Main Article Content


The objective of this research is to explain how the Master and Mastery cards game improves students’ vocabulary acquisition and participation learning process of applying Master and Mastery cards game in teaching vocabulary for tenth-grade students of a vocational school. This research was carried out with a classroom action research design. Field notes were the instruments to collect the qualitative data. While the vocabulary test and gained the quantitative data that strengthen the quantitative data. The increasing of the test 1 and test 2 was 22.83 point. Responding to that result the teacher-researcher decided to stop the cycle at cycle two. According to the researcher and co-observer’s observation students participated actively while playing Master and Mastery vocabulary cards game. This research significantly increased students’ vocabulary acquisition as well as participation.

Keywords: Master and Mastery Cards Game, Vocabulary Acquisition, Participation

Article Details

How to Cite
Sahrin, V., & Hasan, M. (2019). INCREASING STUDENTS’ VOCABULARY ACQUISITION BY MASTER AND MASTERY CARDS GAME. JOALL (Journal of Applied Linguistics and Literature), 4(1), 69–76.


  1. Burns. P.C. and Broman, B.L. 1975. The Language Arts in Chilhood Education. Chicago: Rand Mc Nally College Publishing Company.
  2. Daryanti. 2008. Teaching Vocabulary Using English Crossword Puzzle as an Alternative Medium to Improve Vocabulary Mastery: An Action Research at SDN 1 Badakarya Banjarnegara.Research Paper, School of Teacher Training and Education Muhammadiyah University of Surakarta
  3. Hamalik, Oemar. 2010. Dasar – Dasar Pengembangan Kurikulum. Bandung: Alfabeta.
  4. Hornby. (1995). Advance Learner’s Dictionary. New York: Oxford University Press.
  5. Kemmis, S., & McTaggart, R. (1988). The action research planner (3rd ed.). Victoria, Australia: Deakin University Press.
  6. Kemmis, S., & McTaggart, R. (2000) Participatory Action Research. In N. Denzim & Y.
  7. Kemmis, S., and Mc. Taggart, R. 1982. The action Research Planner. Victoria, Australia: Deakin University Press.
  8. Kosim, N. (2013). Improving the students’ vocabulary mastery through flashcards. Jurnal Pendidikan dan Pembelajaran 2 (9). Pontianak: Universitas Tanjungpura. Downloaded from
  9. Krashen, S. (1982). Principles and Practice in Second Language Acquisition. 10,15-16. Los Angeles: University of Southern California. Pergamon Press Inc.
  10. Krashen, S. (2003) Principles and Practice in Second Language Acquisition. University of Southern California
  11. Krashen, S. (2004) The Power of Reading. Portsmouth, NH: Heinemann.
  12. Lincoln (eds), Handbook of qualitative research (2nd ed, p.595). thousand Oaks,CA:Sage.
  13. Martin, p. (2010)Vocabulary acquisition. University of Victoria. Retrieved on June 24th from vocabularyacquisition.pdf
  14. MCCARTEN, J. Teaching Vocabulary: Lessons from the Corpus, Lessons for the Classroom. Cambridge: Cambridge University Press, 2007.
  15. Thornbury, S. (2002). How to Teach Vocabulary. Malaysia: Pearson Logman.
  16. Venolia. (2016) A Descriptive Study on The Effect of Teaching Master &Mastery Cards Game Toward Students’ Vocabulary Aquisition (A Quasi Experimental Research at Tenth Grade of SMK N 1 Kota Bengkulu Academic Year 2015/2016). Bengkulu: Universitas Bengulu.
  17. Wantini, D. (2010). Improving Students ’ Vocabulary Mastery Using Realia. Surakarta: Sebelas Maret University.
  18. Wilkins, D.A. 1981. Second Language Learning and Teaching. London: Edward Arnold Publisher.
  19. Yusuf, S., and team. (2008). Belajar Bahasa Inggris dengan kartu Master & Mastery. Jakara: Kawah Pustaka.
  20. Zuharoh, A. (2014). Improving Students’ Vocabulary Mastery by Using Karuta Card Game (A Classroom Action Research of the Seventh Grade Students of SMP N 2 Gebog Kudus in the Academic Year 2013/2014. Muria Kudus University.