Main Article Content
Abstract
Basic movement is very influential for children's survival because when children have good basic movement skills it will encourage their consistent patterns in carrying out physical activities. After that, physical activity carried out regularly is what will encourage a healthy quality of life and will ultimately help them in their daily movement tasks. The aim of this research is to develop a Fundamental Movement Skill Learning Program Based on Augmented Reality Technology for Elementary School Students which is based on the National Sports Grand Design Master Plan (DBON) Program which has a similar mission, namely the realization of active student participation in sports to achieve the physical fitness level of Indonesian students. The research method used in this research was the ADDIE Development model and the product was validated by three Validators, namely teachers and two expert lecturers in Physical Education and implemented at SDN Margakaya I with expert assessment results having an average of 87.3%, and the results of program implementation in the field. In general, this program is considered feasible.
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Copyright (c) 2024 Febi Kurniawan, Sugita Krisdian, Resty Gustiawati

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References
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- Akhyak, Lani, A., Syaifuddin, A., Festiawan, R., & Kuswanto, C. W. (2016). Teknologi Metaverse dalam Ilmu Keolahragaan.
- Alvionita, D., Murti, A. B., & Fakhrun Gani, A. R. (2021). Studi Literasi : Pelopor Pembelajaran Bermakna Menggunakan Teknologi Augmented Reality Pada Topik Lingkungan Di Era Merdeka Belajar. Bioilmi: Jurnal Pendidikan, 7(2), 73–82. https://doi.org/10.19109/bioilmi.v7i2.11510
- Amali, Z. (2022). Kebijakan olahraga nasional menuju Indonesia Emas tahun 2045. Jurnal Olahraga Pendidikan Indonesia (JOPI), 2, 63–83. https://jopi.kemenpora.go.id/index.php/jopi/article/view/197
- Andi Rustandi, & Rismayanti. (2021). Penerapan Model ADDIE dalam Pengembangan Media Pembelajaran di SMPN 22 Kota Samarinda. Jurnal Fasilkom, 11(2), 57–60. https://doi.org/10.37859/jf.v11i2.2546
- Azis, P. A., Trisna Rahayu, E., Kurniawan, F., Keguruan, F., Pendidikan, I., Singaperbangsa, U., & Abstract, K. (2022). Upaya Meningkatkan Gerak Lokomotor Siswa Sekolah Menengah Atas Dalam Pembelajaran Atletik Melalui Metode Bermain. Jurnal Ilmiah Wahana Pendidikan, 8(15), 464–471. https://doi.org/10.5281/zenodo.7052145
- Bastian, Aeni, M. N., & Kurniawan, I. (2017). Prosiding Seminar Nasional Penelitian dan Pengabdian Kepada Masyarakat. Seminar Nasional Avoer, 1(November), 164–167. http://eprints.ukmc.ac.id/1151/1/PROSIDING SEMINAR AVoER 9_2017-MARIA NUR AENI.pdf
- Bolger, L. E. (2021). Global levels of fundamental motor skills in children: A systematic review. In Journal of Sports Sciences (Vol. 39, Issue 7, pp. 717–753). https://doi.org/10.1080/02640414.2020.1841405
- Calabuig-Moreno, F., González-Serrano, M. H., Fombona, J., & García-Tascón, M. (2020). The emergence of technology in physical education: A general bibliometric analysis with a focus on virtual and augmented reality. Sustainability (Switzerland), 12(7), 1–23. https://doi.org/10.3390/su12072728
- Denatara, E. T., Muchlisin, A., & Pasaribu, N. (2022). Sosialisasi Desain Besar Olahraga Nasional Pada Lembaga Olahraga di Kota Bekasi. Journal.Unsika., 2(03), 78. http://journal.unsika.ac.id/index.php/maroones
- Fachrozi Iwan, Boru, M. J., Masgumelar, N. K., Lestariningsih, N. D., Mustafa, P. S., Romadhana, S., Prasetyo, T. B., Victoria, A., Ardiyanto, D., Rodriquez, E. I. S., Gusdiyanto, H., Maslacha, H., & Hutama, H. A. (2020). Penelitian dan pengembangan pendidikan olahraga. In Malang (Vol. 53, Issue 9).
