Main Article Content

Abstract

This study aimed to describe the effect of applying the Science, Technology, Engineering, Art, and Mathematics (STEAM) strategy on students’ science literacy in the ecosystem material of grade V at SDN 44 Pontianak Barat. The research employed a quantitative approach with a quasi-experimental design type pretest-posttest control group design. The sample consisted of 52 students selected using a random sampling technique. Data were collected through observation, tests, and documentation, and analyzed using instrument analysis, prerequisite tests, hypothesis testing, and effect size measurement. The results showed that the average science literacy score in the control class increased from 42.08 (low) to 57.09 (moderate), while in the experimental class it increased from 49.02 (low) to 83.23 (high). Hypothesis testing obtained a significance value of 0.001 < 0.05, indicating a significant difference between the use of STEAM and conventional strategies. The effect size of Cohen’s d was 1.055 > 0.8, which falls into the large effect category. Thus, the application of the STEAM strategy has a positive and significant effect on improving elementary school students’ science literacy.

Keywords

Strategi STEAM Literasi Sains Ekosistem STEAM Strategy Science Literacy Ecosystem

Article Details

Author Biographies

Azka Millati Qonita, IAIN Pontianak

Pendidikan Guru Madrasah Ibtidaiyah

Mansur Mansur, IAIN Pontianak

Pendidikan Guru Madrasah Ibtidaiyah

How to Cite
Qonita, A. M., Mansur, M., & Setyaningrum, V. (2025). Strategi STEAM (Science, Technology, Engineering, Art, and Mathematics) dan Dampaknya terhadap Literasi Sains Materi Ekosistem Peserta Didik Kelas V. PENDIPA Journal of Science Education, 9(3), 614–619. https://doi.org/10.33369/pendipa.9.3.614-619

References

  1. Atiaturrahmaniah, A., Aisyah, N., & Nurlaela, L. (2022). Penerapan model STEAM untuk meningkatkan keterampilan berpikir kritis dan literasi sains siswa sekolah dasar. Jurnal Basicedu, 6(4), 6502–6512.
  2. Elvira, R. (2022). Tantangan implementasi pendekatan STEAM dalam pembelajaran di sekolah dasar. Jurnal Pendidikan Dasar Nusantara, 8(2), 112–120.
  3. Hayat, B. (2018). Implementasi pendidikan STEAM di sekolah dasar sebagai upaya peningkatan kualitas pembelajaran. Jurnal Inovasi Pendidikan Dasar, 3(1), 45–52.
  4. Khoiriya, K., Jannah, N., & Rahmawati, D. (2023). Penerapan pendekatan STEAM untuk meningkatkan hasil belajar IPA dan literasi sains siswa sekolah dasar. Jurnal Pendas Mahakam, 8(2), 133–142.
  5. Latif, A., Rahayu, D., & Sutrisno, H. (2022). Analisis kemampuan literasi sains siswa sekolah dasar dalam pembelajaran IPA. Jurnal Pendidikan Dasar Indonesia, 7(1), 23–30.
  6. Nisa, K. (2022). STEAM sebagai strategi pembelajaran inovatif di abad 21. Jurnal Cakrawala Pendidikan, 41(2), 234–244.
  7. Nugroho, S., Fitriani, A., & Kurniawati, D. (2017). Literasi sains dalam pembelajaran IPA untuk pengembangan keterampilan abad 21. Jurnal Pendidikan Sains Indonesia, 5(2), 101–110.
  8. OECD. (2023). PISA 2022 results: What students know and can do. Paris: OECD Publishing.
  9. Pratiwi, D., Rahmawati, L., & Suryadi, A. (2019). Literasi sains siswa sekolah dasar ditinjau dari keterampilan berpikir kritis. Jurnal Pendidikan Sains Indonesia, 7(1), 23–31.
  10. Rilianti, A., Putri, R., & Anggraini, D. (2023). Penerapan STEAM dalam pembelajaran IPA untuk meningkatkan soft skills siswa. Jurnal Ilmiah Pendidikan Dasar, 10(1), 77–85.
  11. Sari, M., Anisa, R., & Nurhayati, S. (2023). Integrasi seni dalam STEAM untuk meningkatkan kreativitas siswa sekolah dasar. Jurnal Pendidikan Kreatif, 5(1), 45–56.
  12. Widianita, R. (2023). Indikator literasi sains dalam pembelajaran IPA sekolah dasar. Jurnal Pendidikan Sains Dasar, 4(2), 89–97.