Main Article Content
Abstract
The objectives of this research: (1) to determine the development of learning media based on Instagram features with the 4-D model (Define, Design, Develop, Disseminate) in learning procedural text writing skills for class VII junior high school students. (2) describe the feasibility of learning media based on Instagram features in learning text writing skills in class VII junior high school learning procedural texts. (3) describe the practicality of learning media based on Instagram features in learning procedural text writing skills in class VII junior high school. This research developed with 4D model and carried out at SMP Negeri 2 Imogiri in 2023/2024. The subjects of this research were students in class VII F with a sample of 15 students. The development procedure was carried out in four stages, namely define, design, develop, disseminate. Data collection techniques used student response questionnaires, media expert validation sheets, material expert validation sheets, pretest and posttest. The results of this research show: (1) the Instagram feature-based learning media developed for learning procedural text writing skills for class VII students at SMP Negeri 2 Imogiri has been carried out in accordance with the stages of the 4-D Model, namely Define, Design, Develop, Disseminate, (2) the process of developing learning media based on Instagram features is carried out in stages, namely (1) definition, (2) design, (3) development and (4) implementation. (2) Instagram feature-based learning media developed for learning procedure text writing skills for class VII students of SMP Negeri 2 Wonogiri with the 4-D model (Define, Design, Develop, Disseminate) is suitable as a learning media. The results of the assessment from experts on the media being developed obtained a score of 3.4, including in the good category, and the assessment from material experts was 3, including in the good category. (3) Instagram feature-based learning media developed for class VII students at SMP Negeri 2 Imogiri in learning procedural text writing skills using the 4-D model was declared practical for use in learning. the percentage of student learning completeness from 20% to 73.3% was declared valid.
Keywords
Article Details
Copyright (c) 2024 Isnani Marhatun Soleha, Fitri Jamilah, Susetyo Susetyo

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).
References
- Alyoussef, I. Y. (2023). Acceptance of e-learning in higher education: The role of task-technology fit with the information systems success model. Heliyon, 9(3), e13751. https://doi.org/10.1016/j.heliyon.2023.e13751
- Ambarsari, Zukhruf. "Penggunaan instagram sebagai media pembelajaran."Prosding Seminar Nasional PBSI-III, 2020: 82.
- Ambe, B. A., Agbor, C. E., Amalu, M. N., Ngban, A. N., Bekomson, A. N., Etan, M. O., … Ogunjimi, J. O. (2024). Electronic media learning technologies and environmental education pedagogy in tertiary institutions in Nigeria. Social Sciences and Humanities Open, 9(May), 100760. https://doi.org/10.1016/j.ssaho.2023.100760
- Arkadiantika, I, Ramansyah, W., Effindi, M. A., & Dellia, P. (2020). Pengembangan Media pembelajaran virtual reality pada materi pengenalan termination dan splicing fiber optic. Jurnal Dimensi Pendidikan dan Pembelajaran, 8(1). https://journal.umpo.ac.id/index.php/dimensi/article/view/2298
- Campos-González, J., & Balcombe, K. (2024). The race between education and technology in Chile and its impact on the skill premium. Economic Modelling, 131(January 2023). https://doi.org/10.1016/j.econmod.2023.106616
- Dwiningsih, Kusumawati, Sukarmin, Muchlis, & Pipit Tri Rahma. (2018). Pengembangan Media pembelajaran kimia menggunakan media laboratorium virtual berdasarkan paradigma pembelajaran di era global. Kwangsan: Jurnal Teknologi Pendidikan, 6(2). https://jurnalkwangsan.kemdikbud.go.id/index.php/jurnalkwangsan/article/view/69
- Gerot & Wignel. (2015) Pengembangan bahan ajar interaktif kompetensi memproduksi teks. Jurnal Pendidikan Bahasa dan Sastra Indonesia.
