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Abstract
Assessment in mathematics learning is often limited to worksheets completed individually by students under the supervision of the teacher. The use of less varied assessment methods results in low student engagement, interest, and motivation in learning. Providing engaging assessment tools is one effort to create an enjoyable learning atmosphere. The KIT Matching Card is a medium that can be used as an assessment tool in learning. The KIT Matching Card is a learning medium in which students match cards consisting of two parts: question cards and answer cards, which are paired by the students to match the question with the correct answer. This study uses the Research and Development (R&D) method by applying the 4D development model. The validity results of the developed media meet the criteria for being highly valid, with an average percentage of 96.82% for the material aspect and 98.99% for the media aspect. The limited trial development using the KIT Matching Card meets the criteria for being highly effective as a learning medium, with an average percentage of 94.44% in teacher responses and 86.45% in student responses. Therefore, the KIT Matching Card is not only considered theoretically and technically valid but is also deemed practically beneficial by users in the classroom.
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Copyright (c) 2025 Tria Ambarwati, Hairida Hairida, Bistari Bistari, Ricka Tesi Muskania, Bayu Prasodjo

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References
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References
Amirullah, G., & Susilo, S. (2018). Pengembangan Media Pembelajaran Interaktif Pada Konsep Monera Berbasis Smartphone Android. WACANA AKADEMIKA: Majalah Ilmiah Kependidikan, 2(1), 38. https://doi.org/10.30738/wa.v2i1.2555
Anggraita, R., & Masruroh, U. (2024). Penelitian Pendidikan dan Pengembangan. Jakarta: Kencana Media Group, 06(3), 277.
Annisa & Marlina. (2019). Penerapan model pembelajaran kooperatif tipe index card match terhadap aktivitas dan hasil belajar Matematika. 3(4), 1047–1054.
Black, P., & Wiliam, D. (2009). Developing the theory of formative assessment. Educational Assessment, Evaluation and Accountability, 21(1), 5–31. https://doi.org/10.1007/s11092-008-9068-5
Borich, G. D. (1994). Effective Teaching Methods. In J. Johnston (Ed.), Journal of Instructional Research (9th ed., Vol. 4, Issue 2015). Pearson. https://doi.org/10.9743/jir.2015.12
Hairida., Ulfah, Maria., Mayasari, E. (2025). Asesmen Otentik Dalam Pembelajaran Abad 21 (A. Fatmadiwi (ed.)). IAIN Pontianak Press.
Hairida. (2025). Asesmen Berbasis Teknologi (F. Viruliana (ed.)). CV Dunia Penerbitan Buku.
Husna, Agung Hartoyo, B. (2020). Kemampuan Menyelesaikan Soal Cerita Materi Bangun Datar Segi Empat Berdasarkan Tingkat Kemampuan Siswa Di SMP.
Jati, P. W., & Lestari, I. (2023). Pengembangan Media Matching Card sebagai Alat Evaluasi pada Materi Konsep Mol. 9(1), 1–4.
Plomp, T., & Nieveen, N. (2013). Educational Design Research Educational Design Research. Netherlands Institute for Curriculum Development: SLO, 1–206. http://www.eric.ed.gov/ERICWebPortal/recordDetail?accno=EJ815766
Rambe, R. N. K. (2018). Penerapan Strategi Index Card Match Untuk Meningkatkan Hasil Belajar Siswa Pada Mata Pelajaran Bahasa Indonesia. Jurnal Tarbiyah, 25(1). https://doi.org/10.30829/tar.v25i1.237
Rasam, F., & Sari, A. I. C. (2018). Peran Kreativitas Guru Dalam Penggunaan Media Belajar Dan Minat Belajar Dalam Meningkatkan Prestasi Belajar Peserta Didik Smk Di Jakarta Selatan. Research and Development Journal of Education, 5(1), 95. https://doi.org/10.30998/rdje.v5i1.3391
Sugiyono. (2023). Metode Penelitian Kuantitatif, Kualitatif, Dan R&D (M. Dr. Ir. Sutopo, S. Pd (ed.); 2nd ed.). ALFABETA. www.cvalfabeta.com
Tesi Muskania, R., & Wilujeng, I. (2017). Pengembangan Perangkat Pembelajaran Project-Based Learning Untuk Membekali Foundational Knowledge Dan Meningkatkanscientificliteracy. Jurnal Cakrawala Pendidikan, 36(1), 34–43. https://doi.org/10.21831/cp.v36i1.8830
Thiagarajan, S. A. O. (1974). Instructional development for training teachers of exceptional children: A sourcebook. Journal of School Psychology, 14(1), 75. https://doi.org/10.1016/0022-4405(76)90066-2
Wulandari, R. M., Zumrotun, E., & Wiranti, D. A. (2024). Pengaruh Model Pjbl Berbantuan Media Quizizz Terhadap Hasil Belajar Bahasa Indonesia Di Kelas V Sd. Jurnal Holistika, 8(1), 45. https://doi.org/10.24853/holistika.8.1.45-53
Zakaria, A. M., Enawaty, E., Lestari, I., Muharini, R., & Erlina. (2024). Development of an Interactive Multimedia Based E-modul on Geometric Isomer Material. HYDROGEN: Jurnal Kependidikan Kimia, 12(2), 384–401.