- Gustiawati, R., Fahrudin, F., Kurniawan, F., & Indah, E. P. (2019). Pengembangan Pendekatan Evaluasi the Most Significant Change Technique Dalam Pembelajaran Pendidikan Jasmani Olahraga Dan Kesehatan. Multilateral Jurnal Pendidikan Jasmani Dan Olahraga, 18(2), 125–129. https://doi.org/10.20527/multilateral.v18i2.7624
- Gustiawati, R., Purnamasari, I., Resita, C., Kurniawan, F., & Julianti, R. R. (2023). Resty’s Manipulative Learning Model in Assigning Children’s Movement Activities from Home. Proceedings of the 3rd Borobudur International Symposium on Humanities and Social Science 2021 (BIS-HSS 2021), 856–863. https://doi.org/10.2991/978-2-494069-49-7_145
- Indahsari, L., & Sumirat, S. (2023). Implementasi Teknologi Augmented Reality dalam Pembelajaran Interaktif. Cognoscere: Jurnal Komunikasi Dan Media Pendidikan, 1(1), 7–11. https://doi.org/10.61292/cognoscere.v1i1.20
- Ismiati, A., Fujiawati, F. S., & Permanasari, A. T. (2021). Perancangan Aplikasi Magic Card Augmented Reality Pada Gerak Dasar Tari Sunda. Jurnal Pendidikan Dan Kajian Seni, 6(2), 127–142.
- Kal, E. (2018). Does implicit motor learning lead to greater automatization of motor skills compared to explicit motor learning? A systematic review. In PLoS ONE (Vol. 13, Issue 9). https://doi.org/10.1371/journal.pone.0203591
- Khaulani, F., Neviyarni, & Murni, I. (2020). Fase Dan Tugas Perkembangan Anak Sekolah Dasar. Jurnal Ilmiah “Pendidikan Dasar,” 7(1).
- Kurniawan, F., Nugroho, S., Hidayat, R., Hidayat, A. S., & Rohmansyah, N. Z. (2022). Development of Web-Based Learning Media in the Era of Pandemic. Health Education and Health Promotion, 10(4), 1–11.
- Kurniawan, R. (2018). ANALISIS Gerak Dasar Anak Usia 6-7 Tahun. Jurnal Pendidikan Usia Dini, 12(2). Https://Doi.Org/10.21009/Jpud.122
- Mahfud, I., & Yuliandra, R. (2020). Pengembangan Model Gerak Dasar Keterampilan Motorik Untuk Kelompok Usia 6-8 Tahun. Jurnal Sport-Mu Pendidikan Olahraga Um Jember, 1(1).
- Mas’an Al Wahid, S. (2022). Pengembangan Lembar Kerja Siswa Materi Gerak Dasar Berisi Konten Berbasis Permainan Tradisional Kalimantan Utara. Jp2sd (Jurnal Pemikiran Dan Pengembangan Sekolah Dasar) , 10(01), 52–61.
- Mawarni, J., & Hendriyani, Y. (2021). Pengembangan Media Pembelajaran E-Modul Interaktif Pada Matakuliah Pemrograman Visual Dengan Metode Pengembangan Addie. Javit : Jurnal Vokasi Informatika. Https://Doi.Org/10.24036/Javit.V1i3.67
- Nugraha, L., Mahendra, A., & Herdiyana, I. (2018). Penerapan Model Pendidikan Gerak Dalam Pengembangan Pola Gerak Dasar Manipulatif Melalui Kerangka Analisis Gerak (Movement Analysis Framework). Journal Of Teaching Physical Education In Elementary School, 1(2), 24–32. Http://Ejournal.Upi.Edu/Index.Php/Tegar/index
- Rendi, A. (2021). Penerapan Augmented Reality Pengenalan Jenis Olahraga Berbasis Android Program Studi Teknik Informatika.
- Ricky, Z., & Triana, E. (2019). Pengembangan Model Pembelajaran Gerak Dasar Dengan Modifikasi Permainan Kecil Di Sekolah Dasar. Biormatika : Jurnal Ilmiah Fakultas Keguruan Dan Ilmu Pendidikan, 5(02), 161–167. https://doi.org/10.35569/biormatika.v5i02.516
- Sintaro, S., Surahman, A., & Khairandi, N. (2020). Aplikasi Pembelajaran Teknik Dasar Futsal Menggunakan Augmented Reality Berbasis Android. TELEFORTECH : Journal of Telematics and Information Technology, 1(1), 22–31. https://doi.org/10.33365/tft.v1i1.860
- Yudhistira, A. S., Purba, F. F., Munthe, S. S., & Kristanto, Y. I. (2021). Media Pembelajaran Interaktif : Mengenal Olahraga Bola dengan Menerapkan Augmented Reality ( AR ). Researchgate, July, 0–12. https://www.researchgate.net/publication/352976752%0AMedia
- Zulfikar, M., Hasyim, A. H., Ikadarny, I., & Anwar, N. I. A. (2021). Penguasaan Keterampilan Gerak Dasar Siswa Sekolah Dasar. Jurnal Sport Science, 11(1), 27. https://doi.org/10.17977/um057v11i1p27-34
References
Ahmadi, R. A., Adler, J., & Ginting, S. L. (2020). Teknologi Augmented Reality Sebagai Media Pembelajaran Gerakan Shalati. Jurnal Sistem Informasi Dan Bisnis Cerdas, 13(2). https://doi.org/10.33005/sibc.v13i2.2190
Akhyak, Lani, A., Syaifuddin, A., Festiawan, R., & Kuswanto, C. W. (2016). Teknologi Metaverse dalam Ilmu Keolahragaan.
