Main Article Content
Abstract
Literacy skills in young children, especially those aged 5–6 years, are an important foundation for their readiness to enter the next level of education. However, challenges are still found at the Pelita Doktora Bagan Pete Integrated Islamic Kindergarten (TKIT), Alam Barajo District, Jambi City, where some children have difficulty recognizing letters and associating them with sounds. Therefore, engaging learning media is needed, one of which is the explosion box. This study aims to determine the effect of using the explosion box media on the literacy skills of 5–6-year-old children. This study used a quantitative experimental method with a One Group Pretest-Posttest Design. The sample consisted of 15 children in group B2, selected through purposive sampling. The research instrument was an observation sheet that had been tested for validity. Data analysis was performed through normality tests, homogeneity tests, and hypothesis testing using a paired sample t-test. The results showed a significance value (p-value) < 0.05, indicating a significant difference between the pretest and posttest results. The conclusion of this study shows that the explosion box media has a positive effect on the literacy skills of early childhood, as evidenced by an increase in learning outcomes after treatment. This media can be used as an innovative alternative to support literacy learning for children aged 5–6 years.
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Copyright (c) 1970 Lia Ulfa Sari Lia, Indryani, Rizki Surya Amanda

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References
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- Deviana, E. (2021). The Effect of Explosion Box Media on Increasing the Interest in Learning History of Grade X IIS Students at SMA Negeri 12 Banda Aceh. JIM: Scientific Journal of History Education Students, 6(4), 163–171. https://doi.org/10.24815/jimps.v6i4.22271
- Dwiredy, M., Qalbi, Z., Kemampuan, K. K., & Kasar, M. (n.d.). The Effect of Picture Puzzle Games on Children's Cognitive Development. https://doi.org/https://doi.org/10.17509/recep.v2i1.31070
- Febiharsa, D., & Djuniadi, D. (2018). Development of 3D Interactive Learning Media for Teaching Environmental Awareness to Young Children in Indonesia. Journal of Studies in Early Childhood Education (J-SECE), 1(1), 75. https://doi.org/10.31331/sece.v1i1.590
- Gress Chandra, S., Fitrotun Nisa, A., & Henu Cahyani, B. (2024). E D U K A S I Application of Explosion Box Learning Media to Increase Elementary School Students' Interest in Learning Science (Vol. 16, Number 1). https://doi.org/https://doi.org/10.31603/edukasi.v16i1.10773
- Islamy, C., & Nyoman Suputra, I. (n.d.). Development of Explosion Box Learning Media in Correspondence Subjects to Improve Learning Outcomes of Grade X OTKP Students at SMKN 2 Blitar Citra Islamy I Nyoman Suputra. https://doi.org/https://doi.org/10.26740/jpap.v10n1.p1-15
- Ministry of Education, Culture, Research, and Technology. (2023). Reading Literacy, Indonesia's Ranking in PISA 2022. PISA Report by the Ministry of Education, Culture, Research, and Technology, 1–25.
- Listriani, A., Hapidin, H., & Sumadi, T. (2020). Literacy Skills of 5-6 Year Old Children in the Application of the Spalding Method at Quantum Indonesia Kindergarten. Journal Obsesi: Journal of Early Childhood Education, 5(1), 591. https://doi.org/10.31004/obsesi.v5i1.680
- Masnipal. (2018). Becoming a Professional Early Childhood Educator. PT REMAJA ROSDAKARYA.
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- Nurhayani, N., L. R., & Y. E. (2024). The Effect of Explosion Box Media on Students' Critical Thinking Skills in Grade 5 Social Studies at Min 5 Labuhanbatu. https://doi.org/https://doi.org/10.61722/jssr.v2i3.1861
- Putri, M. M., Ismiatun, A. N., & Rosyadi, A. F. (2024). The Effect of Smart Box Media on the Beginning Reading Skills of Children in Group B1 at Pertiwi 1 Kindergarten in Merangin Regency. JECIE (Journal of Early Childhood and Inclusive Education), 8(1), 99–105. https://doi.org/10.31537/jecie.v8i1.1584
- Rahmawati, A. (2020). The Effect of Puzzle Games on the Literacy Skills of 5-6 Year Old Children at Tkit An-Nahl Percikan Iman in Jambi City.
- Reghe, M. (2021). Improving Early Literacy Skills in 5-6 Year Old Children Through the Use of Smart Boxes at Aisyiyah Layang Selatan Kindergarten.
- Sipnaturi, E. R., & Farida, F. (2020). Development of Edutainment-Based Explosion Box Media in Mathematics Learning. Indonesian Journal of Science and Mathematics Education, 3(1), 57–65. https://doi.org/10.24042/ijsme.v3i1.5866
- National Standards for Early Childhood Education. (2014). Ministry of Education and Culture Regulation No. 137.
