development Index (SDI) di Kecamatan Banyuwangi. Prosiding Seminar Nasional IPTEK Olahraga.
Sianturi, F. A. (2016). Aplikasi Pembelajaran Penjaskes Olahraga Basket Menggunakan Metode Computer Assisted Instruction (CAI). In Journal Of Informatic Pelita Nusantara (Vol. 1, Issue 1).
Sinaga, F., Reza Destya, M., Negeri, S., Dairi, K., & Kepelatihan Olahraga, P. (2022). Giving Sports Burden to Behavior of Students of the Faculty of Sports Science, Universitas Negeri Medan. East Asian Journal of Multidisciplinary Research (EAJMR), 1(8), 1519–1526. https://journal.formosapublisher.org/index.php/eajmr/index
Sintaro, S., Surahman, A., & Khairandi, N. (2020). Aplikasi Pembelajaran Teknik Dasar Futsal Menggunakan Augmented Reality Berbasis Android. Journal Of Telematics and Information Technology, 1(1), 22.
Sugiyani, Y., & Amrullah Ritonga, R. (2015). Pengembangan Aplikasi E-Learning Berbasis Semantic Web Pada Balai Tekkom Dinas Pendidikan Provinsi Banten. Jurnal Sistem Informasi, 2.
Sugiyono. (2010). prof. dr. sugiyono, metode penelitian kuantitatif kualitatif dan r&d. intro (PDFDrive).pdf. In Bandung Alf (p. 143).
Suprapti, T., Hartati, T., Arie Wijaya, Y., & Lukman Rohmat, C. (2022). Penegembangan Aplikasi Berbasis Web Untuk Peningkatan Layanan Usaha Loundry. Jurnal Sistem Informasi Dan Teknologi Informasi), 4(2), 73–82.
Supriadi, A., & Mesnan, M. (2022). Development of Application Based Football Learning. Kinestetik : Jurnal Ilmiah Pendidikan Jasmani, 6(2), 297–304. https://doi.org/10.33369/jk.v6i2.21852
Wahyudi, T., & Disetujui, D. D. (2022). Pengembangan Aplikasi Berbasis Web dan Android Sebagai Penunjang Kerja di Indonesia: Systematic Literature Review. Journal Computer Science, 1(2). https://scholar.google.co.id/.
Wulandari, H., Anak, A. P., Dini, U., Narawati, T., & Masunah, J. (2018). Learning Model of Creative Dance for Early Childhood. International Conference on Arts and Design Education (ICADE 2018), 255(1), 188–191.
Wulandari, R. (2020). Characteristics and Learning Models of the 21 st Century. https://jurnal.uns.ac.id/shes
Zulyaden, A., Dewi, R., & Tantri, A. (2022). Football Talent Scouting Application Development “Sport Search” Method based on Android. Football Talent Scouting Application Development “Sport Search” Method Based on Android, 1–10. https://doi.org/10.4108/eai.20-9-2022.2324507