Main Article Content
Abstract
Learning outcomes obtained by students is one of the factors that determine success in the learning process. However, it is very unfortunate that not all students get optimal learning results. This classroom action research aims to analyze the increase in student learning outcomes through the application of the jigsaw learning model in sports massage lectures. Implementation of the action consists of two cycles with each cycle consisting of 4 meetings. The research subjects consisted of 39 physical education students. Collecting research data using written tests and skills tests. Data analysis was performed using a quantitative description. The results of the study revealed that the average value of cycle 1 learning outcomes was 63.85 and classical completeness was 62.23%. While the average value of learning outcomes in cycle 2 is 80.08 and classical completeness is 87.18%. Based on the results of this study it was concluded that the application of the jigsaw learning model assisted by e-books and audiovisual media proved effective in improving student learning outcomes in sports massage lectures.
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Copyright (c) 2023 Dian Pujianto, Bayu Insanistyo, Mas'ullah Andriyani

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References
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- Dahlan, F., & Nopiyanto, Y. E. (2021). Panduan Praktis Sport Massage. Elmarkazi.
- Drouet, O. C., Lentillon-Kaestner, V., Roure, C., & Margas, N. (2022). The role of the type of sport in the effects of the jigsaw method on students’ motivation and moderate to vigorous physical activity in physical education. Journal of Teaching in Physical Education, 42(2), 301-312. https://doi.org/10.1123/jtpe.2021-0223
- Fojtik, R. (2015). Ebooks and mobile devices in education. Procedia-Social and Behavioral Sciences, 182, 742-745. https://doi.org/10.1016/j.sbspro.2015.04.824
- Fuady, R., & Mutalib, A. A. (2018). Audio-visual media in learning. Journal of K6 Education and Management, 1(2), 1-6. 10.11594/jk6em.01.02.01
- Hadaya, A., & Hanif, M. (2019). The Impact of Using the Interactive E-Book on Students' Learning Outcomes. International journal of instruction, 12(2), 709-722.
- Halim, A., & Syahrun, N. (2020, February). Application of jigsaw type cooperative learning to improve student creative thinking skills. In Journal of Physics: Conference Series (Vol. 1460, No. 1, p. 012142). IOP Publishing. 10.1088/1742-6596/1460/1/012142
- Hartati, T. A. W., Lufthansa, L., & Malahayati, E. N. (2020). Analisis Kebutuhan Pengembangan Bahan Ajar Elektronik Mata Kuliah Desain dan Strategi Pembelajaran di IKIP Budi Utomo. Efektor, 7(2), 127-131. https://doi.org/10.29407/e.v7i2.14756
- Irmade, O., & Jumanto, J. (2022). Pengembangan e-book Sebagai Bahan Ajar Pendidikan Jasmani Kesehatan dan Rekreasi. Jurnal Basicedu, 6(6), 9256-9263. https://doi.org/10.31004/basicedu.v6i6.3715
- Kemmis, S., McTaggart, R., Nixon, R. (2014). Introducing Critical Participatory Action Research. In: The Action Research Planner. Springer, Singapore. https://doi.org/10.1007/978-981-4560-67-2_1
- Laila, F., Prasetyorini, P., & Kurniasih, K. (2022). Implementation of jigsaw cooperative learning and gallery walk based on practices to develop science process skills and scientific attitude of students. Jsep (Journal of Science Education and Practice), 5(1), 28-42. DOI: 10.33751/jsep.v5i1.5687
- Legrain, P., Escalié, G., Lafont, L., & Chaliès, S. (2019). Cooperative learning: a relevant instructional model for physical education pre-service teacher training?. Physical Education and Sport Pedagogy, 24(1), 73-86. https://doi.org/10.1080/17408989.2018.1561838
- Majid, S., Chenqin, Y., Chang, Y., & Zilu, C. (2019). Perceptions and e-book use the behavior of university students. International Journal of Digital Society, 10(4), 1534-1540.
