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Abstract
This research aims to describe the stages of developing pop up book media, to determine the feasibility of pop up book media, and to determine student responses to pop up book media. The type of research used is R&D with research and development procedures from Borg and Gall which has been modified by Sukmadinata with development steps, namely; (1) Conducting preliminary studies, (2) Product planning, (3) Development of product drafts, (4) Individual trials (5) Revising the results of field trials, (6) Limited trials, (7) Completion of test products limited, (8) Extensive implementation test, (9) Final product improvement. The results of this study indicate that the material expert's assessment got an average score of 88% in the "valid" category, the media expert's assessment got an average score of 90.83% in the "valid" category, the linguist's assessment got an average score of 87.49% in the "valid" category. valid", and the assessment of student responses at SDN Tegal got an average score of 97.20% in the "Very Good" category.
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Copyright (c) 2024 Febriani Febriani, Encep Andriana, Rina Yuliana

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References
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- Sylvia, I. N., & Hariani, N. (2015). Pengaruh Penggunaan Media Pop-Up Book terhadap Keterampilan Menulis Narasi Siswa Sekolah Dasar. Jurnal Pendidikan Guru Sekolah Dasar, 3 (2): 1196-1205.
References
Alim, A. (2009). Permainan Mini Tenis untuk pembelajaran pendidikan Jasmani Olahraga dan Kesehatan Siswa di Sekolah Dasar. JPJI, 6(2).
Andriana, E., et all. 2017. Natural Science Big Book With Baduy Local Wisdom Base Media Development For Elementary. JPSD, 3(2).
Arsyad, A. (2011). Media Pembelajaran. Jakarta: Raja Grafindo Persada.
Dzuanda, B. (2011). Perancangan Buku Cerita Anak Pop-Up Tokoh-Tokoh Wayang Berseri “Gatotkaca.” Skripsi. Institut Teknologi Sepuluh November.
Effendi, M. 2009. Kurikulum dan Pembelajaran: Pengantar Ke Arah Pemahaman KBK, KTSP dan SBI. Malang: FIP Universitas Negeri Malang.
Emzir. (2013). Metodologi Penelitian Pendidikan Kuantitatif dan Kualitatif. Jakarta: Rajawali Pers.
Ihsan, N. (2014). Asyik Bermain Maze. Jakarta: Cikal Aksara.
Muktiono, J. (2003). Menumbuhkan Minat Baca Pada Anak. Jakarta: PT. Elex Media Komputindo.
Munadi, Y. (2008). Media Pembelajaran (Sebuah Pendekatan Baru). Jakarta: Referensi (GP Press Group).
Muslih. (2020). Pengembangan Game Interaktif Berbasis Pop-Up Book Pada Pembelajaran Ipa Materi Jaring-Jaring Makanan Dalam Suatu Ekosistem Untuk Meningkatkan Hasil Belajar. IAIN Salatiga.
Nabila, S., Adha, I., & Febriandi, R. (2021). Pengembangan Media Pembelajaran Pop Up Book Berbasis Kearifan Lokal Pada Pembelajaran Tematik di Sekolah Dasar. Jurnal Basicedu. Research & Learning In Elementary Education, 5(5), 3928–3939.
Orawiwatnakul, W. (2013). Crossword Puzzles as a Learning Tool for Vocabulary Development. Journal ERIC Education Science, 11(2), 413–428.
Purwanto. (2008). Evaluasi Hasil Belajar. Yogyakarta: Pustaka Belajar.
Riduwan. (2013). Belajar Mudah Penelitian. Bandung: Alfabeta.
Sanjaya, W. (2012). Penelitian Pendidikan. Jakarta: Kencana.
Saragih, S. D. (2016). Desain Pop Up Book Berbasis Permainan Serial Petualangan Dika dan Dita Untuk Anak Usia Dini. Skripsi. Universitas Negeri Yogyakarta.
Sukmadinata, N. S. (2010). Metode Penelitian Pendidikan. Bandung: Remaja Rosdakarya.
Sylvia, I. N., & Hariani, N. (2015). Pengaruh Penggunaan Media Pop-Up Book terhadap Keterampilan Menulis Narasi Siswa Sekolah Dasar. Jurnal Pendidikan Guru Sekolah Dasar, 3 (2): 1196-1205.