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Abstract
This research aims to develop a product in the form of a technology-based application to measure physical fitness test results. This research produced an application for measuring physical fitness test results. The study employed the ADDIE development research method, which consists of the stages of analysis, design, development, implementation, and evaluation.The research subjects were 30 students from junior high school 1 Indralaya, consisting of 20 male students and 10 female students. The study was validated by three experts: a karate sports test and measurement expert (94%, categorized as very feasible), a language expert (82%, categorized as very feasible), and an application expert (97%, categorized as very feasible), using questionnaires containing various questions. The average result from these three validations was 91%, indicating that the application for measuring physical fitness test results in the karate sports branch is feasible to use. However, based on the statistical trial results, the normality test was 0.233, the homogeneity test was 0.118, and the independent sample t-test was 0.118. These results led to the conclusion that the application-based measurement of physical fitness test results developed in this study is valid and effective, making it suitable for use in teaching and learning activities.
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Copyright (c) 2024 Maryani Maryani, Hartati

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References
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- Hartati, Aryanti, S., & Victorian, A. R. (2020). Development of Physical Test Applications Basketball Sports Model in Regional Student Education and Training Center Hartati Physical Education and Health FKIP Universitas Sriwijaya.
- Hartati, Destriana, Aryanti, S., & Destriani. (2018). Macro Flash-based Multimedia for Improvement of The Learning Result of Volleyball Game.
- Hartati, F. A., & Kurdi, F. N. (2024). Development of Web-Based Media for Sports Physical Tests. Journal of Physical Education, Sport, Health and Recreation, 13(2), 214–219. https://journal.unnes.ac.id/journals/peshr
- Hartati, Vivtoriand, A. R., Yusfi Herry, & Destriani. (2019). Pelatihan Penggunaan Aplikasi Tes Fisik Untuk Pelatih Sekolah Sepakbola Di Bawah Binaan KONI Ogan Ilir. Jurnal Of Sport Education, 1(2), 34–36.
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References
Gumantan, A., Mahfud, I., & Yuliandra, R. (2021). Pengembangan Alat Ukur Tes Fisik dan Keterampilan Cabang Olahraga Futsal berbasis Desktop Program. Journal of Sport Science and Education) |, 6(2), 146–155. https://doi.org/10.26740/j
Hartati, Aryanti, S., & Victorian, A. R. (2020). Development of Physical Test Applications Basketball Sports Model in Regional Student Education and Training Center Hartati Physical Education and Health FKIP Universitas Sriwijaya.
Hartati, Destriana, Aryanti, S., & Destriani. (2018). Macro Flash-based Multimedia for Improvement of The Learning Result of Volleyball Game.
Hartati, F. A., & Kurdi, F. N. (2024). Development of Web-Based Media for Sports Physical Tests. Journal of Physical Education, Sport, Health and Recreation, 13(2), 214–219. https://journal.unnes.ac.id/journals/peshr
Hartati, Vivtoriand, A. R., Yusfi Herry, & Destriani. (2019). Pelatihan Penggunaan Aplikasi Tes Fisik Untuk Pelatih Sekolah Sepakbola Di Bawah Binaan KONI Ogan Ilir. Jurnal Of Sport Education, 1(2), 34–36.
Iyakrus, Destriani, & Shabih, M. I. (2021). Latihan Zig-Zag Terhadap Kelincahan Menggiring Bola Pada Atlet Sepak Bola. Jurnal Kejaora (Kesehatan Jasmani Dan Olah Raga), 6(1), 145–152. https://doi.org/10.36526/kejaora.v6i1.1289
Jamaluddin, H. I. M. (2019). Pengaruh Latihan Pola Hexagonal Berbasis Teknologi Terhadap Peningkatan Kelincahan Beladiri Tarung Derajat Lombok Timur. http://ejournal.mandalanursa.org/index.php/JUPE/index
Komaini, A., Sahri, J., & Tohidin, D. (2018). Pengembangan Instrumen Tes Kelentukan Statis Berbasis Teknologi Sensor. Jurnal Sosioteknologi, 17(3), 343–349. https://doi.org/10.5614/sostek.itbj.2018.17.3.1
Kurniawan, I. (2021). Pengembangan Alat Tes Sit Up Berbasis Teknologi Sensor Pada Tim Sepakbola Garuda Muda Ogan Komering Ulu.
Muhammad Willy Febriyanto, Pungki Indarto, & Nurhidayat, N. (2022). Analisis Kebugaran Jasmani Siswa Kelas 10 TJKT SMK Negeri 1 Klaten Dengan Menggunakan Tes Kebugaran Pelajar Nusantara Tahun Ajaran 2022/2023. Indonesian Journal of Sport Science and Technology (IJST), 1(2), 67–74. https://doi.org/10.31316/ijst.v1i2.6010
Nurdyansyah. (2017). Sumber Daya dalam Teknologi Pendidikan.
Putra, M. S., & Imam Solikin. (2020). Implementasi Aplikasi Pengukuran Kondisi Fisik Pemain Sepak Bola Berbasis Web Mobile. IT Journal Research and Development, 5(2), 135–146. https://doi.org/10.25299/itjrd.2021.vol5(2).5281
Ramadhan, A. A. R., Syafaruddin, S., & Aryanti, S. (2021). Profil Minat Peserta Didik Terhadap Permainan Bola Voli. Bravo’s : Jurnal Program Studi Pendidikan Jasmani Dan Kesehatan, 9(2), 41. https://doi.org/10.32682/bravos.v9i2.1846
Raya, M. A., Gailey, R. S., Gaunaurd, I. A., Jayne, D. M., Campbell, S. M., Gagne, E., Manrique, P. G., Muller, D. G., & Tucker, C. (2013). Comparison of three agility tests with male servicemembers: Edgren Side Step Test, T-Test, and Illinois Agility Test. Journal of Rehabilitation Research and Development, 50(7), 951–960. https://doi.org/10.1682/JRRD.2012.05.0096
Redho, M., Hartati, & Aryanti, S. (2023). Development of a Web-based Physical Education Digital Library. Journal of Physical Education, Health, 10(2), 134–139. http://journal.unnes.ac.id/nju/index.php/jpehs
Rusdiana, E., & Ruhayati, A. (2017). Pengembangan Teknologi Tes Chin Up Berbasis Arduino Uno dan Sensor Laser Infrared Dengan LCD Display. In Jurnal Terapan Ilmu Keolahragaan (Vol. 02).
Sugiyono. (2019). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Alfabeta Bandung.
Susanty, W., Nanda, A. I., & Thamrin, T. (2019). Aplikasi GIS Menggunakan Metode Location Based Service (LBS) Berbasis Android. Jurnal Sistem Informasi Dan Telematika, 10(1).
Wahyuni, S., Irawadi, H., & Setiawan, Y. (2022). Tingkat Kondisi Fisik Khusus Atlet Taekwondo.
Zefiter, I., & Irawan, R. (2020). Modifikasi Instrumen Hexagonal Drill Test untuk Kelincahan (Studi Uji Validitas Dan Reliabilitas).