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- Nopiyanto, Y. E., Sutisyana, A., Raibowo, S., & Yarmani, Y. (2021). Blended learning with jigsaw in increasing interest, motivation, and learning outcomes in sports sociology learning. Kinestetik: Jurnal Ilmiah Pendidikan Jasmani, 5(1), 26-34. https://doi.org/10.33369/jk.v5i1.13905
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- Pujianto, D., & Insanistyo, B., & Nopiyanto, Y. E. (2022). Sport Massage. Elmarkazi.
- Saputra, M. D., Joyoatmojo, S., Wardani, D. K., & Sangka, K. B. (2019). Developing critical-thinking skills through the collaboration of jigsaw model with problem-based learning model. International Journal of Instruction, 12(1), 1077-1094.
- Stirling, A., & Birt, J. (2014). An enriched multimedia eBook application to facilitate learning of anatomy. Anatomical sciences education, 7(1), 19-27. https://doi.org/10.1002/ase.1373
- Sulfemi, W. B., & Kamalia, Y. (2020). Jigsaw Cooperative Learning Model Using Audiovisual Media To Improve Learning Outcomes. JPsd (Jurnal Pendidikan Sekolah Dasar), 6(1), 30-42. http://dx.doi.org/10.30870/jpsd.v6i1.4919
- Sugiyono. (2017). Statistika Untuk Penelitian. Bandung: Alfa Beta.
- Waluyanti, S., & Santoso, D. (2015). Peningkatan Kesiapan Mahasiswa Dalam Menempuh Praktek Lapangan Melalui Peer Teaching Dengan Pendekatan Kooperatif Jigsaw. Jurnal Pendidikan Teknologi dan Kejuruan, 22(3), 365-371. 10.21831/jptk.v22i3.6842.
References
Chang, W. L., & Benson, V. (2022). Jigsaw teaching method for collaboration on cloud platforms. Innovations in Education and Teaching International, 59(1), 24-36. https://doi.org/10.1080/14703297.2020.1792332
Dahlan, F., & Nopiyanto, Y. E. (2021). Panduan Praktis Sport Massage. Elmarkazi.
Drouet, O. C., Lentillon-Kaestner, V., Roure, C., & Margas, N. (2022). The role of the type of sport in the effects of the jigsaw method on students’ motivation and moderate to vigorous physical activity in physical education. Journal of Teaching in Physical Education, 42(2), 301-312. https://doi.org/10.1123/jtpe.2021-0223
Fojtik, R. (2015). Ebooks and mobile devices in education. Procedia-Social and Behavioral Sciences, 182, 742-745. https://doi.org/10.1016/j.sbspro.2015.04.824
Fuady, R., & Mutalib, A. A. (2018). Audio-visual media in learning. Journal of K6 Education and Management, 1(2), 1-6. 10.11594/jk6em.01.02.01
Hadaya, A., & Hanif, M. (2019). The Impact of Using the Interactive E-Book on Students' Learning Outcomes. International journal of instruction, 12(2), 709-722.
Halim, A., & Syahrun, N. (2020, February). Application of jigsaw type cooperative learning to improve student creative thinking skills. In Journal of Physics: Conference Series (Vol. 1460, No. 1, p. 012142). IOP Publishing. 10.1088/1742-6596/1460/1/012142
Hartati, T. A. W., Lufthansa, L., & Malahayati, E. N. (2020). Analisis Kebutuhan Pengembangan Bahan Ajar Elektronik Mata Kuliah Desain dan Strategi Pembelajaran di IKIP Budi Utomo. Efektor, 7(2), 127-131. https://doi.org/10.29407/e.v7i2.14756
Irmade, O., & Jumanto, J. (2022). Pengembangan e-book Sebagai Bahan Ajar Pendidikan Jasmani Kesehatan dan Rekreasi. Jurnal Basicedu, 6(6), 9256-9263. https://doi.org/10.31004/basicedu.v6i6.3715
Kemmis, S., McTaggart, R., Nixon, R. (2014). Introducing Critical Participatory Action Research. In: The Action Research Planner. Springer, Singapore. https://doi.org/10.1007/978-981-4560-67-2_1
Laila, F., Prasetyorini, P., & Kurniasih, K. (2022). Implementation of jigsaw cooperative learning and gallery walk based on practices to develop science process skills and scientific attitude of students. Jsep (Journal of Science Education and Practice), 5(1), 28-42. DOI: 10.33751/jsep.v5i1.5687
Legrain, P., Escalié, G., Lafont, L., & Chaliès, S. (2019). Cooperative learning: a relevant instructional model for physical education pre-service teacher training?. Physical Education and Sport Pedagogy, 24(1), 73-86. https://doi.org/10.1080/17408989.2018.1561838
Majid, S., Chenqin, Y., Chang, Y., & Zilu, C. (2019). Perceptions and e-book use the behavior of university students. International Journal of Digital Society, 10(4), 1534-1540.
