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Abstract
A language game is a form of utterance that obtains various deviations, which is intended for various purposes and contains of more than one meaning that depends on how it used and to whom it is intended. In connection with this topic, this paper was made to analyze the phenomenon of language game originating from among students in some demonstrations aimed at the government especially the House of Parliament (DPR) regarding the revised criminal code draft (RUUKUHP) 2019 that was launched to be ratified. For this reason, the data used are portraits of posters and banners sourced from various cities in Indonesia with various forms of utterance. Accordingly, this study will analyze the data based on sociolinguistic studies to understand language problems related to the elements and functions of language. Data were analyzed using a descriptive qualitative method. Eventually, there were various forms of language games that were found such as, sound substitution, sound addition, abbreviations, metaphor, polysemic, idiom, entailment and rhyme. The language game mentioned was created with various objectives such as criticizing related policies, making fun of the related performance and just creating humor.
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References
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- Hymes, D. (1974). Foundations in Sociolinguistics: An Ethnography Approach. Philadelphia: University of Pennsylvania Press.
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- Jakobson, R. (1960). Linguistics and Poetics. Style in Language, Cambridge, MA: M.I.T. Press, 350-377
- Kinantia, K. P & Nurdahliah, D. U. (2018). Pengaruh Penggunaan Teks Permainan Bahasa terhadap Prestasi Mahasiswa pada Mata Kuliah Morfologi. Kembara, 4(1), 56–62. http://ejournal.umm.ac.id/index.php/ kembara/article/view/5269
- Nasution, V. A., & Ayuningtyas, N. (2020). THE LANGUAGE CHOICE OF CHINESE COMMUNITY IN MEDAN: A SOCIOLINGUISTICS STUDY. JOALL (Journal of Applied Linguistics & Literature), 5(1), 11–25. https://doi.org/10.33369/joall.v5i1.9063
- Rullyanti, M., & Nurdianto, N. (2019). LANGUAGE STYLE OF HUMOR ON STAND-UP COMEDY VIDEO. JOALL (Journal of Applied Linguistics & Literature), 4(1), 60–68. https://doi.org/10.33369/joall.v4i1.6886
- Saputri, D. (2015). Permainan Bahasa pada Plat Nomor Kendaraan Bermotor (Suatu Kajian Sosiolinguistik). Jurnal Majalah Kreasi STKIP MPL, 15(1).
- Sudaryanto, D. P. (2015). Metode dan Aneka Teknik Analisis Bahasa: Pengantar Penelitian Wahana Kebudayaan Secara Linguistis. Sanata Dharma University Press.
- Turnbull, N. (2005). Bengkel Ilmu: Filsafat. Erlangga.
- Wibowo, W. (2006). Berani Menulis Artikel: Babakan Baru Kiat Menulis Artikel untuk Media Massa Cetak. Gramedia Pustaka Utama.
- Wijana, I. D. P. (2003). Kartun: Studi Tentang Permainan Bahasa. Ombak.
- Wittgenstein, L., & Brown, D. A. (2017). The Routledge Handbook of Philosophy of Memory (S. Bernecker & K. Michaelian (eds.)). Routledge. https://doi.org/10.4324/9781315687315
- Yuwono, U. & Lauder, M. R. M. T. (2007). Pesona Bahasa: Langkah Awal Memahami Linguistik. Gramedia Pustaka Utama.
References
Fatonah, N. (2017). Permainan Bahasa dalam Wacana Humor pada Akun Meme Comic Indonesia di Instagram serta Implikasinya pada Pembelajaran Bahasa Indonesia di SMA [Universitas Lampung]. http://digilib.unila.ac.id/id/eprint/29003
Foucault, M. (2018). The Order of Things. Routledge. https://doi.org/10.4324/9781315660301
Fuady, M. (2005). Filsafat dan Teori Hukum Postmodern (1st ed.). Citra Aditya Bakti.
Hartini, L. (2019). Tata Permainan Bahasa “Wittgenstein” dalam Teks Konstitusi. Jurnal Wawasan Yuridika, 3(No.1), 41–54. https://doi.org/http://dx.doi.org/10.25072/jwy.v3i1.204
Hymes, D. (1974). Foundations in Sociolinguistics: An Ethnography Approach. Philadelphia: University of Pennsylvania Press.
Hymes, D. (1989). Ways of Speaking. In Explorations in the ethnography of speaking, 1, 433-451.
Jakobson, R. (1960). Linguistics and Poetics. Style in Language, Cambridge, MA: M.I.T. Press, 350-377
Kinantia, K. P & Nurdahliah, D. U. (2018). Pengaruh Penggunaan Teks Permainan Bahasa terhadap Prestasi Mahasiswa pada Mata Kuliah Morfologi. Kembara, 4(1), 56–62. http://ejournal.umm.ac.id/index.php/ kembara/article/view/5269
Nasution, V. A., & Ayuningtyas, N. (2020). THE LANGUAGE CHOICE OF CHINESE COMMUNITY IN MEDAN: A SOCIOLINGUISTICS STUDY. JOALL (Journal of Applied Linguistics & Literature), 5(1), 11–25. https://doi.org/10.33369/joall.v5i1.9063
Rullyanti, M., & Nurdianto, N. (2019). LANGUAGE STYLE OF HUMOR ON STAND-UP COMEDY VIDEO. JOALL (Journal of Applied Linguistics & Literature), 4(1), 60–68. https://doi.org/10.33369/joall.v4i1.6886
Saputri, D. (2015). Permainan Bahasa pada Plat Nomor Kendaraan Bermotor (Suatu Kajian Sosiolinguistik). Jurnal Majalah Kreasi STKIP MPL, 15(1).
Sudaryanto, D. P. (2015). Metode dan Aneka Teknik Analisis Bahasa: Pengantar Penelitian Wahana Kebudayaan Secara Linguistis. Sanata Dharma University Press.
Turnbull, N. (2005). Bengkel Ilmu: Filsafat. Erlangga.
Wibowo, W. (2006). Berani Menulis Artikel: Babakan Baru Kiat Menulis Artikel untuk Media Massa Cetak. Gramedia Pustaka Utama.
Wijana, I. D. P. (2003). Kartun: Studi Tentang Permainan Bahasa. Ombak.
Wittgenstein, L., & Brown, D. A. (2017). The Routledge Handbook of Philosophy of Memory (S. Bernecker & K. Michaelian (eds.)). Routledge. https://doi.org/10.4324/9781315687315
Yuwono, U. & Lauder, M. R. M. T. (2007). Pesona Bahasa: Langkah Awal Memahami Linguistik. Gramedia Pustaka Utama.