Main Article Content
Abstract
Poor reading comprehension is still a significant issue, particularly for primary school pupils. To enhance student literacy, we need innovative approaches that leverage scientific and technological advancements. The goal of this project is to create and manufacture e-comic goods as a scientific and science-related learning innovation. This research approach makes use of Borg & Gall development research (R&D), whose phases align with the requirements of product development. Experts' and students' tests of the product's viability have shown encouraging findings. The findings of the validation of e-comic products based on HOTS and character education show that they are extremely practicable to use, with media experts indicating 94.00% feasibility and material experts indicating 89.00%. Eighty-five percent of teacher practitioners completed the evaluation. 92.00% was the outcome of the student answer. According to this research, e-comics that are based on HOTS and character education are highly practical and efficient to use, which means that they may be developed as learning innovations in the future.
Keywords
Article Details
Copyright (c) 2024 Ilma, Alisa Hamidah, Ari Widodo, Lailatul Maghfiroh, Nevi Susanti, Rosida Ashirotun Ni'ma, Aynin Mashfufah
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish in this journal agree with the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-ShareAlike 4.0 (CC BY-SA) that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).
- This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
References
- Alfauziah. (2022). Pengaruh Parenting Terhadap Pendidikan Karakter Anak Di Sekolah Dasar The Effect Of Parenting On Character Education Of Children In Elementary Schools 1*Alfauziah. 88–98.
- Amaliyyah, E. (2022). Pengembangan media komik pada kelas iv sekolah dasar comic media development in grade iv elementary school. Jurnal UM Palangkaraya, 7(1), 66–74.
- Chairunisa, E. D., & Zamhari, A. (2022). Pengembangan E-Modul Strategi Pembelajaran Sejarah dalam Upaya Peningkatan Literasi Digital Mahasiswa. Criksetra: Jurnal Pendidikan Sejarah, 11(1), 84–96. https://doi.org/10.36706/jc.v11i1.16047
- Cindy, N. L. C. R., I Wayan Sujana, & Ni Nyoman Ganing. (2023). Media Pop-Up Book Berbasis Literasi Muatan IPS Materi Interaksi Manusia dengan Lingkungannya pada Siswa Kelas V Sekolah Dasar. Jurnal Ilmiah Pendidikan Profesi Guru, 5(3), 449–465. https://doi.org/10.23887/jippg.v5i3.58022
- Fanani, A., & Kusmaharti, D. (n.d.). Pengembangan pembelajaran berbasis hots ( higher order thinking skill ) di sekolah dasar kelas V. Jurnal Pendidikan Dasar, 9(1), 1–11.
- Fayrus, & Slamet, A. (2022). Model Penelitian Pengembangan (R n D). Institut Agama Islam Sunan Kalojogo Malang.
- Hayati, R. K., & Utomo, A. C. (2020). Pengembangan Komik Digital Interaktif untuk Memperkuat Kemampuan Membaca pada Materi Pengukuran Panjang dan Berat Kelas II SD. Jurnal Basicedu, 5(5), 3(2), 524–532. https://journal.uii.ac.id/ajie/article/view/971
- Kurniawan, A. T., Juanda, S., & Rahman, I. N. (2021). Implementing School Literature Movement (Slm) To Strengthen Students’ Character Values. Primary: Jurnal Pendidikan Guru Sekolah Dasar, 10(5), 1377. https://doi.org/10.33578/jpfkip.v10i5.8408
- Muhammad, H. (2023). Construct validity of the instrument of digital skill literacy Muhammad. 42(3), 781–790.
- Mulyani, M., Budiyono, B., Alfi Muhimmah, H., Abidin, Z., Setiawan, R., & Istiq’faroh, N. (2023). Aktivitas STEAM dalam “Miniatur Crane” dengan Berbasis Proyek untuk Meningkatkan Keterampilan Abad 21. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 7(4), 3895–3906. https://doi.org/10.31004/obsesi.v7i4.4919
- Mustofa, N. (2019). Pemanfaatan media powtoon pada materi komik di sekolah. Inventa: Jurnal Pendidikan Guru Sekolah Dasar,3(2), 147–157.
- Ningrum, A. R., Yuliana, R. & Firdaus. (2024). Pengembangan E-Komik Berbasis Literasi Numerasi di Kelas IV Sekolah Dasar. Equilibrium: Jurnal Pendidikan, 12(1), 61–68.
- Pratama, R. N., Subekti, E. E., & Wardana, Y. S. (2021). Analisis kesulitan belajar matematika pada soal hots materi bilangan bulat siswa kelas IV SDN 1 Gunungsari. Inventa : Jurnal Pendidikan Guru Sekolah Dasar, 5(1), 89-101.
- Puspitorini, R., Prodjosantoso, A. K., Subali, B. & Jumasi, J. (2025). Penggunaan media komik dalam pembelajaran ipa untuk meningkatkan motivasi dan hasil belajar kognitif dan afektif. Jurnal Cakrawala Pendidikan, 33(3), 413–420.