Alvionita, D., Murti, A. B., & Fakhrun Gani, A. R. (2021). Studi Literasi : Pelopor Pembelajaran Bermakna Menggunakan Teknologi Augmented Reality Pada Topik Lingkungan Di Era Merdeka Belajar. Bioilmi: Jurnal Pendidikan, 7(2), 73–82. https://doi.org/10.19109/bioilmi.v7i2.11510
Amali, Z. (2022). Kebijakan olahraga nasional menuju Indonesia Emas tahun 2045. Jurnal Olahraga Pendidikan Indonesia (JOPI), 2, 63–83. https://jopi.kemenpora.go.id/index.php/jopi/article/view/197
Andi Rustandi, & Rismayanti. (2021). Penerapan Model ADDIE dalam Pengembangan Media Pembelajaran di SMPN 22 Kota Samarinda. Jurnal Fasilkom, 11(2), 57–60. https://doi.org/10.37859/jf.v11i2.2546
Azis, P. A., Trisna Rahayu, E., Kurniawan, F., Keguruan, F., Pendidikan, I., Singaperbangsa, U., & Abstract, K. (2022). Upaya Meningkatkan Gerak Lokomotor Siswa Sekolah Menengah Atas Dalam Pembelajaran Atletik Melalui Metode Bermain. Jurnal Ilmiah Wahana Pendidikan, 8(15), 464–471. https://doi.org/10.5281/zenodo.7052145
Bastian, Aeni, M. N., & Kurniawan, I. (2017). Prosiding Seminar Nasional Penelitian dan Pengabdian Kepada Masyarakat. Seminar Nasional Avoer, 1(November), 164–167. http://eprints.ukmc.ac.id/1151/1/PROSIDING SEMINAR AVoER 9_2017-MARIA NUR AENI.pdf
Bolger, L. E. (2021). Global levels of fundamental motor skills in children: A systematic review. In Journal of Sports Sciences (Vol. 39, Issue 7, pp. 717–753). https://doi.org/10.1080/02640414.2020.1841405
Calabuig-Moreno, F., González-Serrano, M. H., Fombona, J., & García-Tascón, M. (2020). The emergence of technology in physical education: A general bibliometric analysis with a focus on virtual and augmented reality. Sustainability (Switzerland), 12(7), 1–23. https://doi.org/10.3390/su12072728
Denatara, E. T., Muchlisin, A., & Pasaribu, N. (2022). Sosialisasi Desain Besar Olahraga Nasional Pada Lembaga Olahraga di Kota Bekasi. Journal.Unsika., 2(03), 78. http://journal.unsika.ac.id/index.php/maroones
Fachrozi Iwan, Boru, M. J., Masgumelar, N. K., Lestariningsih, N. D., Mustafa, P. S., Romadhana, S., Prasetyo, T. B., Victoria, A., Ardiyanto, D., Rodriquez, E. I. S., Gusdiyanto, H., Maslacha, H., & Hutama, H. A. (2020). Penelitian dan pengembangan pendidikan olahraga. In Malang (Vol. 53, Issue 9).