- Haleem, A., Javaid, M., Qadri, M. A., & Suman, R. (2022). Understanding the role of digital technologies in education: A review. Sustainable Operations and Computers, 3(February), 275–285. https://doi.org/10.1016/j.susoc.2022.05.004
- He, Q., Chen, H., & Mo, X. (2024). Practical application of interactive AI technology based on visual analysis in professional system of physical education in universities. Heliyon, 10(3), e24627. https://doi.org/10.1016/j.heliyon.2024.e24627
- Mei, L., Feng, X., & Cavallaro, F. (2023). Evaluate and identify the competencies of the future workforce for digital technologies implementation in higher education. Journal of Innovation and Knowledge, 8(4). https://doi.org/10.1016/j.jik.2023.100445
- Pumptow, M., & Brahm, T. (2023). Higher education students differ in their technology use. Computers and Education Open, 5(December), 100149. https://doi.org/10.1016/j.caeo.2023.100149
- Putranto, J. S., Heriyanto, J., Kenny, Achmad, S., & Kurniawan, A. (2022). Implementation of virtual reality technology for sports education and training: Systematic literature review. Procedia Computer Science, 216, 293–300. https://doi.org/10.1016/j.procs.2022.12.139
- Rembulan, I. & Fauziah, S. (2020). Pemanfaatan feeds dan fitur instagram stories dalam pembelajaran bahasa, sastra, dan budaya Arab. Prosding Semnasbama IV UM Jilid 2. https://prosiding.arab-um.com/index.php/semnasbama/article/view/601
- Sari, N. (2021). Struktur teks ulasan teks ulasan memiliki tiga struktur yaitu tujuan, langkah-langkah, dan penegasan ulang. Skripsi, - Desember 2021: 25- 33.
- Sezaki, H., Lei, Y., Xu, Y., Hachisuka, S., Warisawa, S., & Kurita, K. (2023). Online Technology-based microteaching in teacher education: A systematic literature review. Procedia Computer Science, 225, 2487–2496. https://doi.org/10.1016/j.procs.2023.10.240
- Stolpe, K., & Hallström, J. (2024). Artificial intelligence literacy for technology education. Computers and Education Open, 6(January), 100159. https://doi.org/10.1016/j.caeo.2024.100159
- Tarigan, H. G.. (1986). Menulis sebagai suatu keterampilan berbahasa. Bandung: Angkasa.
- Tayan, O., Hassan, A., Khankan, K., & Askool, S. (2024). Considerations for adapting higher education technology courses for AI large language models: A critical review of the impact of ChatGPT. Machine Learning with Applications, 15(May), 100513. https://doi.org/10.1016/j.mlwa.2023.100513
- Yumini, S. & Rakhmawati, L. (2015). Pengembangan media pembelajaran interaktif berbasis articulate storylinepada mata diklat teknik elektronika dasar di SMK Negeri 1 Jetis Mojokerto. Jurnal Pendidikan Teknik Elektro, 4(3). https://ejournal.unesa.ac.id/index.php/jurnal-pendidikan-teknik-elektro/article/view/12673
References
Alyoussef, I. Y. (2023). Acceptance of e-learning in higher education: The role of task-technology fit with the information systems success model. Heliyon, 9(3), e13751. https://doi.org/10.1016/j.heliyon.2023.e13751
Ambarsari, Zukhruf. "Penggunaan instagram sebagai media pembelajaran."Prosding Seminar Nasional PBSI-III, 2020: 82.