Nau, G. W., & Djalo, A. (2019). The effect of practical-based jigsaw strategy on science process skills of students. Scientiae Educatia: Jurnal Pendidikan Sains, 8(2), 196-206. 10.24235/sc.educatia.v8i2.5168
Nicolaou, C., Matsiola, M., & Kalliris, G. (2019). Technology-enhanced learning and teaching methodologies through audiovisual media. Education Sciences, 9(3), 196. https://doi.org/10.3390/educsci9030196
Nolan, J. M., Hanley, B. G., DiVietri, T. P., & Harvey, N. A. (2018). She who teaches learns: Performance benefits of a jigsaw activity in a college classroom. Scholarship of Teaching and Learning in Psychology, 4(2), 93. https://doi.org/10.1037/stl0000110
Nopiyanto, Y. E., & Raibowo, S. (2020). Penerapan model pembelajaran Jigsaw untuk meningkatkan motivasi dan hasil belajar mahasiswa penjas pada mata kuliah filsafat penjas dan olahraga. Journal Of Sport Education (JOPE), 2(2), 61-69. http://dx.doi.org/10.31258/jope.2.2.61-69
Nopiyanto, Y. E., Sutisyana, A., Raibowo, S., & Yarmani, Y. (2021). Blended learning with jigsaw in increasing interest, motivation, and learning outcomes in sports sociology learning. Kinestetik: Jurnal Ilmiah Pendidikan Jasmani, 5(1), 26-34. https://doi.org/10.33369/jk.v5i1.13905
Nopiyanto, Y. E., Wibowo, C., & Ibrahim, I. (2023). Analysis of the need for e-book adaptive physical education to physical education students at University of Bengkulu. Altius: Jurnal Ilmu Olahraga dan Kesehatan, 12(1), 12-21. https://doi.org/10.36706/altius.v12i1.19779
Pujianto, D., & Insanistyo, B., & Nopiyanto, Y. E. (2022). Sport Massage. Elmarkazi.
Saputra, M. D., Joyoatmojo, S., Wardani, D. K., & Sangka, K. B. (2019). Developing critical-thinking skills through the collaboration of jigsaw model with problem-based learning model. International Journal of Instruction, 12(1), 1077-1094.
Stirling, A., & Birt, J. (2014). An enriched multimedia eBook application to facilitate learning of anatomy. Anatomical sciences education, 7(1), 19-27. https://doi.org/10.1002/ase.1373
Sulfemi, W. B., & Kamalia, Y. (2020). Jigsaw Cooperative Learning Model Using Audiovisual Media To Improve Learning Outcomes. JPsd (Jurnal Pendidikan Sekolah Dasar), 6(1), 30-42. http://dx.doi.org/10.30870/jpsd.v6i1.4919
Sugiyono. (2017). Statistika Untuk Penelitian. Bandung: Alfa Beta.
Waluyanti, S., & Santoso, D. (2015). Peningkatan Kesiapan Mahasiswa Dalam Menempuh Praktek Lapangan Melalui Peer Teaching Dengan Pendekatan Kooperatif Jigsaw. Jurnal Pendidikan Teknologi dan Kejuruan, 22(3), 365-371. 10.21831/jptk.v22i3.6842.