Gustiawati, R., Fahrudin, F., Kurniawan, F., & Indah, E. P. (2019). Pengembangan Pendekatan Evaluasi the Most Significant Change Technique Dalam Pembelajaran Pendidikan Jasmani Olahraga Dan Kesehatan. Multilateral Jurnal Pendidikan Jasmani Dan Olahraga, 18(2), 125–129. https://doi.org/10.20527/multilateral.v18i2.7624
Gustiawati, R., Purnamasari, I., Resita, C., Kurniawan, F., & Julianti, R. R. (2023). Resty’s Manipulative Learning Model in Assigning Children’s Movement Activities from Home. Proceedings of the 3rd Borobudur International Symposium on Humanities and Social Science 2021 (BIS-HSS 2021), 856–863. https://doi.org/10.2991/978-2-494069-49-7_145
Indahsari, L., & Sumirat, S. (2023). Implementasi Teknologi Augmented Reality dalam Pembelajaran Interaktif. Cognoscere: Jurnal Komunikasi Dan Media Pendidikan, 1(1), 7–11. https://doi.org/10.61292/cognoscere.v1i1.20
Ismiati, A., Fujiawati, F. S., & Permanasari, A. T. (2021). Perancangan Aplikasi Magic Card Augmented Reality Pada Gerak Dasar Tari Sunda. Jurnal Pendidikan Dan Kajian Seni, 6(2), 127–142.
Kal, E. (2018). Does implicit motor learning lead to greater automatization of motor skills compared to explicit motor learning? A systematic review. In PLoS ONE (Vol. 13, Issue 9). https://doi.org/10.1371/journal.pone.0203591
Khaulani, F., Neviyarni, & Murni, I. (2020). Fase Dan Tugas Perkembangan Anak Sekolah Dasar. Jurnal Ilmiah “Pendidikan Dasar,” 7(1).
Kurniawan, F., Nugroho, S., Hidayat, R., Hidayat, A. S., & Rohmansyah, N. Z. (2022). Development of Web-Based Learning Media in the Era of Pandemic. Health Education and Health Promotion, 10(4), 1–11.
Kurniawan, R. (2018). ANALISIS Gerak Dasar Anak Usia 6-7 Tahun. Jurnal Pendidikan Usia Dini, 12(2). Https://Doi.Org/10.21009/Jpud.122
Mahfud, I., & Yuliandra, R. (2020). Pengembangan Model Gerak Dasar Keterampilan Motorik Untuk Kelompok Usia 6-8 Tahun. Jurnal Sport-Mu Pendidikan Olahraga Um Jember, 1(1).
Mas’an Al Wahid, S. (2022). Pengembangan Lembar Kerja Siswa Materi Gerak Dasar Berisi Konten Berbasis Permainan Tradisional Kalimantan Utara. Jp2sd (Jurnal Pemikiran Dan Pengembangan Sekolah Dasar) , 10(01), 52–61.
Mawarni, J., & Hendriyani, Y. (2021). Pengembangan Media Pembelajaran E-Modul Interaktif Pada Matakuliah Pemrograman Visual Dengan Metode Pengembangan Addie. Javit : Jurnal Vokasi Informatika. Https://Doi.Org/10.24036/Javit.V1i3.67
Nugraha, L., Mahendra, A., & Herdiyana, I. (2018). Penerapan Model Pendidikan Gerak Dalam Pengembangan Pola Gerak Dasar Manipulatif Melalui Kerangka Analisis Gerak (Movement Analysis Framework). Journal Of Teaching Physical Education In Elementary School, 1(2), 24–32. Http://Ejournal.Upi.Edu/Index.Php/Tegar/index
Rendi, A. (2021). Penerapan Augmented Reality Pengenalan Jenis Olahraga Berbasis Android Program Studi Teknik Informatika.
Ricky, Z., & Triana, E. (2019). Pengembangan Model Pembelajaran Gerak Dasar Dengan Modifikasi Permainan Kecil Di Sekolah Dasar. Biormatika : Jurnal Ilmiah Fakultas Keguruan Dan Ilmu Pendidikan, 5(02), 161–167. https://doi.org/10.35569/biormatika.v5i02.516
Sintaro, S., Surahman, A., & Khairandi, N. (2020). Aplikasi Pembelajaran Teknik Dasar Futsal Menggunakan Augmented Reality Berbasis Android. TELEFORTECH : Journal of Telematics and Information Technology, 1(1), 22–31. https://doi.org/10.33365/tft.v1i1.860
Yudhistira, A. S., Purba, F. F., Munthe, S. S., & Kristanto, Y. I. (2021). Media Pembelajaran Interaktif : Mengenal Olahraga Bola dengan Menerapkan Augmented Reality ( AR ). Researchgate, July, 0–12. https://www.researchgate.net/publication/352976752%0AMedia
Zulfikar, M., Hasyim, A. H., Ikadarny, I., & Anwar, N. I. A. (2021). Penguasaan Keterampilan Gerak Dasar Siswa Sekolah Dasar. Jurnal Sport Science, 11(1), 27. https://doi.org/10.17977/um057v11i1p27-34