Ambe, B. A., Agbor, C. E., Amalu, M. N., Ngban, A. N., Bekomson, A. N., Etan, M. O., … Ogunjimi, J. O. (2024). Electronic media learning technologies and environmental education pedagogy in tertiary institutions in Nigeria. Social Sciences and Humanities Open, 9(May), 100760. https://doi.org/10.1016/j.ssaho.2023.100760
Arkadiantika, I, Ramansyah, W., Effindi, M. A., & Dellia, P. (2020). Pengembangan Media pembelajaran virtual reality pada materi pengenalan termination dan splicing fiber optic. Jurnal Dimensi Pendidikan dan Pembelajaran, 8(1). https://journal.umpo.ac.id/index.php/dimensi/article/view/2298
Campos-González, J., & Balcombe, K. (2024). The race between education and technology in Chile and its impact on the skill premium. Economic Modelling, 131(January 2023). https://doi.org/10.1016/j.econmod.2023.106616
Dwiningsih, Kusumawati, Sukarmin, Muchlis, & Pipit Tri Rahma. (2018). Pengembangan Media pembelajaran kimia menggunakan media laboratorium virtual berdasarkan paradigma pembelajaran di era global. Kwangsan: Jurnal Teknologi Pendidikan, 6(2). https://jurnalkwangsan.kemdikbud.go.id/index.php/jurnalkwangsan/article/view/69
Gerot & Wignel. (2015) Pengembangan bahan ajar interaktif kompetensi memproduksi teks. Jurnal Pendidikan Bahasa dan Sastra Indonesia.
Haleem, A., Javaid, M., Qadri, M. A., & Suman, R. (2022). Understanding the role of digital technologies in education: A review. Sustainable Operations and Computers, 3(February), 275–285. https://doi.org/10.1016/j.susoc.2022.05.004
He, Q., Chen, H., & Mo, X. (2024). Practical application of interactive AI technology based on visual analysis in professional system of physical education in universities. Heliyon, 10(3), e24627. https://doi.org/10.1016/j.heliyon.2024.e24627
Mei, L., Feng, X., & Cavallaro, F. (2023). Evaluate and identify the competencies of the future workforce for digital technologies implementation in higher education. Journal of Innovation and Knowledge, 8(4). https://doi.org/10.1016/j.jik.2023.100445
Pumptow, M., & Brahm, T. (2023). Higher education students differ in their technology use. Computers and Education Open, 5(December), 100149. https://doi.org/10.1016/j.caeo.2023.100149
Putranto, J. S., Heriyanto, J., Kenny, Achmad, S., & Kurniawan, A. (2022). Implementation of virtual reality technology for sports education and training: Systematic literature review. Procedia Computer Science, 216, 293–300. https://doi.org/10.1016/j.procs.2022.12.139
Rembulan, I. & Fauziah, S. (2020). Pemanfaatan feeds dan fitur instagram stories dalam pembelajaran bahasa, sastra, dan budaya Arab. Prosding Semnasbama IV UM Jilid 2. https://prosiding.arab-um.com/index.php/semnasbama/article/view/601
Sari, N. (2021). Struktur teks ulasan teks ulasan memiliki tiga struktur yaitu tujuan, langkah-langkah, dan penegasan ulang. Skripsi, - Desember 2021: 25- 33.
Sezaki, H., Lei, Y., Xu, Y., Hachisuka, S., Warisawa, S., & Kurita, K. (2023). Online Technology-based microteaching in teacher education: A systematic literature review. Procedia Computer Science, 225, 2487–2496. https://doi.org/10.1016/j.procs.2023.10.240
Stolpe, K., & Hallström, J. (2024). Artificial intelligence literacy for technology education. Computers and Education Open, 6(January), 100159. https://doi.org/10.1016/j.caeo.2024.100159
Tarigan, H. G.. (1986). Menulis sebagai suatu keterampilan berbahasa. Bandung: Angkasa.
Tayan, O., Hassan, A., Khankan, K., & Askool, S. (2024). Considerations for adapting higher education technology courses for AI large language models: A critical review of the impact of ChatGPT. Machine Learning with Applications, 15(May), 100513. https://doi.org/10.1016/j.mlwa.2023.100513
Yumini, S. & Rakhmawati, L. (2015). Pengembangan media pembelajaran interaktif berbasis articulate storylinepada mata diklat teknik elektronika dasar di SMK Negeri 1 Jetis Mojokerto. Jurnal Pendidikan Teknik Elektro, 4(3). https://ejournal.unesa.ac.id/index.php/jurnal-pendidikan-teknik-elektro/article/view/12673