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Abstrak

Penelitian ini bertujuan untuk mengembangkan dan menganalisis kebutuhan e-komik interaktif berbasis permainan tradisional Tungkupan sebagai media pembelajaran anak usia dini di Palembang. Metode penelitian yang digunakan adalah deskriptif eksploratif dengan pendekatan campuran (mixed-methods), yang meliputi survei kuantitatif terhadap 141 guru TK dan wawancara kualitatif dengan 30 anak TK. Hasil penelitian menunjukkan bahwa pengembangan e-komik berbasis budaya lokal mampu meningkatkan minat belajar, memperkuat identitas budaya, serta mendukung pengembangan literasi digital anak sejak dini. Kendala utama yang dihadapi adalah keterbatasan akses perangkat dan koneksi internet, serta kebutuhan akan desain media yang menarik dan relevan. E-komik yang mengangkat permainan tradisional Tungkupan tidak hanya berfungsi sebagai media edukatif tetapi juga sebagai alat pelestarian budaya lokal, sejalan dengan prinsip Kurikulum Merdeka dan pedagogi berbasis budaya. Dengan desain yang kolaboratif dan mempertimbangkan aspek teknologi serta nilai-nilai lokal, inovasi ini diharapkan dapat memperkaya pengalaman belajar anak serta melestarikan warisan budaya di era digital.

Kata Kunci

e-komik Multimedia interaktif palembang literasi TK e-comic interactive multimedia palembang literacy early childhood education

Rincian Artikel

Cara Mengutip
Rosa, E., Sumarni, S., & Syarifuddin. (2025). Analisis Kebutuhan E-Komik Interaktif Berbasis Permainan Tradisional Tungkupan Sebagai Media Literasi Anak Usia Dini. Jurnal Ilmiah POTENSIA, 10(2), 285–297. https://doi.org/10.33369/jip.10.2.285-297

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