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Abstract
The purpose of this research is to improve results learning subjects IPS through snake ladder media on grade 6 students SD No 104 / IX Kedemangan Muaro Jambi District Academic Year 2012/2013. The low learning interest of students in following the subjects of Social Sciences (IPS) which causes lowlearning outcomes of students is a major element of this research. The form of research is action research which is implemented in three cycles/ series. each cycle/ series consists of four stages namely, planning, action, observation, and reflection. There were 27 subjects, consisting of 11 males and 16 females. The method used as the main method is observation and test. The results showed that through the game media snake ladder the increased learning outcomes of IPS students, in the pre-action of the learners overall learning outcomes show percentage of 7.40% of students learn complete, after the first cycle/ series of learning results have increased in the amount of 40.74%. However the school established KKM 60 with percentage 100% complete, the action continued in II cycle/series and then result increased by 70.37%. and then the action is continued in III cycle/series with result score of 100% complete. it can be concluded that through the game media snake ladder can improve learning outcomes of IPS in grade 6 students SD 104 / IX Kedemangan muaro jambi district academic year 2012/2013.
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References
- Creswell, J. W. (2008). Education Research; Planning, Conducting, and Evaluating Quantitative and Qualitative Research (Third ed.). Amerika: Pearson Education., Inc
- Departemen Pendidikan Dan Kebudayaan (1999), Penyempurnaan Penyesuaian Kurikulum1999, Jakarta, Depdikbud
- Dimyati dan Mudjiono. (2006). Belajar dan pembelajaran. Jakarta: Rineka Cipta bekerjasama dengan Depdipbud
- Hurlock, E. B. (1990). Development Psychology: A Life Span Appraisal. New York: McGraw Hill Inc
- Kurnidar (2002), Ilmu Pengetahuan Sosial Jilid 1: Untuk Sekolah Dasar Kelas 6 Bandung, PT Sarana Panca Karya Nusa.
- Munandar. (1999). Kreativitas dan Keberbakatan Strategi Mewujudkan Potensi Kreatif (1 ed.). Jakarta: Gramedia
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- Nasution. (2013). Berbagai Pendekatan dalam Proses Belajar & Mengajar (16 ed.). Jakarta: PT Bumi Aksara.
- Permana J, dan Sumantri M, 1999, Strategi Belajar Mengajar, Jakarta, Ditjen Dikti, Depdikbud
- Wellton DA Mallan, (1996), Children and Their World, Strategic for Teaching Social Studies, Boston Houston: Mifflin Company
- www. Wikipedia.org
References
Creswell, J. W. (2008). Education Research; Planning, Conducting, and Evaluating Quantitative and Qualitative Research (Third ed.). Amerika: Pearson Education., Inc
Departemen Pendidikan Dan Kebudayaan (1999), Penyempurnaan Penyesuaian Kurikulum1999, Jakarta, Depdikbud
Dimyati dan Mudjiono. (2006). Belajar dan pembelajaran. Jakarta: Rineka Cipta bekerjasama dengan Depdipbud
Hurlock, E. B. (1990). Development Psychology: A Life Span Appraisal. New York: McGraw Hill Inc
Kurnidar (2002), Ilmu Pengetahuan Sosial Jilid 1: Untuk Sekolah Dasar Kelas 6 Bandung, PT Sarana Panca Karya Nusa.
Munandar. (1999). Kreativitas dan Keberbakatan Strategi Mewujudkan Potensi Kreatif (1 ed.). Jakarta: Gramedia
Mustari, M. (2014). Manajemen Pendidikan. Jakarta: PT RajaGrafindo Persada
Nasution. (2013). Berbagai Pendekatan dalam Proses Belajar & Mengajar (16 ed.). Jakarta: PT Bumi Aksara.
Permana J, dan Sumantri M, 1999, Strategi Belajar Mengajar, Jakarta, Ditjen Dikti, Depdikbud
Wellton DA Mallan, (1996), Children and Their World, Strategic for Teaching Social Studies, Boston Houston: Mifflin Company
www. Wikipedia.org