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The use of role playing learning model can help understanding the concept of students against, math because it involves students in the process learning so that students are not monotonous. In addition, the researchers added innovation in the study to show video animation learning to be more fun, students and ease in understanding material. This study using the experimental methods with the design pre-experimental. After the action in this research, learning outcomes students has increased from pretest to posttest. Based on pretest a raid by researchers, note that the average pretest students only 29,75 or with mastery learning classical 0%, with this 20 students or 100% students have completed. Thus it can be said that the students at the time pretest not maximum. After them doing the pretest, provides treatment students with use the model role playing a video animation as many as 2 meetings. Later in the end of the meeting them doing the posttest and the average value obtaining a 70,8 with mastery learning classical reached 75% or 15 students going and 5 students or 25% students have completed. So it can be said that the results maximum.
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Hak Cipta (c) 2024 Nuari Nur Baeti, Dwi Prasetiyawati, Wawan Priyanto

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Referensi
Barnawi dan Arifin. 2013. Strategi dan Kebijakan Pembelajaran Pendidikan Karakter. Jogjakarta: Ar-Ruzz Media.
Depdiknas. 2006. Kurikulum Tingkat Satuan Pendidikan (KTSP). Jakarta: Departemen Pendidikan Nasional.
Dimyati dan Mudjiono. 2015. Belajar dan Pembelajaran. Jakarta: Rineka Cipta.
Hamdayama, Jumanta. 2014. Model dan Metode Pembelajaran Kreatif dan Berkarakter. Bogor: Ghalia Indonesia.
Huda, Miftahul. 2013. Model-model Pengajaran dan Pembelajaran. Yogyakarta. Pustaka Pelajar.
Kartini, Tien. 2007. Penggunaan Metode Role Playing untuk Meningkatkan Minat Siswa dalam Pembelajaran Pengetahuan Sosial di Kelas V SDN Cileunyi I Kecamatan Cileunyi Kabupaten Bandung. Jurnal Pendidikan Dasar. No. 8.
Kompas. 2016. Daya Imajinasi Siswa Lemah.
Munadi, Yudhi. 2013. Media Pembelajaran. Jakarta Selatan. Referensi (GP Press Group). http://repo.iain-tulungagung.ac.id/339/4/BAB%20II.pdf. (BAB II oleh Indri).
Sugiyono. 2016. Metodologi Penelitian Kuantitatif Kualitatif dan R & D. Bandung: Alfabeta.
Susanto, Ahmad. 2013. Teori Belajar dan Pembelajaran di Sekolah Dasar. Jakarta. Prenadamedia Group.
Wahyudi dan Suardiman. 2013. Meningkatkan Karakter Dan Hasil Belajar IPS Menggunakan Metode Bermain Peran pada Siswa SD. Jurnal Prima Edukasia. 1 (2).