- Rozhana, K. M. (2017). Model problem based intruction berbantuan mind mapping pada materi permasalahan sosial di lingkungan setempat untuk meningkatkan aktivitas dan hasil belajar siswa kelas IV SD, Jurnal Pendidikan Dasar Nusantara, 2(2), 198–198.
- Saputro, H. B., & Soeharto, S. (2015). Pengembangan Media Komik Berbasis Pendidikan Karakter Pada Pembelajaran Tematik-Integratif Kelas IV SD. Jurnal Prima Edukasia, 3(1), 61–72. https://doi.org/10.21831/jpe.v3i1.4065
References
Alfauziah. (2022). Pengaruh Parenting Terhadap Pendidikan Karakter Anak Di Sekolah Dasar The Effect Of Parenting On Character Education Of Children In Elementary Schools 1*Alfauziah. 88–98.
Amaliyyah, E. (2022). Pengembangan media komik pada kelas iv sekolah dasar comic media development in grade iv elementary school. Jurnal UM Palangkaraya, 7(1), 66–74.
Chairunisa, E. D., & Zamhari, A. (2022). Pengembangan E-Modul Strategi Pembelajaran Sejarah dalam Upaya Peningkatan Literasi Digital Mahasiswa. Criksetra: Jurnal Pendidikan Sejarah, 11(1), 84–96. https://doi.org/10.36706/jc.v11i1.16047
Cindy, N. L. C. R., I Wayan Sujana, & Ni Nyoman Ganing. (2023). Media Pop-Up Book Berbasis Literasi Muatan IPS Materi Interaksi Manusia dengan Lingkungannya pada Siswa Kelas V Sekolah Dasar. Jurnal Ilmiah Pendidikan Profesi Guru, 5(3), 449–465. https://doi.org/10.23887/jippg.v5i3.58022
Fanani, A., & Kusmaharti, D. (n.d.). Pengembangan pembelajaran berbasis hots ( higher order thinking skill ) di sekolah dasar kelas V. Jurnal Pendidikan Dasar, 9(1), 1–11.
Fayrus, & Slamet, A. (2022). Model Penelitian Pengembangan (R n D). Institut Agama Islam Sunan Kalojogo Malang.
Hayati, R. K., & Utomo, A. C. (2020). Pengembangan Komik Digital Interaktif untuk Memperkuat Kemampuan Membaca pada Materi Pengukuran Panjang dan Berat Kelas II SD. Jurnal Basicedu, 5(5), 3(2), 524–532. https://journal.uii.ac.id/ajie/article/view/971
Kurniawan, A. T., Juanda, S., & Rahman, I. N. (2021). Implementing School Literature Movement (Slm) To Strengthen Students’ Character Values. Primary: Jurnal Pendidikan Guru Sekolah Dasar, 10(5), 1377. https://doi.org/10.33578/jpfkip.v10i5.8408
Muhammad, H. (2023). Construct validity of the instrument of digital skill literacy Muhammad. 42(3), 781–790.
Mulyani, M., Budiyono, B., Alfi Muhimmah, H., Abidin, Z., Setiawan, R., & Istiq’faroh, N. (2023). Aktivitas STEAM dalam “Miniatur Crane” dengan Berbasis Proyek untuk Meningkatkan Keterampilan Abad 21. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 7(4), 3895–3906. https://doi.org/10.31004/obsesi.v7i4.4919
Mustofa, N. (2019). Pemanfaatan media powtoon pada materi komik di sekolah. Inventa: Jurnal Pendidikan Guru Sekolah Dasar,3(2), 147–157.
Ningrum, A. R., Yuliana, R. & Firdaus. (2024). Pengembangan E-Komik Berbasis Literasi Numerasi di Kelas IV Sekolah Dasar. Equilibrium: Jurnal Pendidikan, 12(1), 61–68.
Pratama, R. N., Subekti, E. E., & Wardana, Y. S. (2021). Analisis kesulitan belajar matematika pada soal hots materi bilangan bulat siswa kelas IV SDN 1 Gunungsari. Inventa : Jurnal Pendidikan Guru Sekolah Dasar, 5(1), 89-101.
Puspitorini, R., Prodjosantoso, A. K., Subali, B. & Jumasi, J. (2025). Penggunaan media komik dalam pembelajaran ipa untuk meningkatkan motivasi dan hasil belajar kognitif dan afektif. Jurnal Cakrawala Pendidikan, 33(3), 413–420.
Rozhana, K. M. (2017). Model problem based intruction berbantuan mind mapping pada materi permasalahan sosial di lingkungan setempat untuk meningkatkan aktivitas dan hasil belajar siswa kelas IV SD, Jurnal Pendidikan Dasar Nusantara, 2(2), 198–198.
Saputro, H. B., & Soeharto, S. (2015). Pengembangan Media Komik Berbasis Pendidikan Karakter Pada Pembelajaran Tematik-Integratif Kelas IV SD. Jurnal Prima Edukasia, 3(1), 61–72. https://doi.org/10.21831/jpe.v3i1.4065