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Abstract
Penelitian ini bertujuan untuk mengembangkan permainan tradisional Pesapeyan Ling-Giling sebagai media pembelajaran matematika berbasis kearifan lokal Madura serta upaya pelestarian budaya daerah. Metode penelitian yang digunakan adalah penelitian dan pengembangan (Research and Development) dengan mengadaptasi model ADDIE yang dibatasi pada tahap Analysis, Design, dan Development. Tahap analisis dilakukan untuk mengidentifikasi potensi permainan dan keterkaitannya dengan konsep matematika, sedangkan tahap perancangan dan pengembangan difokuskan pada rekonstruksi permainan menjadi media pembelajaran yang memuat konsep pengukuran, geometri, keseimbangan, simetri, kecepatan, dan perbandingan. Hasil penelitian menunjukkan bahwa Pesapèyan Ling-Giling memiliki potensi edukatif yang kuat dan dapat dikembangkan menjadi media pembelajaran matematika yang bersifat konkret dan kontekstual. Rekonstruksi permainan ini tetap mempertahankan nilai-nilai budaya Madura serta merepresentasikan kearifan lokal sebagai bagian dari proses pembelajaran. Dengan demikian, Pesapèyan Ling-Giling berpotensi menjadi alternatif media pembelajaran matematika berbasis budaya lokal yang inovatif dan relevan untuk dikembangkan lebih lanjut.
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Copyright (c) 2026 Layli Nur Qudrati, Fausiatul Afifah, Nuriyatul Fikriyah, Dewi Rosikhoh

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References
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References
Andari, R. (2023). Conservation of Traditional Games as Wisdom Value Local and Educational Tourism Attraction. E-Journal of Tourism. https://doi.org/10.24922/eot.v10i1.101458
Anwar, K., Pujiati, A., & Prajanti, S. D. W. (2024). Traditional Sports, Indigenous Heritage, and Tourism Branding: Pè-sapèan Bangkalan in Madura, Indonesia. Jurnal Ilmiah Mandala Education. https://doi.org/10.58258/jime.v10i2.6836
Ariesta, F. W., & Maftuh, B. (2020). Traditional Games as a Multicultural Education Planning for Children in Primary Schools. https://doi.org/10.22236/JIPD.V5I2.114
Fauziddin, M. (2023). Congklak Game to Develop Cognitive and Motor Skills in Early Childhood. Journal of Contemporary Islamic Primary Education. https://doi.org/10.61253/jcipe.v2i1.180
Herawati, I. E., Ningrat, B., Puspita, A. R., Yulia, K., Marliana, N. K., Octora, F. M., Yundina, K., & Daud, N. (2021). Upaya pelestarian permainan tradisional sebagai warisan budaya bangsa. https://doi.org/10.53675/babakti.v1i1.183
History, Qirom. Tutorial pembuatan linggiling/pesapean. Youtube, diunggah oleh Qirom History, 16 September 2020. Tutorial pembuatan linggiling/pesapean Diakses pada (2024, 25 November)
Qomaria, N., & Wulandari, A. Y. R. (2022). Pengembangan keterampilan kolaboratif siswa melalui pembelajaran dengan pendekatan Ethno-STEAM Project konteks Pesapean. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 11(2), 1306–1318. https://doi.org/10.24127/ajpm.v11i2.4586
Rahutami, R., Suryantoro, S., & Rohmadi, M. (2019, January 1). Traditional Games versus Digital Games: Which is superior? https://doi.org/10.4108/EAI.29-8-2019.2289124
Rosikhoh, D. (2024). Development of mathematics teaching materials: Internalizing Al-Qur'an, Hadith, Madurese culture, and religious moderation. Alifmatika: Jurnal Pendidikan dan Pembelajaran Matematika, 6(1), 120–136.
Rosikhoh, D., dkk., (2025). Exploring mathematical concepts in Pèsapèyan Ling-Giling: A traditional game as miniature of bull racing in Madura Island. EDUMATIKA: Jurnal Riset Pendidikan Matematika, 8(1), 21–34. https://doi.org/10.32939/ejrpm.v8i1.4419
Thresia, F., Sinaga, RM, & Adha, MM (2024). Pengembangan Karakter Bangsa dan Pendidikan Budaya dari Kearifan Lokal. Jurnal Pendidikan Internasional PPSDP . https://doi.org/10.59175/pijed.v3i2.308
Zulkepli, N., Albakri, ISMA, Khalid, PZM, & Ishak, MFF (2024). Menggunakan Model ADDIE untuk Mengembangkan Program Pengembangan Profesional Daring bagi Guru Bahasa Inggris Non-Spesialis. Arab World English Journal. https://doi.org/10.24093/awej/call10.19