- Tafonao, T. (2018). The Role of Learning Media in Increasing Student Interest in Learning. Journal of Educational Communication, 2(2). https://doi.org/10.32585/jkp.v2i2.113
- Utaini, R. (2025). Teacher Strategies in Improving Quality Learning in Early Childhood Through Puzzle Media at Aisyiyah Kindergarten in Bima City. NIZAM: Journal of Early Childhood Education, 1(2), 107-115. https://rumahjournal.yayasanassyifa.com/index.php/jpaudi/article/view/103
- Victorya, E. K. (2024). The Effect of Using Smart Explosion Box Media on Student Learning Outcomes in Pancasila Education Subjects in Grade IV Elementary School [Thesis (S1), University of Jambi]. https://repository.unja.ac.id/id/eprint/66972
- Wijayanti, F. D., U. H. B., W. I. D., & L. A. (2023). Explosion box: Interactive media to improve logical thinking skills in early childhood. https://doi.org/https://doi.org/10.32665/abata.v3i1.1391
References
Anggraini, G. F. (2023). The effect of interactive multimedia on the ability of early literacy in recognizing letters in children aged 5-6 years at RA Muslimat NU 14 Made Lamongan [Thesis (Undergraduate), Maulana Malik Ibrahim State Islamic University]. http://etheses.uin-malang.ac.id/id/eprint/56880
Deviana, E. (2021). The Effect of Explosion Box Media on Increasing the Interest in Learning History of Grade X IIS Students at SMA Negeri 12 Banda Aceh. JIM: Scientific Journal of History Education Students, 6(4), 163–171. https://doi.org/10.24815/jimps.v6i4.22271
Dwiredy, M., Qalbi, Z., Kemampuan, K. K., & Kasar, M. (n.d.). The Effect of Picture Puzzle Games on Children's Cognitive Development. https://doi.org/https://doi.org/10.17509/recep.v2i1.31070
Febiharsa, D., & Djuniadi, D. (2018). Development of 3D Interactive Learning Media for Teaching Environmental Awareness to Young Children in Indonesia. Journal of Studies in Early Childhood Education (J-SECE), 1(1), 75. https://doi.org/10.31331/sece.v1i1.590
Gress Chandra, S., Fitrotun Nisa, A., & Henu Cahyani, B. (2024). E D U K A S I Application of Explosion Box Learning Media to Increase Elementary School Students' Interest in Learning Science (Vol. 16, Number 1). https://doi.org/https://doi.org/10.31603/edukasi.v16i1.10773
Islamy, C., & Nyoman Suputra, I. (n.d.). Development of Explosion Box Learning Media in Correspondence Subjects to Improve Learning Outcomes of Grade X OTKP Students at SMKN 2 Blitar Citra Islamy I Nyoman Suputra. https://doi.org/https://doi.org/10.26740/jpap.v10n1.p1-15
Ministry of Education, Culture, Research, and Technology. (2023). Reading Literacy, Indonesia's Ranking in PISA 2022. PISA Report by the Ministry of Education, Culture, Research, and Technology, 1–25.
Listriani, A., Hapidin, H., & Sumadi, T. (2020). Literacy Skills of 5-6 Year Old Children in the Application of the Spalding Method at Quantum Indonesia Kindergarten. Journal Obsesi: Journal of Early Childhood Education, 5(1), 591. https://doi.org/10.31004/obsesi.v5i1.680
Masnipal. (2018). Becoming a Professional Early Childhood Educator. PT REMAJA ROSDAKARYA.
Niati, A., Sofyan, H., & Utami, W. S. (2022). The Effect of Bottle Caps on the Ability to Recognize Letters in Children Aged 4-5 Years. In Online) (Vol. 9, Number 2). https://doi.org/10.22460/ts.v9i2.4002
Nurhayani, N., L. R., & Y. E. (2024). The Effect of Explosion Box Media on Students' Critical Thinking Skills in Grade 5 Social Studies at Min 5 Labuhanbatu. https://doi.org/https://doi.org/10.61722/jssr.v2i3.1861
Putri, M. M., Ismiatun, A. N., & Rosyadi, A. F. (2024). The Effect of Smart Box Media on the Beginning Reading Skills of Children in Group B1 at Pertiwi 1 Kindergarten in Merangin Regency. JECIE (Journal of Early Childhood and Inclusive Education), 8(1), 99–105. https://doi.org/10.31537/jecie.v8i1.1584
Rahmawati, A. (2020). The Effect of Puzzle Games on the Literacy Skills of 5-6 Year Old Children at Tkit An-Nahl Percikan Iman in Jambi City.
Reghe, M. (2021). Improving Early Literacy Skills in 5-6 Year Old Children Through the Use of Smart Boxes at Aisyiyah Layang Selatan Kindergarten.
Sipnaturi, E. R., & Farida, F. (2020). Development of Edutainment-Based Explosion Box Media in Mathematics Learning. Indonesian Journal of Science and Mathematics Education, 3(1), 57–65. https://doi.org/10.24042/ijsme.v3i1.5866
National Standards for Early Childhood Education. (2014). Ministry of Education and Culture Regulation No. 137.
Tafonao, T. (2018). The Role of Learning Media in Increasing Student Interest in Learning. Journal of Educational Communication, 2(2). https://doi.org/10.32585/jkp.v2i2.113
Utaini, R. (2025). Teacher Strategies in Improving Quality Learning in Early Childhood Through Puzzle Media at Aisyiyah Kindergarten in Bima City. NIZAM: Journal of Early Childhood Education, 1(2), 107-115. https://rumahjournal.yayasanassyifa.com/index.php/jpaudi/article/view/103
Victorya, E. K. (2024). The Effect of Using Smart Explosion Box Media on Student Learning Outcomes in Pancasila Education Subjects in Grade IV Elementary School [Thesis (S1), University of Jambi]. https://repository.unja.ac.id/id/eprint/66972
Wijayanti, F. D., U. H. B., W. I. D., & L. A. (2023). Explosion box: Interactive media to improve logical thinking skills in early childhood. https://doi.org/https://doi.org/10.32665/abata.v3i1.1391