Main Article Content
Abstract
The aim of this study was to develop an android based physics educational game on temperature and heat material using the construct 2 program, where the game was designed to stimulate thinking ability including improving understanding of physics concepts. This educational game was developed using the research and development (R&D) method with the stages of the ADDIE model, namely analysis, design, development, implementation and evaluation, but in this study it only reached the design or development stage. In addition, to ensure that the game is designed as expected, the authors conducted feasibility testing and game acceptance by media experts and students. Based on the results of the analysis, the assessment obtained from 5 experts with several aspects of assessment of this educational game is included in the very feasible category with an average score of 3.70 from a maximum score of 4.00 and a minimum score 3.0. From the results obtained, the physics educational game developed has good quality so it is feasible to be implemented.
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Copyright (c) 2023 Firdaus Firdaus, Alrizal, M. Furqon, M. Feby Khoiru Sidqi
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This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
References
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References
Hatika, R. G. 2016. Peningkatan Hasil Belajar Fisika dengan Menerapkan Model Pembelajaran Advance Organizer Berbantu Animasi Komputer. Jurnal Pendidikan Fisika Indonesia, Vol 12, No, 113–117.
Ibrahim, R., &Jaafar, A. 2009. Educational Games ( EG ) Design Framework : Combination of Game Design , Pedagogy and Content Modeling. pp. 293–29).
Lin, C.-H., Huang, S.-H., Shih, J.-L., Covaci, A., &Ghinea, G. 2017. Game-Based Learning Effectiveness and Motivation Study between Competitive and Cooperative Modes. In 2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT) (pp. 123–127). IEEE.
Mecy Dwi A. 2020. Problematika Handphone pada Siswa dalam Penggunaannya di Sekolah. https://lombokita.com/problematika-handphone-pada-siswa-dalam-penggunaannya-di-sekolah/. Diakses tanggal 25 Maret 2022.
Mubarok, M.F & Mulyaningsih, S. 2014. Penerapan Pembelajaran Fisika Pada Materi Cahaya Dengan Media PhET Simulations Untuk Meningkatkan Pemahaman Konsep Siswa Di SMP. Jurnal Inovasi Pendidikan Fisika. 03 (1), 76-80.
Adiwijaya, M., S, K. I., & Christyono, Y. 2015. Perancangan Game Edukasi Platform Belajar Matematika Berbasis Android Menggunakan Construct2. Transient, 4(1), 129
Qian, M., & Clark, K. R. 2016. Game-based Learning and 21st Century Skills: A Review of Recent Research”. Computers in Human Behavior, 63, 50–58
Sugiyono. 2014. Metode Penelitian Pendidikan Pendekatan Kualitatif, Kuantitatif, dan R&D. Bandung: Alfabeta.
Sumadi, C. D., Mulyani, S., & Es, W. A. 2015. Pengembangan Media Game Senyawa Hidrokarbon Pada Pembelajaran Kimia si SMA Batik 1 Surakarta dan SMA Batik 2 Surakarta. 4(2), 82–88.
Wati, W & Istiqomah, W. 2019. Game Edukasi Fisika Berbasis Smartphone Android Sebagai Media Pembelajaran Fisika. Indonesian Journal of Science and Mathematics Education. 162-167.